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For gaming in general for most consumers since we're still stuck firmly in the 8C/16T era of console ports a 4P + 4E is actually sufficient and won't really hold things back much in terms of game performance on average. Like even in the case of Direct Storage gaining greater traction it's intended to decompress on the GPU resources SMT/HT isn't really beneficial for that scenario in the same way it is for 7-zip.
The biggest thing Intel could do if they wanted to make a cheap economical gaming chip is just sell a 4P + 4E chip with a larger cache because that's all the X3D options are in essence from a gaming perspective. Everything pretty much hinges on current console specs heavily. We won't see more serious deviation from game to game until we transition to a console utilizing more cores out of necessity of particular developer driven game design change reasons.
The only real reason we have more than 8C/16T in general is due to productivity and multitasking to avoid background tasks getting in the way somewhat at times. It's not really leveraged for gaming much due to consoles being the largest target audience and minimal effort game ports.
I said it few months back Intel could hypothetically do such a chip as means to compete with X3D. I mean AMD basically just targeted a game chip aimed around console limitations that most developers will closely adhere to.
Lesson learned for Intel always offer a game orientated CPU that matches console core and/or thread specs closely and can provide the best game experience tailored to them because that's what developers will be aiming at.
I actually think a 1P and 8E or a 2P and 8E would be pretty ideal with a big slab of cache. Just brute force the P core/cores and bolster it with a bunch of MT from the E cores and tack on a big chunk of cache to both. It would be very affordable and probably still be about 90%- 95% as good as a current X3D chip or possibly even better depending on the amount of cache involved and just how big a role it plays for games.
The biggest thing Intel could do if they wanted to make a cheap economical gaming chip is just sell a 4P + 4E chip with a larger cache because that's all the X3D options are in essence from a gaming perspective. Everything pretty much hinges on current console specs heavily. We won't see more serious deviation from game to game until we transition to a console utilizing more cores out of necessity of particular developer driven game design change reasons.
The only real reason we have more than 8C/16T in general is due to productivity and multitasking to avoid background tasks getting in the way somewhat at times. It's not really leveraged for gaming much due to consoles being the largest target audience and minimal effort game ports.
I said it few months back Intel could hypothetically do such a chip as means to compete with X3D. I mean AMD basically just targeted a game chip aimed around console limitations that most developers will closely adhere to.
Lesson learned for Intel always offer a game orientated CPU that matches console core and/or thread specs closely and can provide the best game experience tailored to them because that's what developers will be aiming at.
I actually think a 1P and 8E or a 2P and 8E would be pretty ideal with a big slab of cache. Just brute force the P core/cores and bolster it with a bunch of MT from the E cores and tack on a big chunk of cache to both. It would be very affordable and probably still be about 90%- 95% as good as a current X3D chip or possibly even better depending on the amount of cache involved and just how big a role it plays for games.