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When did 1080p become the standard for gamers?

Solaris17

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Gaming consoles attached to TVs.

I agree, I remember it happening to TVs first. I think PCs at the time were still more square CRT-esque ratios, then after 720p plasmas, 1080 started to happen, around the PS3 launch I want to say. Then PCs soon after.
 
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16:10 is the superior PC monitor aspect ratio. One wouldn't think a few dozen extra pixels in the vertical would make much difference, but they really do. If 16:10 existed in affordable monitors with VRR and decent pixel pitch, I'd have bought one of those instead of a 27" 1440.
The market often doesn't embrace the "superior" offering.

There are no 16:10 desktop PC monitors because the market isn't asking for them. They were available at one time and now they are not. The fact that a given anonymous commenter on some nerd site doesn't justify manufacturers in making the product just for a handful of enthusiasts.

It's amusing to note that notebook display panels come in a very large number of aspect ratios compared to desktop panels.
 

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I actually got that for 20EUR. Had a 19" CRT before that.

Sometimes I forget not everyone grew up out in the literal woods hours from any place where such a thing would even exist.
 

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Sometimes I forget not everyone grew up out in the literal woods hours from any place where such a thing would even exist.
You were lucky, a lot of us had to grow up in the city :)

Now that I am older I wouldn't mind being out in the sticks, as long as I had everything that I needed to survive winter outside of civilization.

My last CRT was an 85lb Wega, I love her till she died. Its power cable is feeding my PC :)
 
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What would define "standard" in this case? When the majority (over half) have at least a 1920 x 1080 resolution or greater?

On what platforms? PC? Gaming console/TVs?

Personal anecdote replies on a tech enthusiast forum will not get you the answer you need. You need to look at the actual data. I would say this likely happened in the 2010s, not 2000s. There's not a chance it happened that early. The early and mid 2000s were predominantly CRTs and the early 5:4 (1280 x 1024) LCDs. The 16:10 widescreen LCDs came around in the mid to late 2000s, and then they shifted to 16:9 and mimicked the TV market. This all started happening in the 2000s... but the majority probably wasn't on 1920 x 1080 or greater until well until the 2010s. I would imagine 720p and 1366 x 768 remained the most common resolution for far longer than most people would think. Want to know when quad cores finally overtook dual cores on the Steam hardware survey? Mid to late 2010s. I bet that's later than most people would have imagined. And that was gamers; regular users would have kept them around as the majority for even longer.

It's also hard to define what a "gamer" is because as far as I know, the only two types of readily available data you could look at for something like this would be the ones that analyze internet users' resolution/OS/etc, or the Steam hardware survey data. Both data points need taken with "a grain of salt". The latter would sound better to use for gamers, but how many people "play games" but don't play on Steam? Are those casual or other platform gamers not gamers? I wouldn't say so. What I'm saying is looking at Steam's data would probably be fine as a compromise, but you'd have to accept it might be a bit ahead of the real average unless you're specifically looking at gamers on Steam. Including other PC gamers or console gamers makes this... nearly impossible?

So the question you're asking is incredibly tough to answer, but if I were trying to guesstimate this, here's what I'd do.

Look back on the internet archive for the Steam hardware survey results.

Look at when it was that "1080p or greater" became the resolution that the majority (50%+) were on. A very important distinction here is that you'd have to do some manual work here because it might list 1080p as the single most common resolution starting at a certain point, but if it was the single most common resolution out of dozens and dozens, but had less than half of the people at or above it, I'd say that's not "standard", at least if you're not defining standard as the defacto majority.

I'm too lazy to do that myself right now, but I'm going to hazard a guess "sometime in the 2010s". When, exactly, I don't know. Mid 2010s maybe? Even early 2010s would surprise me a bit.
 
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16:10 is the superior PC monitor aspect ratio. One wouldn't think a few dozen extra pixels in the vertical would make much difference, but they really do
Not if your brain damage disallows you from sensibly using this estate. I have excellent peripheral vision on the XY axes but Z is scuffed so 16:9 is the tallest I can use. Will jump 21:9 right when high quality 2160p becomes available at this aspect ratio for less than $600. 1440p is a no go.

NB: I'm talking gaming experience. Outside gaming, I don't need estate, I need excellent smoothness, clarity, and brightness/contrast. 1920x1080 and "antialiased 1080p" (4K but with 200% scaling) are more than fine by me.
 
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I bought my first 1080p monitor in late 2006 early 2007. It was a Septre 22' and it failed under warranty. I got an RMA replacement for it quickly. Also bought a 1280x768 plasma 50" TV in 2007 and about a month later my house was burgled and the criminals got both the monitor (still in the RMA box) & the TV.
Replaced the monitor with a 1920x1200 Samsung 24" & the TV with a 42" 1080p Panasonic LCD. Still have both of them in working order in the basement.
 
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Sometimes I forget not everyone grew up out in the literal woods hours from any place where such a thing would even exist.
Some of us have moved to those woods and take time to.get further away from technology and call it vacation. Be grateful for your woods Frick.
 

