• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Sony PlayStation 5 Pro Specifications Confirmed, Console Arrives Before Holidays

Easy Rhino

Linux Advocate
Staff member
Joined
Nov 13, 2006
Messages
15,587 (2.36/day)
Location
Mid-Atlantic
System Name Desktop
Processor i5 13600KF
Motherboard AsRock B760M Steel Legend Wifi
Cooling Noctua NH-U9S
Memory 4x 16 Gb Gskill S5 DDR5 @6000
Video Card(s) Gigabyte Gaming OC 6750 XT 12GB
Storage WD_BLACK 4TB SN850x
Display(s) Gigabye M32U
Case Corsair Carbide 400C
Audio Device(s) On Board
Power Supply EVGA Supernova 650 P2
Mouse MX Master 3s
Keyboard Logitech G915 Wireless Clicky
Software The Matrix
Must have fell asleep with today's standards of releases then.? :sleep::D

The games I have played look quite nice and have been a lot of fun.
 

Easy Rhino

Linux Advocate
Staff member
Joined
Nov 13, 2006
Messages
15,587 (2.36/day)
Location
Mid-Atlantic
System Name Desktop
Processor i5 13600KF
Motherboard AsRock B760M Steel Legend Wifi
Cooling Noctua NH-U9S
Memory 4x 16 Gb Gskill S5 DDR5 @6000
Video Card(s) Gigabyte Gaming OC 6750 XT 12GB
Storage WD_BLACK 4TB SN850x
Display(s) Gigabye M32U
Case Corsair Carbide 400C
Audio Device(s) On Board
Power Supply EVGA Supernova 650 P2
Mouse MX Master 3s
Keyboard Logitech G915 Wireless Clicky
Software The Matrix
That's good news, not everyone plays your games though and same from my perspective too.

Cool story. In the meantime 50 million PS5 units says it is a fantastic product. And being a snob about consoles is basement dwelling nonsense.
 
Joined
Jan 5, 2017
Messages
307 (0.11/day)
System Name Main
Processor 8700K
Motherboard Maximus Hero X
Cooling EVGA 280 CLC w/ Noctua silent fans
Memory 2x8GB 3600/16
Video Card(s) EVGA 2080TI Hybrid
Good time for Bloodborne Remaster launch, no?!
 
Joined
Jan 8, 2017
Messages
9,438 (3.27/day)
System Name Good enough
Processor AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge
Motherboard ASRock B650 Pro RS
Cooling 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30
Memory 32GB - FURY Beast RGB 5600 Mhz
Video Card(s) Sapphire RX 7900 XT - Alphacool Eisblock Aurora
Storage 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB
Display(s) LG UltraGear 32GN650-B + 4K Samsung TV
Case Phanteks NV7
Power Supply GPS-750C
3X the RT!!!!!!

When RDNA3 is around 50% faster in RT...
I bet the "2-4X" faster RT claim is while using some really low base resolution upscaled with this PSSR thing.
 
Joined
Sep 28, 2005
Messages
3,327 (0.48/day)
Location
Canada
System Name PCGR
Processor 12400f
Motherboard Asus ROG STRIX B660-I
Cooling Stock Intel Cooler
Memory 2x16GB DDR5 5600 Corsair
Video Card(s) Dell RTX 3080
Storage 1x 512GB Mmoment PCIe 3 NVME 1x 2TB Corsair S70
Display(s) LG 32" 1440p
Case Phanteks Evolve itx
Audio Device(s) Onboard
Power Supply 750W Cooler Master sfx
Software Windows 11
Cool story. In the meantime 50 million PS5 units says it is a fantastic product. And being a snob about consoles is basement dwelling nonsense.
What a wonderful reply.

Just because it sold 50M doesn't mean it's good. It's just that of the current options for the newest gen consoles (only 2 options), it's sold the most. Woopy.

How many exclusives does it have though. Yeah, not many, and they end up on PC anyway.

This is the most pathetic generation of consoles and the games are equally crap. And honestly, if you prefer crap, that says more about you than me or who you are replying to. And I have a PS5, I've already proven this. And I also feel same about the PC gaming industry as a whole too.
 
Joined
Jan 8, 2017
Messages
9,438 (3.27/day)
System Name Good enough
Processor AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge
Motherboard ASRock B650 Pro RS
Cooling 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30
Memory 32GB - FURY Beast RGB 5600 Mhz
Video Card(s) Sapphire RX 7900 XT - Alphacool Eisblock Aurora
Storage 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB
Display(s) LG UltraGear 32GN650-B + 4K Samsung TV
Case Phanteks NV7
Power Supply GPS-750C
It's baffling to me that more game devs aren't pushing for the use of AI to actually make NPCs smarter and allowing the world to feel more alive.
It's because ironically all of this "AI" shit that gets thrown around 24/7 couldn't be further from actual general purpose AI, the reason you haven't seen it being used for AI in NPCs is because no one has anything that can be used as AI, it simply doesn't exist.

