- Joined
- Nov 7, 2017
- Messages
- 2,125 (0.80/day)
- Location
- Ibiza, Spain.
System Name | Main |
---|---|
Processor | R7 5950x |
Motherboard | MSI x570S Unify-X Max |
Cooling | converted Eisbär 280, two F14 + three F12S intake, two P14S + two P14 + two F14 as exhaust |
Memory | 16 GB Corsair LPX bdie @3600/16 1.35v |
Video Card(s) | GB 2080S WaterForce WB |
Storage | six M.2 pcie gen 4 |
Display(s) | Sony 50X90J |
Case | Tt Level 20 HT |
Audio Device(s) | Asus Xonar AE, modded Sennheiser HD 558, Klipsch 2.1 THX |
Power Supply | Corsair RMx 750w |
Mouse | Logitech G903 |
Keyboard | GSKILL Ripjaws |
VR HMD | NA |
Software | win 10 pro x64 |
Benchmark Scores | TimeSpy score Fire Strike Ultra SuperPosition CB20 |
if i run the screen in VRR mode, with vsync ingame to on, i get 70-80 fps that stutter when panning mouse,
with vsync disabled it does 80-90 without stutter, using screen on non-vrr input results in stutter, but game still not staying at 60.
i dont care for more than 60 for this game, and seeing i get 80-90 fps @4K, i doubt gpu is the issue, especially since other games work fine, regarding settings/hw,
with benches show expected perf for cpu/gpu, just cant get the game to cap fps at all, no matter what.
heck, even fleet command (win 98) runs fine..
with vsync disabled it does 80-90 without stutter, using screen on non-vrr input results in stutter, but game still not staying at 60.
i dont care for more than 60 for this game, and seeing i get 80-90 fps @4K, i doubt gpu is the issue, especially since other games work fine, regarding settings/hw,
with benches show expected perf for cpu/gpu, just cant get the game to cap fps at all, no matter what.
heck, even fleet command (win 98) runs fine..