Solaris17

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Some of us have moved to those woods and take time to.get further away from technology and call it vacation. Be grateful for your woods Frick.

I personally can't wait to retire and heard pinecones.

My 17" Envision was my last CRT. Man I loved that thing, it had a flat panel!!!
 
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looky looky @chctulc, someone did the work for you. Their numbers look good enough

"In United States, 1024×768 lost the lead in Nov 2010 in favor of 1280×800 then in July 2011 was overtaken by 1366×768. 1920×1080 reached 11%+ in Dec 2014."

Also this guy stores historical STEAM survey results and by 2016, 1080p was already 35%

 
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I think I bought my first 1080p flat-screen LCD monitor around 2004; it was a 24" Dell which lasted 13 years. It wasn't cheap (may $700 which in 2004 dollars was a lot but boy did I ever get my money's worth out of 13 years of service).

I just retired my 24" Dell 2404 about 3 weeks ago as it's PSU was becoming undependable. 20 years from that lil guy but 2 different users, I picked it up as a castoff about 8 years ago.

But this 1600x1200 20" Dell 2001 which is my second screen? Yeah it's 23 now, still going strong and used in portrait mode, a perfect complement to the 27" 1440p which replaced the venerable 2404.
 

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"In United States, 1024×768 lost the lead in Nov 2010 in favor of 1280×800 then in July 2011 was overtaken by 1366×768. 1920×1080 reached 11%+ in Dec 2014."


Ohh my 2013 guess was really close.
Some of us have moved to those woods and take time to.get further away from technology and call it vacation. Be grateful for your woods Frick.

Not to go too off topic, but the older I get the less words I have to describe how great it was growing up on a farm out in the woods (in which ticks was not a thing).
 
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I just retired my 24" Dell 2404 about 3 weeks ago as it's PSU was becoming undependable. 20 years from that lil guy but 2 different users, I picked it up as a castoff about 8 years ago.

But this 1600x1200 20" Dell 2001 which is my second screen? Yeah it's 23 now, still going strong and used in portrait mode, a perfect complement to the 27" 1440p which replaced the venerable 2404.
One thing for sure, I will never go another 13 years with the same PC monitor again. When I got the Dell 24" monitor's replacement (the aforementioned 27" LG 4K) in 2017 or 2018 my eyes immediately noticed the difference. I silently kicked myself for not having upgraded several years earlier.

My eyes are old and tired and they're not getting any younger each passing month. My current LG monitor is nearly 6 years old and even though it's running well, I'll probably buy a replacement in a few years. Display tech is improving pretty quickly these days (again consumer technology innovation is being driven by smartphones). There are a lot of improvements than just a larger screen or more resolution.

I can't imagine how poorly my eyes would feel if I went back to that old 1600x1200 21" CRT in 2024.

Also, similar specced devices from different eras show vast differences in electricity consumption. Today's panels (and accompanying electronics) use far less power than comparable components from ten years ago.
 
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"My eyes are old and tired"

True that. I also won't mind getting an 8K display for an upgrade when it stops being "are you nuts?" kinda expensive.
 
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Maybe a little off topic, but I don't remember when I personally went to 1080 x 1920 (F)HD or when it became 'standard' for gaming, but I do remember my first monitor was a 13" CRT monochromatic running @ 600 x 800 SVGA (1993). And I was a cool guy at that time:laugh: :shadedshu: .
Over the years, I owned several LCD monitors with resolutions in between these two, but atm happy with my 1440 x 3440 UWQHD.

Looks like the first FHD monitor (BENQ FP421W) was released in 2006 (UK), see link. The first 1440 x 3440 monitor (LG 34UM95-P) by the way was released (Germany) in 2013, see link.

Guess the game consoles were a big influence on adapting the 1080 x 1920 resolution and for game developers a motivation to use this as native resolution. So logic tells me, searching in games histories to see when 1080 x 1920 became pretty much standard could give some insight on the date of the turning point (if you even can point a date).
 
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1680x1050 seemed to have been the standard for LCDs in the later-Core 2 days. In 2001, I got a brand new CRT monitor (said 2000 on the back) that was mediocre, 1024x768@ 85 Hz. My better CRTs were actually used ones I got from a computer-recycling place! I got my better ones, both Dell CRT monitors in the late-'00s. 2009 was when I got a Trinitron 21 inch from 2001 (Dell P991?) that seemed to need service by the mid-2010s, because it would show corruption until it warmed up. But it was like brand new at normal operating temperature! I had a Dell M992 with a non-Trinitron CRT, which I likely got sometime before, which didn't show any abnormalities, even in 2016! That was the CRT I wished I kept!
 
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Gaming consoles attached to TVs.
Are you implying to how bad the quality is compared to 1440K or 2160K aka 4K?

There were a bunch of different resolutions until 1080p became standard. I remember 1280x768, 1600x800, etc.
 