"AI" might just be the most most misused word that has ever existed.
 
Joined
May 24, 2007
Messages
5,429 (0.85/day)
Location
Tennessee
System Name AM5
Processor AMD Ryzen R9 7950X
Motherboard Asrock X670E Taichi
Cooling EK AIO Basic 360
Memory Corsair Vengeance DDR5 5600 64 Gb - XMP1 Profile
Video Card(s) AMD Reference 7900 XTX 24 Gb
Storage Crucial Gen 5 1 TB, Samsung Gen 4 980 1 TB / Samsung 8TB SSD
Display(s) Samsung 34" 240hz 4K
Case Fractal Define R7
Power Supply Seasonic PRIME PX-1300, 1300W 80+ Platinum, Full Modular
In my opinion, the best living room console is the Steam Deck on a dock. It works great and supports any controller and HDR. Plus my entire Steam library goes with it. It supports HDR as well, and its cost is attractive. I can play most of the great PS5 games and Xbox games as well.

Graphics aren't everything. Going back to my original point, PC gaming has become too expensive. Inventories are starting to backlog somewhat, and we are seeing price drops as well, but not quite enough. Doesn't help that 90% of the world's chips are coming from the same company.

With that being said, I am attracted to this product as I have never owned a PS5.
 

MxPhenom 216

ASIC Engineer
Joined
Aug 31, 2010
Messages
13,006 (2.50/day)
Location
Loveland, CO
System Name Ryzen Reflection
Processor AMD Ryzen 9 5900x
Motherboard Gigabyte X570S Aorus Master
Cooling 2x EK PE360 | TechN AM4 AMD Block Black | EK Quantum Vector Trinity GPU Nickel + Plexi
Memory Teamgroup T-Force Xtreem 2x16GB B-Die 3600 @ 14-14-14-28-42-288-2T 1.45v
Video Card(s) Zotac AMP HoloBlack RTX 3080Ti 12G | 950mV 1950Mhz
Storage WD SN850 500GB (OS) | Samsung 980 Pro 1TB (Games_1) | Samsung 970 Evo 1TB (Games_2)
Display(s) Asus XG27AQM 240Hz G-Sync Fast-IPS | Gigabyte M27Q-P 165Hz 1440P IPS | Asus 24" IPS (portrait mode)
Case Lian Li PC-011D XL | Custom cables by Cablemodz
Audio Device(s) FiiO K7 | Sennheiser HD650 + Beyerdynamic FOX Mic
Power Supply Seasonic Prime Ultra Platinum 850
Mouse Razer Viper v2 Pro
Keyboard Corsair K65 Plus 75% Wireless - USB Mode
Software Windows 11 Pro 64-Bit
So just behind a 7700 XT.


So they are replacing the RX 6700 like GPU of the old console with a 7700.

Yay 15% - 20% performance!

3X the RT!!!!!!

When RDNA3 is around 50% faster in RT...


:confused::laugh::banghead:


Imagine thinking the upgrade is a 1:1 comparison with performance leaps of PC GPU.
 
Joined
Feb 1, 2019
Messages
3,606 (1.69/day)
Location
UK, Midlands
System Name Main PC
Processor 13700k
Motherboard Asrock Z690 Steel Legend D4 - Bios 13.02
Cooling Noctua NH-D15S
Memory 32 Gig 3200CL14
Video Card(s) 4080 RTX SUPER FE 16G
Storage 1TB 980 PRO, 2TB SN850X, 2TB DC P4600, 1TB 860 EVO, 2x 3TB WD Red, 2x 4TB WD Red
Display(s) LG 27GL850
Case Fractal Define R4
Audio Device(s) Soundblaster AE-9
Power Supply Antec HCG 750 Gold
Software Windows 10 21H2 LTSC
The announcement has really shown the downfall of gaming.

Still trying to understand why Sony want to release this thing, it suggests one of two things.

1 - They do make a profit on consoles sold, so have a financial interest in releasing a new one.
2 - They consider graphic fidelity key to them having a successful software eco system (this is bad news as we already over emphasis junk like RT instead of gameplay in game development and further drags up game dev costs).

So far games released on the PS5 perform quite well on it, but this spec jump on the PS5 pro looks pretty significant, so I wouldnt be surprised if we had games not reaching FPS target once PS5 Pro if the target for optimisation.

Still waiting for PS5 controllers to go down in price as mine has stick drift and their rubbish 1 year warranties means I need to buy one to fix it. Just noticed wow some official PS5 controllers are now nearly £100, absolute bonkers.
 
