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No Rest for the Wicked Available Now in Early Access

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Private Division, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Moon Studios are proud to announce that No Rest for the Wicked is now available on PC (via Steam) Early Access for an introductory price of $35.99 on Steam and the Private Division Store. Once purchased on Steam, No Rest for the Wicked is also playable by streaming the game via the NVIDIA GeForce NOW cloud gaming service (separate membership and sign-up required)—giving gamers instant access to GeForce PC performance on compatible PCs, Macs, SHIELD TVs, Android and iOS devices or Chromebooks without any downloads.

No Rest for the Wicked is a mature, precision Action Role-Playing Game (ARPG). The game features brutal combat, a richly detailed world, item crafting, and a customization system that enables your character to create unique equipment and housing with the help of your collection of artisans. No Rest for the Wicked features a deep plot supported by a rich cast of characters, all wrapped up in Moon's signature visual style that is as beautiful as an oil painting. The game is Moon's bold foray into the genre after successfully launching two critically acclaimed, multiple award-winning games - Ori and the Blind Forest and Ori and the Will of the Wisps.




No Rest for the Wicked's launch trailer unveils the unique, painterly world of the game, where precise strikes and deadly moves drench the intricate game world in crimson hues, inviting players into a thrilling ARPG experience like no other. Check out Wicked's Early Access Launch Trailer below.

"No Rest for the Wicked has been a wild ride for all of us at Moon Studios, and we're stoked to finally share it with the world through our Early Access launch," said Thomas Mahler, Co-Founder and Creative Director at Moon Studios. "As hardcore Action RPG fans ourselves, this project is super-close to our hearts. We're all about pushing the genre's limits and giving players an unforgettable experience like no other. We're not just making another Action RPG with No Rest for the Wicked. We're aiming to redefine the genre and create something truly unique and unforgettable. We're pushing the boundaries and challenging ourselves to deliver an experience like no other."

With No Rest for the Wicked's precision-based battle system, Moon is redefining the art of combat. In No Rest for the Wicked, combat is animation-driven, direct, and tactile, empowering skilled players to execute visceral strikes and lethal manoeuvres. This innovative system promises players a deeply gratifying gameplay experience, distinguishing itself from conventional isometric ARPGs by emphasising skill and timing over simple 'button-mashing'.

Moreover, combat serves as the catalyst for players to shape their unique class identities. Each weapon boasts its own distinctive move set and can be tailored further with runes, upgrades, and more. Players are not constrained by rigid class structures but are instead offered the freedom to define characters from a rich assortment of gear, enhancements, modifiers, and special abilities.

"Over the past six years, we've poured our hearts and souls into creating a next level ARPG experience, one that we hope will push the genre forward," said Gennadiy Korol, Co-Founder, Technology, and Production Director at Moon Studios. "The Early Access launch of No Rest for the Wicked is a monumental achievement for our team and it marks a new chapter in our company's history on the road towards 1.0. We thrive on seeing everyone's reactions and we are committed to this project for the long run. Our team will be meticulously studying and reviewing player feedback as we continue to expand, refine, and perfect the game."

The painterly art direction and visceral combat of No Rest for the Wicked are elevated by a mature, dark narrative. Set in the year 841, the kingdom faces a crucial moment with the passing of King Harol Bolein, sparking a catastrophic conflict as the peaceful transition of power descends into chaos. Amidst this political turmoil, a deadly plague resurfaces on the remote island of Sacra, corrupting both the land and its denizens. Players are thrust into the fray, wielding their weapons against grotesque beasts and the invading forces of the kingdom, navigating a turbulent atmosphere where every direction pulls them deeper into the maelstrom of chaos.

"What Moon Studios has accomplished with the Early Access launch of No Rest for the Wicked is truly remarkable, showcasing artistic and technical excellence," said Paul Berry, Lead Producer for No Rest of the Wicked. "Private Division is delighted to collaborate with the exceptionally talented team at Moon Studios to further innovate the ARPG genre and embark on this game's exciting journey."

