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I was just reading an article where Tim Sweeney said that most of the timed exclusives were not a good investment by Epic for their store but the free games have been a success:
"We spent a lot of money on exclusives," said Sweeney. "A few of them worked extremely well. A lot of them were not good investments, but the free games program has been just magical."
But that leads to the obvious question. Is the success measured in number of accounts, number of games owned on EGS or is it a success financially? I have seen reports from time to time that financially EGS is doing poorly financially but that could be because of the ongoing costs of timed exclusives and free games. If they stopped that perhaps the store would be a financial success.
I have around 20 free games on EGS and I haven't played a single one of them yet so I stopped doing that years ago but I did buy two games there that I couldn't get anywhere else at the time so I chose "I buy a few games there".
Many of Epic's exclusivity deals were 'not good investments,' says Tim Sweeney, but the free games program 'has been just magical'
The most cost-effective way to get new users on the Epic Games Store has been the free games, not the exclusives.
www.pcgamer.com
"We spent a lot of money on exclusives," said Sweeney. "A few of them worked extremely well. A lot of them were not good investments, but the free games program has been just magical."
But that leads to the obvious question. Is the success measured in number of accounts, number of games owned on EGS or is it a success financially? I have seen reports from time to time that financially EGS is doing poorly financially but that could be because of the ongoing costs of timed exclusives and free games. If they stopped that perhaps the store would be a financial success.
I have around 20 free games on EGS and I haven't played a single one of them yet so I stopped doing that years ago but I did buy two games there that I couldn't get anywhere else at the time so I chose "I buy a few games there".