Joined
Jun 21, 2021
Messages
3,121 (2.48/day)
System Name daily driver Mac mini M2 Pro
Processor Apple proprietary M2 Pro (6 p-cores, 4 e-cores)
Motherboard Apple proprietary
Cooling Apple proprietary
Memory Apple proprietary 16GB LPDDR5 unified memory
Video Card(s) Apple proprietary M2 Pro (16-core GPU)
Storage Apple proprietary onboard 512GB SSD + various external HDDs
Display(s) LG UltraFine 27UL850W (4K@60Hz IPS)
Case Apple proprietary
Audio Device(s) Apple proprietary
Power Supply Apple proprietary
Mouse Apple Magic Trackpad 2
Keyboard Keychron K1 tenkeyless (Gateron Reds)
VR HMD Oculus Rift S (hosted on a different PC)
Software macOS Sonoma 14.7
Benchmark Scores (My Windows daily driver is a Beelink Mini S12 Pro. I'm not interested in benchmarking.)
Nice projection.

15-20% is meaningless and will not show much if anything to the end user, it will be a waste.

But please do believe the markeing jargon! money money money, fill the pockets.

They can't do it with games, so bank on the wannabe know-it-alls "Upgrading".
This is incorrect. These hardware console companies -- starting with Nintendo back in the Nineties -- have repeatedly stated that gross margins from base console hardware sales is extremely slim. They make the lion's share of profit from software sales ("games") as well as peripheral sales (like controllers, extra AC adaptors, cases for portable devices) and merchandise.

The main thing a mid-generation upgrade does is keep attention on the brand as a whole.

Materially software developers will be required to support the original PS5 hardware with games developed for the PS5 Pro. We have seen this multiple times before in previous generations.

In fact the entire videogame industry has long since moved on from the archaic paradigm of "buy this physical media, stick it in your device, and play forever" to one of software updates (patches, etc.), payware DLCs, GaaS, subscriptions and microtransactions.

The notion that Sony/Microsoft/Nintendo rakes in the big profits via console sales is antiquated. We see this type of borderline naivety quite frequently online. Remember that revenue does not equal profit. The COGS of these consoles are very high.

And to be perfectly realistic, Microsoft has mid-generation Xbox Series upgrade prototypes sitting in a lab somewhere. Whether or not they will ever hit a retail shelf is a mystery but for sure both Sony and Microsoft put these in their roadmap YEARS ago. It's not like Sony decided on the PS5 Pro a few months ago.

Well not just that, look at Cyberpunk. It literally turned to shit partly because it had to support console versions woefully out of date. The PC launch of the game wasn't even thát bad in comparison.

It directly harms the idea that used to come with consoles: games all run the same way. They run properly.
This is also incorrect.

Remember that CyberPunk 2077 was announced *LONG* before the PS5 and Xbox Series hardware was in existence. It was intended for PS4/Xbox One + contemporary PC hardware.

CP2077 development was kicked off in 2012. Quick, what Sony and Microsoft consoles were on the market at the time? Pat your back if you answered PS3 and Xbox 360.

Delay after delay lead to it slipping one year, then another, and more all while CDPR intended on it to run satisfactorily on PS4/Xbox One hardware BECAUSE THEY HAD THE BIGGEST INSTALL BASE BY NUMBER OF UNITS.

If you want to sell a bunch of games, design it to run on a bunch of hardware units in deployment. When CP2077 started development, PS4/Xbox One were The Next Generation.

CDPR did not have to "support console versions woefully out of date" [sic]. They bungled the entire development process and implemented apparently zero QA. They knew exactly what sort of dumpster fire they were releasing. There should have been ZERO surprises to CDPR about the quality of the PS4 and Xbox One versions game performance. They wrote the code.

Remember that the day before PS5 and Xbox Series released, they had a marketshare of 0% respectively. It would be years before those two new console families would have unit install bases that would exceed their predecessors.

CDPR completely bungled the CP2077 release to the point that Sony actually yanked the title from their game store shortly after launch and refunded unhappy customers (a rarity from Sony). The game suffered for years as a misshapen game until it was finally updated to the point it was decent. But to this date, Phantom Liberty was the only DLC. The highly touted multi-player mode was cancelled. There are still a broad number of defects and shortcomings with this game. Sure, the graphics look great an adequately appointed PC.

These two responses exemplify part of the tragedy of today's videogame industry. A lot of blame is being pointed at the wrong direction for tons of wrong reasons and justifications.

A lot of the ills of the videogame industry fall squarely on the shoulders of the audience. Don't spend your money on crappy games. We saw countless people here pre-order CP2077 at full retail and get burned by a comically bad release. Buying crappy games at full price just encourages game publishers to release more crappy games and increase the MSRP.

