- Joined
- May 13, 2008
- Messages
- 762 (0.13/day)
System Name | HTPC whhaaaat? |
---|---|
Processor | 2600k @ 4500mhz |
Motherboard | Asus Maximus IV gene-z gen3 |
Cooling | Noctua NH-C14 |
Memory | Gskill Ripjaw 2x4gb |
Video Card(s) | EVGA 1080 FTW @ 2037/11016 |
Storage | 2x512GB MX100/1x Agility 3 128gb ssds, Seagate 3TB HDD |
Display(s) | Vizio P 65'' 4k tv |
Case | Lian Li pc-c50b |
Audio Device(s) | Denon 3311 |
Power Supply | Corsair 620HX |
Takedown seemed then like one of the kind. It was more about eliminating opponents and not crashing with those crazy speeds. Like those races being only about takedowns. And crash mode was like puzzle with wondering where to hit to cause the biggest mayhem and later ofc hit multiplier. Takedown was fresh and spectacular, so exactly what we want from games.
You didn't enjoy Paradise? I feel it had a similar feeling, but I understand there be missing aspects/changes I'm forgetting. Also, I respect that earlier versions did it first.
Still, with how big open worlds (or different maps, especially with DLC/expansions) can get these days...I feel like an iteration on Paradise would truly hit the spot.
I've loved to see those aspects/modes still included ofc.
While I also enjoy the same things you have, there was something about Paradise that gave it a "Tony Hawk with cars" feeling, if not for that type of player, that I particularly enjoyed.
Maybe it was the soundtrack (similar to THPS in a way) that really got me locked-in. IDK, but take-downs/crash mode were indeed something special and some of the, if not THE, best parts imo.
I have no idea (other than the dissolution of Criterion) why EA hasn't gotten the memo. Perhaps NFS games are cheaper to make, but I can't imagine the potential market is nearly as large. Might be wrong.
Dragon's Dogma was getting a bit stale and after a short break I fired up Shadow of War and holy crapolla what a game.
Incredible environment design, great gameplay loop, fun emergent battles (nothing like trying to take down a warchief and then having a 2nd, 3rd, and even 4 orc commander wander into the battle).
WB basically perfected the open world formula and had nowhere else to go but down.
Would *love* to see a not marvel, not DC, original superhero-verse built using the nemesis system and the WB open world design.
Glad you're having fun. I played the first: SoM (as many did); was put off by the controversies about the micro-transaction boxes and massive open-world bloat that surrounded the sequel (as many also were). I understand that (and the sentiment) may have changed over time, and I may not have given it fair shake in it's own right after things were sorted out. I feel that I got my fill with (playing too much as I really enjoyed the loop) SoM, but don't begrudge someone enjoying more and newer content that improved upon it.
While I am certainly not opposed to something similar (or improved) being done with different franchises/properties; reportedly it will be done wrt Wonder Woman, I don't attribute it to WB as a whole.
I attribute it to Monolith specifically; I think it deserves it's place on their own personal wall of unique accomplishments...right next to (the scripting of) F.E.A.R.
Truly under-rated studio imo with particularly innovative talents/titles; their lineage is spectacular (and I lived through them all): Blood, NOLF, Matrix Online, Condemned, and ofc the Fear/Middle-earth series.
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