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Didn't like everyone have a Sony CRT that was capable of 1440P, but no video cards where capable at the time??
 
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Didn't like everyone have a Sony CRT that was capable of 1440P, but no video cards where capable at the time??
I think this is also an important factor to take in consideration, but the videochips evolved pretty quick over the last decades.

I don't know when the videocards were starting to be capable of pushing 1080 x 1920 @ 60 FPS (or higher) to give that resolution the benefit over the existing ones for gaming.
 
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I don't know when the videocards were starting to be capable of pushing 1080 x 1920 @ 60 FPS (or higher) to give that resolution the benefit over the existing ones for gaming.
Around 2010. GTX 280 was not quite there yet but GTX 480 could dispatch 1080p60 in most games with ease. By 2016, you should've been really poor to be unable to afford 1080p60 gaming given you are fine with medium-high graphics presets. 1080p60 Ultra was a matter of ~500 USD for a GPU in mid-2010s.
 
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For me I've owned a 1080p television since 2006 purchased one around the same time I got an X360

For monitors I rocked 1600x900 till 2009-10 and then purchased a dell 1920x1200 display around 2011. Jumped to 4k around 2014-15 and then high refresh around 2016-17.
 
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I don't know when the videocards were starting to be capable of pushing 1080 x 1920 @ 60 FPS (or higher) to give that resolution the benefit over the existing ones for gaming.
SGI systems in the Nineties were easily capable of pumping out higher resolutions. There were industrial grade flat panels and projectors years ahead of the consumer-grade stuff.

If you used any graphics workstations in that era, the arrival of these resolutions and the consumer hardware that supported them wasn't particularly stunning. The big push was in the late Nineties when desktop 3D graphics card were targeted at dethroning SGI (and their UNIX brethen) for professional usage cases (CAD, 3D animation, etc.) not gaming.

Remember that these wide-screen aspect ratios weren't practical for CRT display technology.

Back in the late Nineties you had to really use a triple-headed solution to drive three side-by-side displays for a wide-screen experience. With high-end commercial projectors (Hughes, Barco), they featured edge blending to make it look like one seamless image.

The 16:9 aspect ratio was adopted by the television industry first; it was essentially a foregone conclusion that computer monitors would eventually drift toward this standard which was accepted by the FCC in 1996. 16:9 (1.7777778:1) is a compromise but picked mostly because it's pretty close to the common 1.85:1 aspect ratio that has been used by Hollywood for decades.

The NTSC-to-ATSC digital switchover occurred in 2009. Obviously not every household at the time had a 1080p display but it was clear that it was really the new standard.
 
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I think this is also an important factor to take in consideration, but the videochips evolved pretty quick over the last decades.

I don't know when the videocards were starting to be capable of pushing 1080 x 1920 @ 60 FPS (or higher) to give that resolution the benefit over the existing ones for gaming.
I want to say I was on 1080P by the time or maybe around the time ATI 4850/70 released. Maybe even thr 3800 series. Alas I'm lazy and won't look it up and honestly can't remember.

But a year I'd put on it, 2010ish. For popular. Capable before this for sure.

Like ATI 3800 series?
 
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Are you implying to how bad the quality is compared to 1440K or 2160K aka 4K?
Quality? Huh? Congratulations, Dyno! I think you read more into my comment something not said than any one has ever did!

To answer your question, NO! I did NOT mention, imply, suggest or infer anything about quality. I simply and as tersely as possible answered the question. The question was, "When did 1080p become the standard for gamers?" And with just 5 words, I answered as succinctly as I possibly could and said, "Gaming consoles attached to TVs." How you thought I was implying anything about quality out of that, I have no clue. :confused: :confused: :confused:

***

1440K, 2160K, 4K, LCD, video cards, monitors, 21 inch, 24 inch, 32 inch.
I think there are too many younguns around here who think the gaming universe started with them and their gaming "PC". LOL

Sometimes I think it would be nice to be so innocent and naïve again. I miss going to the back room "video arcade" at the local bowling alley after work to play, and be totally engrossed in Pong. I really miss my modified C64 with two (#8 and #9) 5 1/4 inch, single sided floppy disk drives and its amazing 13 inch color monitor. Those were the golden days of computer gaming.
 
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i think 1080p is standard by default, and by that i mean price... 1080p 60 is relatively easy to reach, you dont really need powerful hardware for that...
i think in 2024 1080p 120/144hz should be standard... but i think most of us here have a specific standard resolution we like and that comes down to spending...
some folks likes 4k and have the spending power for the hardware, some like me 1440p ultrawide also have the spending power for the hardware...
2.5k users can get away with less spending for its hardware...

i started with 800x600 4:3
1024x768 4:3 15" crt
1280x1024 4:3 17" crt
there was some monitors at this with 1600x1200
moved on 1680x1050 16:10 there was a niche group with 1920x1200
monitor died and grabbed a 1080p monitor in 2014
used 1080p well into 2021
 
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