Hell, even Nintendo is feels a little of the pressure of today's marketplace. First-party Nintendo titles do occasionally go on sale here in the USA, even Zelda: Tears of the Kingdom has seen the occasional $10 discount.

It's amusing to note that I'm not the only one who thinks gamers (as a whole) suck.

This guy -- who runs a videogame news site


basically says the same thing.

Vote with your dollars. If you whine but keep opening your wallet, publishers will keep doing what they're doing. Unfortunately the videogame audience is perpetually naive and immature.
 
Last edited:
Joined
Aug 10, 2020
Messages
316 (0.20/day)
Good time for Bloodborne Remaster launch, no?!

A hunter can dream... Maybe they'll do a remake instead as a PS6 launch title, which means is should come out late 2027. Similar to Demon's Souls. Hopefully with the hardware that ships by then it'll have ray traced shadows and whatever else works for the look.

Above all else, I hope they keep it close to the look of the original. There are some areas Demon's Souls remake is just wrong from an environmental storytelling POV (e.g. tower of latria is wrong, some of the enemies, couple of the bosses, etc.).
 
Joined
Feb 21, 2006
Messages
2,225 (0.32/day)
Location
Toronto, Ontario
System Name The Expanse
Processor AMD Ryzen 7 5800X3D
Motherboard Asus Prime X570-Pro BIOS 5013 AM4 AGESA V2 PI 1.2.0.Cc.
Cooling Corsair H150i Pro
Memory 32GB GSkill Trident RGB DDR4-3200 14-14-14-34-1T (B-Die)
Video Card(s) XFX Radeon RX 7900 XTX Magnetic Air (24.10.1)
Storage WD SN850X 2TB / Corsair MP600 1TB / Samsung 860Evo 1TB x2 Raid 0 / Asus NAS AS1004T V2 20TB
Display(s) LG 34GP83A-B 34 Inch 21: 9 UltraGear Curved QHD (3440 x 1440) 1ms Nano IPS 160Hz
Case Fractal Design Meshify S2
Audio Device(s) Creative X-Fi + Logitech Z-5500 + HS80 Wireless
Power Supply Corsair AX850 Titanium
Mouse Corsair Dark Core RGB SE
Keyboard Corsair K100
Software Windows 10 Pro x64 22H2
Benchmark Scores 3800X https://valid.x86.fr/1zr4a5 5800X https://valid.x86.fr/2dey9c 5800X3D https://valid.x86.fr/b7d
I can buy an Xbox series x and a PS5 for the price for a launch 7900 XTX, and get the same level of enjoyment from the consoles. The PC market is too expensive these days.
The PC market has shifted to Adults (30+) with disposable income and away from Teen's and young adults (25 and under).

When I was in my teens it was doable for me to build a pc and it not break the bank. If I was 18 now working the typical job someone that age is no way you could afford $1000+ gpu's.

So I see your point.

I'm don't even own a console these days but I like this launch because it means more dev's will optimize for RDNA 4 RT in the Pro console which should benefit us on the PC side as well.
 
Last edited:
Joined
Nov 14, 2021
Messages
133 (0.12/day)
With the emphasis on RT, too bad they didn't add more memory and bandwidth. Even though RT is likely to be a lot better on the PS5 Pro, it will not surprise me if the memory capacity and bandwidth is going to hold back it's capabilities. It's basically a downclocked enhanced 7800XT with 50GB less bandwidth that is shared. Will be interesting if there will be any RDNA4 bandwidth efficiency improvements.

The announcement has really shown the downfall of gaming.

Still trying to understand why Sony want to release this thing, it suggests one of two things.

1 - They do make a profit on consoles sold, so have a financial interest in releasing a new one.
2 - They consider graphic fidelity key to them having a successful software eco system (this is bad news as we already over emphasis junk like RT instead of gameplay in game development and further drags up game dev costs).

So far games released on the PS5 perform quite well on it, but this spec jump on the PS5 pro looks pretty significant, so I wouldnt be surprised if we had games not reaching FPS target once PS5 Pro if the target for optimisation.

Still waiting for PS5 controllers to go down in price as mine has stick drift and their rubbish 1 year warranties means I need to buy one to fix it. Just noticed wow some official PS5 controllers are now nearly £100, absolute bonkers.
I don't see the incentive for it from Sony's and/or Microsoft's perspective. Not just the PS5 Pro, but the PS4 Pro before it and the Xbox One X. However, as a consumer, I like it as I get to benefit from it. So it doesn't really matter the incentive is for doing it. Even if Sony only did it because they thought MS was but aren't, I still win. Even if it is hit and miss on what developers opt to do, if they even upgrade their games. Be it higher IQ, higher resolution, solid frame rate, higher frame rate, etc.