No Rest for the Wicked is poised for significant content expansions leading up to its 1.0 release. The game's first update will introduce an innovative multiplayer experience, allowing players to team up together and compete against one another in PvP combat. The game's second update will introduce a major expansion to the game's world, featuring new enemies and storylines, with much more new content to follow thereafter. Stay tuned as No Rest for the Wicked continues to expand with exciting updates on the horizon.

No Rest for the Wicked is in development and launches in Early Access on Steam today, April 18, 2024. A full release on PlayStation 5, Xbox Series X|S and PC is planned for some time after Early Access. No Rest for the Wicked is rated M for Mature by the ESRB. For more information on No Rest for the Wicked, subscribe on YouTube, follow us on X, become a fan on Facebook or Instagram, and visit www.NoRestForTheWicked.com.

No Rest for the Wicked's special introductory price is valid through 2nd May 2024 at 9am PT, after which, the SRP for the game will increase to $39.99. All pricing based on Private Division's suggested retail price. Actual retail price may differ. See local store for pricing and terms.


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Hm! interesting
 
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its got a unhealthy amount of negative reviews you check the steam page. sadly. looks great in images/video though
Cyberpunk 2077 screen shots looked great at release, lol. But there's more to a game than still visuals... Even developers can cherry pick through video captures to get something that looks good or simply fake it using prerendered movies. Remember CDPR not showing any console gameplay of CP2077?

Immortals of Aveum, Anthem, Gollum, Starfield, Callisto Protocol, Redfall, all games that looked good in stills. How often are they played today?

And then you have a solo dev working on Manor Lords. Makes one wonder about the competency and integrity of most videogame developers and publishers. Pity.
 
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gQx

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I missed the days there were demos then you would play the full game when it's released
 
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I missed the days there were demos then you would play the full game when it's released
That's up to the developer and publisher to provide a demo. There's no law saying it's forbidden.

Resident Evil 4 Remake notably had the free Chainsaw Demo which was heavily streamed on Twitch, et al.

Other recent demos that come to mind include Bayonetta Origins: Cereza and the Lost Demon, Forgive Me Father, as well as the first chapter of Dredge. Due to the heavily online nature of gaming these days, a lot of free trials that are time bombed (e.g., limited to one weekend). I distinctly recall a weekend-long free play session of one of the Rainbow Six titles. More recently Content Warning was free for a day or two before the publisher started charging for it.

I can't remember all of them but periodically I've seen them mentioned in videogame news sites, discussions, etc. Twitch is actually one of the first places where I become aware about some of these demos.

And publishers are calling demos other things: early access, open beta, whatever. I ended up on a Warner Bros. beta test list and was offered on multiple occasions to play a closed beta of a standalone Quidditch title. And a lot of these demo/EA/beta keys are going to streamers these days.
 
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Cyberpunk 2077 screen shots looked great at release, lol. But there's more to a game than still visuals... Even developers can cherry pick through video captures to get something that looks good or simply fake it using prerendered movies. Remember CDPR not showing any console gameplay of CP2077?

Immortals of Aveum, Anthem, Gollum, Starfield, Callisto Protocol, Redfall, all games that looked good in stills. How often are they played today?

And then you have a solo dev working on Manor Lords. Makes one wonder about the competency and integrity of most videogame developers and publishers. Pity.
Sorry, but I have to play the Devil's advocate here for some titles.
-Immortals of Aveum was quite good and relatively bug-free, it's main problem was being unable to captivate an audience and that it was released like 2 weeks before Starfield which had a lot more hype around it.
-Anthem suffered the same fate not being able to captivate the playerbase regadtless it worked just fine.
-Starfield was nice but it was burdened by the limitations of it's over-aged engine.
-Callisto Protocol just didn't had the money to make the game more interesting, but the graphics and the story telling/acting is flawless.
 