As far as frame rate and stuff, even if you can't hit 120fps or 60fps or whatever, I have a VRR TV, so again, I win. :D
 
Joined
Sep 17, 2014
Messages
22,461 (6.03/day)
Location
The Washing Machine
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling Thermalright Peerless Assassin
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
This is incorrect. These hardware console companies -- starting with Nintendo back in the Nineties -- have repeatedly stated that gross margins from base console hardware sales is extremely slim. They make the lion's share of profit from software sales ("games") as well as peripheral sales (like controllers, extra AC adaptors, cases for portable devices) and merchandise.

The main thing a mid-generation upgrade does is keep attention on the brand as a whole.

Materially software developers will be required to support the original PS5 hardware with games developed for the PS5 Pro. We have seen this multiple times before in previous generations.

In fact the entire videogame industry has long since moved on from the archaic paradigm of "buy this physical media, stick it in your device, and play forever" to one of software updates (patches, etc.), payware DLCs, GaaS, subscriptions and microtransactions.

The notion that Sony/Microsoft/Nintendo rakes in the big profits via console sales is antiquated. We see this type of borderline naivety quite frequently online. Remember that revenue does not equal profit. The COGS of these consoles are very high.

And to be perfectly realistic, Microsoft has mid-generation Xbox Series upgrade prototypes sitting in a lab somewhere. Whether or not they will ever hit a retail shelf is a mystery but for sure both Sony and Microsoft put these in their roadmap YEARS ago. It's not like Sony decided on the PS5 Pro a few months ago.


This is also incorrect.

Remember that CyberPunk 2077 was announced *LONG* before the PS5 and Xbox Series hardware was in existence. It was intended for PS4/Xbox One + contemporary PC hardware.

CP2077 development was kicked off in 2012. Quick, what Sony and Microsoft consoles were on the market at the time? Pat your back if you answered PS3 and Xbox 360.

Delay after delay lead to it slipping one year, then another, and more all while CDPR intended on it to run satisfactorily on PS4/Xbox One hardware BECAUSE THEY HAD THE BIGGEST INSTALL BASE BY NUMBER OF UNITS.

If you want to sell a bunch of games, design it to run on a bunch of hardware units in deployment. When CP2077 started development, PS4/Xbox One were The Next Generation.

CDPR did not have to "support console versions woefully out of date" [sic]. They bungled the entire development process and implemented apparently zero QA. They knew exactly what sort of dumpster fire they were releasing. There should have been ZERO surprises to CDPR about the quality of the PS4 and Xbox One versions game performance. They wrote the code.

Remember that the day before PS5 and Xbox Series released, they had a marketshare of 0% respectively. It would be years before those two new console families would have unit install bases that would exceed their predecessors.

CDPR completely bungled the CP2077 release to the point that Sony actually yanked the title from their game store shortly after launch and refunded unhappy customers (a rarity from Sony). The game suffered for years as a misshapen game until it was finally updated to the point it was decent. But to this date, Phantom Liberty was the only DLC. The highly touted multi-player mode was cancelled. There are still a broad number of defects and shortcomings with this game. Sure, the graphics look great an adequately appointed PC.

These two responses exemplify part of the tragedy of today's videogame industry. A lot of blame is being pointed at the wrong direction for tons of wrong reasons and justifications.

A lot of the ills of the videogame industry fall squarely on the shoulders of the audience. Don't spend your money on crappy games. We saw countless people here pre-order CP2077 at full retail and get burned by a comically bad release. Buying crappy games at full price just encourages game publishers to release more crappy games and increase the MSRP.

Hell, even Nintendo is feels a little of the pressure of today's marketplace. First-party Nintendo titles do occasionally go on sale here in the USA, even Zelda: Tears of the Kingdom has seen the occasional $10 discount.

It's amusing to note that I'm not the only one who thinks gamers (as a whole) suck.

This guy -- who runs a videogame news site


basically says the same thing.

Vote with your dollars. If you whine but keep opening your wallet, publishers will keep doing what they're doing. Unfortunately the videogame audience is perpetually naive and immature.
Hey, I said - in part because of different configurations. I know the project was mismanaged. But there is no denying the lack of focus is part of this game's problem. In scope, but also platform support. The console versions were a lot worse than the PC version. And having to support multiple versions of it adds to the burden.

What happens in dev land is this: there are as much as six to even eight console generations to support counting Xbox and PS together. That plus PC makes 9 builds, 9 releases for every little patch you need, with PC being its own thing too. Optimization won't be as fine grained for every console platform, it will be more sweeping in terms of quality settings, asset removal, etc. When devs had to do this for one console, they could paintstakingly go over every scene and hand craft the optimization if they wanted to. You're not doing that eight or nine times.
 
Last edited:
Joined
Jun 21, 2021
Messages
3,121 (2.48/day)
System Name daily driver Mac mini M2 Pro
Processor Apple proprietary M2 Pro (6 p-cores, 4 e-cores)
Motherboard Apple proprietary
Cooling Apple proprietary
Memory Apple proprietary 16GB LPDDR5 unified memory
Video Card(s) Apple proprietary M2 Pro (16-core GPU)
Storage Apple proprietary onboard 512GB SSD + various external HDDs
Display(s) LG UltraFine 27UL850W (4K@60Hz IPS)
Case Apple proprietary
Audio Device(s) Apple proprietary
Power Supply Apple proprietary
Mouse Apple Magic Trackpad 2
Keyboard Keychron K1 tenkeyless (Gateron Reds)
VR HMD Oculus Rift S (hosted on a different PC)
Software macOS Sonoma 14.7
Benchmark Scores (My Windows daily driver is a Beelink Mini S12 Pro. I'm not interested in benchmarking.)
Hey, I said - in part because of different configurations. I know the project was mismanaged. But there is no denying the lack of focus is part of this game's problem. In scope, but also platform support. The console versions were a lot worse than the PC version. And having to support multiple versions of it adds to the burden.
Well, that's just piss poor project management, plain and simple. Don't make excuses for CDPR.

For some reason, Blizzard Games is able to manage and support a live service game called Overwatch 2 on multiple platforms including the frequently derided "toylike" Switch as well as PC, Xbox One, Xbox Series, PS4, PS5. Epic does the same with a game called Fortnite and also supports iOS, Android, and macOS on top of the Overwatch 2 platforms. Both of those publishers release new versions of those titles simultaneously across all supported platforms.

And if your devs need some extra time to optimize software on a less powerful platform, take your time. Warner Bros. delayed their Hogwarts Legacy release on Switch for that exact reason.

CDPR spent almost the entire CP2077 development cycle with actual released PS4/Xbox One hardware. They probably only got their hands on PS5/Xbox Series dev kits toward the very end. They have zero excuses for the shoddy performance of the title on PS4/Xbox One. It was supposed to run satisfactorily on that generation of console hardware because there were a combined 100+ million units deployed at the time of launch.

And remember, the game ran in backwards compatibility mode on at least one of the new gen consoles (maybe it was PS5). It wasn't even running native code to the new hardware. Even the more powerful hardware didn't make CDPR's crappy code any less of a train wreck.
 
Last edited:
Joined
Dec 25, 2020
Messages
6,784 (4.73/day)
Location
São Paulo, Brazil
System Name "Icy Resurrection"
Processor 13th Gen Intel Core i9-13900KS Special Edition
Motherboard ASUS ROG MAXIMUS Z790 APEX ENCORE
Cooling Noctua NH-D15S upgraded with 2x NF-F12 iPPC-3000 fans and Honeywell PTM7950 TIM
Memory 32 GB G.SKILL Trident Z5 RGB F5-6800J3445G16GX2-TZ5RK @ 7600 MT/s 36-44-44-52-96 1.4V
Video Card(s) ASUS ROG Strix GeForce RTX™ 4080 16GB GDDR6X White OC Edition
Storage 500 GB WD Black SN750 SE NVMe SSD + 4 TB WD Red Plus WD40EFPX HDD
Display(s) 55-inch LG G3 OLED
Case Pichau Mancer CV500 White Edition
Power Supply EVGA 1300 G2 1.3kW 80+ Gold
Mouse Microsoft Classic Intellimouse
Keyboard Generic PS/2
Software Windows 11 IoT Enterprise LTSC 24H2
Benchmark Scores I pulled a Qiqi~
They could go further and jump to GDDR6 24Gbps @ 21Gbps (to favor efficiency). But I imagine that the PS5 Pro is significantly constrained by the tight BOM budget to ensure it maintains an attractive price point.

"The PS5 Pro GPU will be larger and utilize faster system memory to bolster ray tracing performance, boasting up to three times the speed of the regular PS5."

Just wanted to point out. This isn't very accurate. Faster memory will not magically improve RT processing by 3x... certainly the PS5 pro's GPU is not purely RDNA3, it must be customized to implement parts inherent to RDNA4.

3x can be achieved with a higher power allowance, more execution units, RDNA3's generational uplift, faster clocks and bandwidth. It's not as if the PS5 is particularly fast to begin with.
 