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Sorry, but I have to play the Devil's advocate here for some titles.
-Immortals of Aveum was quite good and relatively bug-free, it's main problem was being unable to captivate an audience and that it was released like 2 weeks before Starfield which had a lot more hype around it.
-Anthem suffered the same fate not being able to captivate the playerbase regadtless it worked just fine.
-Starfield was nice but it was burdened by the limitations of it's over-aged engine.
-Callisto Protocol just didn't had the money to make the game more interesting, but the graphics and the story telling/acting is flawless.
Devs and publishers still have to pay writers. Anyhow, it's up to the publisher to decide whether or not the game is ready to release.

All of those games I mentioned failed because of poor judgment about the condition of the game at release and not just technical aspects. Even if game function well, if they're boring, that doesn't help with sales. The point is to have enough revenue to cover the development expenses.

Look at the number of Twitch viewers for these games, some of them are freakin' tragic. And that doesn't count the thousands of gamers who paid for the titles only to abandon them a short time later.

Defend as many games as you want, however the concurrent player numbers tell the truth. Game publishers aren't in it to put lipstick on a pig. They are in it to make money.

The problem is when the quality isn't there. Nintendo is seemingly capable of putting out title after title, year after year, of first-party games that are warmly received by players and make lots of money on the oft-derided "toylike" wimpy Nintendo Switch. It's not about how many polygons you need to throw onto the screen or how many gigabytes of textures you need to load into VRAM.

People who defend incompetent game developers and publishers are part of the reason why there are so many layoffs in the videogame industry these days. Low expectations does not help these businesses. It just encourages them to continue shoveling out more dung.
 
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-Immortals of Aveum was quite good and relatively bug-free, it's main problem was being unable to captivate an audience and that it was released like 2 weeks before Starfield which had a lot more hype around it.
I've also enjoyed my Immortals of Aveum playthrough, it was at least something different in a way.
Bought it when it was discounted and for that kind of money I don't have much to complain about other than its questionable performance. 'no real bugs to speak of tho'
In general I did get my money's worth and I'm sure that I will fire it up in the future for a NG+ playthrough or finish some of the late game challenges that I've missed.

I guess its good that I don't watch Twitch nor care about what ppl watch there/what is popular. 'I can decide it on my own what games I enjoy or don't:)'
 
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I've also enjoyed my Immortals of Aveum playthrough, it was at least something different in a way.
Bought it when it was discounted and for that kind of money I don't have much to complain about other than its questionable performance. 'no real bugs to speak of tho'
In general I did get my money's worth and I'm sure that I will fire it up in the future for a NG+ playthrough or finish some of the late game challenges that I've missed.

I guess its good that I don't watch Twitch nor care about what ppl watch there/what is popular. 'I can decide it on my own what games I enjoy or don't:)'
I think some games just got dealt a bad hand. Like I don't know who in the marketing-department thought it to be a good idea for Horizon Forbidden west to be released a week before Elden Ring... And the PC version was released on the same week with Alone in the Dark, Rise of the Ronin and Dragons f'kin Dogma 2... I mean... How much you have to want your own game to fail? :laugh:
 
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There's nothing unhealthy about the reviews it got. Technical issues aside, you can't even rebind controls. This is a 2024 game btw.
 
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Wow this is a very artistic looking game, something about the art style and lighting is just really interesting. Hope it's great by the time it releases.
 
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Looks like Gandorf from Legend of Zelda.

 
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its got a unhealthy amount of negative reviews you check the steam page. sadly. looks great in images/video though
Its EA. I dont really jump on EA unless theyre at like version 0.9 and only in exceptional cases.. Im sure the game is rough now.
 

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Its EA. I dont really jump on EA unless theyre at like version 0.9 and only in exceptional cases.. Im sure the game is rough now.

I am confused why people keep saying this game is EA, it said developer and publisher were different... I guess I didn't look closely enough :D
 
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I am confused why people keep saying this game is EA, it said developer and publisher were different... I guess I didn't look closely enough :D
Early Access.
 
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I live in acronym hell
I do too...I hate them. I had the page open and was about to reply its made by a German company... Then I saw the blue Early Access and reread the statement. LoL
 
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