Space Lynx

Astronaut
Joined
Oct 17, 2014
Messages
17,269 (4.67/day)
Location
Kepler-186f
Processor 7800X3D -25 all core ($196)
Motherboard B650 Steel Legend ($179)
Cooling Frost Commander 140 ($42)
Memory 32gb ddr5 (2x16) cl 30 6000 ($80)
Video Card(s) Merc 310 7900 XT @3100 core $(705)
Display(s) Agon 27" QD-OLED Glossy 240hz 1440p ($399)
Case NZXT H710 (Red/Black) ($60)
as far as budget gaming goes, I would recommend a PS5 Pro + $800 LG C3 OLED 42" 120hz + gamefly subscription for games and buy no games.

honestly for that price you couldn't beat that kind of a setup. would be a decent gaming experience honestly. if I were a 9 to 5 type of guy this is probably what I would do, luckily my job doesn't burn me out, so I don't mind PC gaming still. but if I had to work 40-50 hrs a week i don't think i'd have the patient for PC gaming, I'd rather just have that plug n play experience and kick up the lazy boy recliner.
 
Joined
Jun 21, 2021
Messages
3,121 (2.48/day)
System Name daily driver Mac mini M2 Pro
Processor Apple proprietary M2 Pro (6 p-cores, 4 e-cores)
Motherboard Apple proprietary
Cooling Apple proprietary
Memory Apple proprietary 16GB LPDDR5 unified memory
Video Card(s) Apple proprietary M2 Pro (16-core GPU)
Storage Apple proprietary onboard 512GB SSD + various external HDDs
Display(s) LG UltraFine 27UL850W (4K@60Hz IPS)
Case Apple proprietary
Audio Device(s) Apple proprietary
Power Supply Apple proprietary
Mouse Apple Magic Trackpad 2
Keyboard Keychron K1 tenkeyless (Gateron Reds)
VR HMD Oculus Rift S (hosted on a different PC)
Software macOS Sonoma 14.7
Benchmark Scores (My Windows daily driver is a Beelink Mini S12 Pro. I'm not interested in benchmarking.)
3x can be achieved with a higher power allowance, more execution units, RDNA3's generational uplift, faster clocks and bandwidth. It's not as if the PS5 is particularly fast to begin with.
PlayStation 5 hardware performance isn't the biggest issue with the platform.

Let's be real. The frequently derided wimpy "toylike" Nintendo Switch has utterly crushed PS5 and Xbox Series. Microsoft themselves admitted they lost the console wars to Sony (some say generations ago) despite the Series X having better hardware specs than PS5 on paper.

Good gaming has very little to do about how many polygons you can throw onto the screen or how many gigabytes of texture maps you can load into memory.
 
Last edited:
Joined
Sep 28, 2005
Messages
3,327 (0.48/day)
Location
Canada
System Name PCGR
Processor 12400f
Motherboard Asus ROG STRIX B660-I
Cooling Stock Intel Cooler
Memory 2x16GB DDR5 5600 Corsair
Video Card(s) Dell RTX 3080
Storage 1x 512GB Mmoment PCIe 3 NVME 1x 2TB Corsair S70
Display(s) LG 32" 1440p
Case Phanteks Evolve itx
Audio Device(s) Onboard
Power Supply 750W Cooler Master sfx
Software Windows 11
To do what?? lose to Steam Deck ?
So you can play the current....checks notes.....7 exclusives in better performance and the next 3 exclusives before PS6 comes out.
 

Easy Rhino

Linux Advocate
Staff member
Joined
Nov 13, 2006
Messages
15,587 (2.36/day)
Location
Mid-Atlantic
System Name Desktop
Processor i5 13600KF
Motherboard AsRock B760M Steel Legend Wifi
Cooling Noctua NH-U9S
Memory 4x 16 Gb Gskill S5 DDR5 @6000
Video Card(s) Gigabyte Gaming OC 6750 XT 12GB
Storage WD_BLACK 4TB SN850x
Display(s) Gigabye M32U
Case Corsair Carbide 400C
Audio Device(s) On Board
Power Supply EVGA Supernova 650 P2
Mouse MX Master 3s
Keyboard Logitech G915 Wireless Clicky
Software The Matrix
What a wonderful reply.

Just because it sold 50M doesn't mean it's good. It's just that of the current options for the newest gen consoles (only 2 options), it's sold the most. Woopy.

How many exclusives does it have though. Yeah, not many, and they end up on PC anyway.

This is the most pathetic generation of consoles and the games are equally crap. And honestly, if you prefer crap, that says more about you than me or who you are replying to. And I have a PS5, I've already proven this. And I also feel same about the PC gaming industry as a whole too.

If you are a tech company and you design a product that sells 50 million units (and counting) you would say you made a good product. Nobody is holding a gun to the heads of consumers to buy a console. PCs are way overpriced and filled with Windows ads and spyware. Half the premade manufacturers are garbage. The companies are poorly run and offer terrible support. So, you might as well save a ton of money and buy a console. This has been the argument for consoles since the Nintendo came out. Again, I don't know how people who have never built a product in their life pretend to be so surprised Sony is putting out a pro model of a highly successfully piece of tech...
 
Joined
Mar 16, 2017
Messages
2,118 (0.75/day)
Location
Tanagra
System Name Budget Box
Processor Xeon E5-2667v2
Motherboard ASUS P9X79 Pro
Cooling Some cheap tower cooler, I dunno
Memory 32GB 1866-DDR3 ECC
Video Card(s) XFX RX 5600XT
Storage WD NVME 1GB
Display(s) ASUS Pro Art 27"
Case Antec P7 Neo
I don't get the issue. If you don't want to spend any more than you have to, get the PS5. Sony isn't holding anyone hostage here, just giving you another choice. If you want what should at least be better and more consistent frame rates and visuals (fewer dips, less frame scaling), even on today's titles, get the Pro. Sony wouldn't waste the time, money and resources on a Pro model unless they felt it worthwhile for Playstation as a whole. It could all be a mirage, but again, no one is forcing anyone to buy anything. It might also allow them to capitalize on a higher priced SKU, while lowering the price of the slim. MS has had 2 distinct consoles for some time now, at least PS5 isn't going bargain bin specs like Series S.
 
Joined
Dec 25, 2020
Messages
6,784 (4.73/day)
Location
São Paulo, Brazil
System Name "Icy Resurrection"
Processor 13th Gen Intel Core i9-13900KS Special Edition
Motherboard ASUS ROG MAXIMUS Z790 APEX ENCORE
Cooling Noctua NH-D15S upgraded with 2x NF-F12 iPPC-3000 fans and Honeywell PTM7950 TIM
Memory 32 GB G.SKILL Trident Z5 RGB F5-6800J3445G16GX2-TZ5RK @ 7600 MT/s 36-44-44-52-96 1.4V
Video Card(s) ASUS ROG Strix GeForce RTX™ 4080 16GB GDDR6X White OC Edition
Storage 500 GB WD Black SN750 SE NVMe SSD + 4 TB WD Red Plus WD40EFPX HDD
Display(s) 55-inch LG G3 OLED
Case Pichau Mancer CV500 White Edition
Power Supply EVGA 1300 G2 1.3kW 80+ Gold
Mouse Microsoft Classic Intellimouse
Keyboard Generic PS/2
Software Windows 11 IoT Enterprise LTSC 24H2
Benchmark Scores I pulled a Qiqi~
PlayStation 5 hardware performance isn't the biggest issue with the platform.

Let's be real. The frequently derided wimpy "toylike" Nintendo Switch has utterly crushed PS5 and Xbox Series. Microsoft themselves admitted they lost the console wars to Sony (some say generations ago) despite the Series X having better hardware specs than PS5 on paper.

Good gaming has very little to do about how many polygons you can throw onto the screen or how many gigabytes of texture maps you can load into memory.

Don't get me wrong, I've loved games as far back as the 16 bit era, one of my all time favorite games was released in 1988


I think Nintendo achieved the right balance of fun, accessibility and marketability with the Switch. Sony is too obsessed with being ESG clean, and Microsoft just lost their way after the Xbox One. They will sadly go the way of Sega soon. It's inevitable, I reckon.

I'd be much more receptive of consoles weren't for the blanket ban on ESRB AO titles.
 
Joined
Jun 21, 2021
Messages
3,121 (2.48/day)
System Name daily driver Mac mini M2 Pro
Processor Apple proprietary M2 Pro (6 p-cores, 4 e-cores)
Motherboard Apple proprietary
Cooling Apple proprietary
Memory Apple proprietary 16GB LPDDR5 unified memory
Video Card(s) Apple proprietary M2 Pro (16-core GPU)
Storage Apple proprietary onboard 512GB SSD + various external HDDs
Display(s) LG UltraFine 27UL850W (4K@60Hz IPS)
Case Apple proprietary
Audio Device(s) Apple proprietary
Power Supply Apple proprietary
Mouse Apple Magic Trackpad 2
Keyboard Keychron K1 tenkeyless (Gateron Reds)
VR HMD Oculus Rift S (hosted on a different PC)
Software macOS Sonoma 14.7
Benchmark Scores (My Windows daily driver is a Beelink Mini S12 Pro. I'm not interested in benchmarking.)
I suspect Microsoft's next generation console will be their last hardware gaming device. They are really just trying to buy time for a sustainable cloud gaming service to coalesce whether it be their own or someone else's. If that doesn't materialize in 5-6 years, they will probably sell off Zenimax/Bethesda and eventually downsize the Xbox division to something like a PC game storefront.

And at some point that will probably fritter away into nothing just like pretty much all of their consumer businesses have gone (mobile, Zune, Groove Music, MSN, whatever).

Sony has a much better chance as a large media conglomerate (film, television, music, etc.) in addition to their hardware businesses.
 
Last edited:
Top