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Starfield discussion thread

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I watched a livestream of Shattered Space last night.
It looks just as shit as the original (which I played through once, found large parts of it tedious, and was somewhat surprised at how poor it was given the budget and development time).

More of the same terrible writing delivered by deadpan actors with lifeless poses, a strong lack of player agency, and nothing to redeem the mistakes Bethesda made with the base game. If you loved the base game you'll probably love Shattered Space. If you disliked the base game, there's nothing new to redeem it here.
 
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The game's main story, companion quests and secondary quests are mediocre. Good thing it was free with GPU's. I understand some people like the sand box experience and base building. But after finishing Cyberpunk + Phantom Liberty for the second time, my bar is high as ***k. It will be hard to top and surprass the world build, charachters, dialogue, actor's performance and voice acting, romance options and the general feel of the world. I don't know even if CDPR themselves will be able to top Witcher 3 and Cyberpunk 2077 with the next Witcher game and project Orion.
 
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I only got the base game for free with my CPU. Even so, I feel the DLC is overpriced for what it offers. Will wait for a good sale.
 

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I only got the base game for free with my CPU. Even so, I feel the DLC is overpriced for what it offers. Will wait for a good sale.

I thought it was kind of strange how at the Game Awards show about two or three weeks ago, they made a huge deal about the new Starfield update including a new vehicle to drive around in on planets, and that was it, all the hype they showed during that game awards show, was just for that stupid car. That should have been in the base game on launch, wild how out of touch they are. That being said, I am still looking forward to playing it in a year or two on my Deck 2.
 
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At this point i honestly wish they would just remaster oblivion + DLCs and add coop to them... Then just resell that. Make $$$, give the people wha tthey want.
 
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I thought it was kind of strange how at the Game Awards show about two or three weeks ago, they made a huge deal about the new Starfield update including a new vehicle to drive around in on planets, and that was it, all the hype they showed during that game awards show, was just for that stupid car. That should have been in the base game on launch, wild how out of touch they are. That being said, I am still looking forward to playing it in a year or two on my Deck 2.

The problem is Todd. He exerts his influence and imposes his personal preferences too much.
 
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Oh hey I have the expansion. Cool. (got the game with the GPU)



I'm once again feeling that out of touch feeling. Short on content? I skipped at least one major questline and didn't really do anything with bases and one playthrough was basically exactly 100 hours (minus a few hours due to save game issues).
I got the game for free with a GPU purchase, returned the GPU, kept the game. Still not worth it.

At this point i honestly wish they would just remaster oblivion + DLCs and add coop to them... Then just resell that. Make $$$, give the people wha tthey want.
I wish they can remaster Skyrim.
oH waIT!!!!! nevermind
 
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I got the game for free with a GPU purchase, returned the GPU, kept the game. Still not worth it.


I wish they can remaster Skyrim.
oH waIT!!!!! nevermind
honestly if they just reskinned the skyrim map into a futuristic city, added space blasters, and rewrote to the general story of spaceballs it would have been better than starfield.
 
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honestly if they just reskinned the skyrim map into a futuristic city, added space blasters, and rewrote to the general story of spaceballs it would have been better than starfield.
just say "spaceballs" and you have my money. best movie ever made.
 
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Does it at least fix the constant traveling issue? That was one of the things it is supposed to improve on. Otherwise I more or less expect more of the same.
 
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I thought it was kind of strange how at the Game Awards show about two or three weeks ago, they made a huge deal about the new Starfield update including a new vehicle to drive around in on planets, and that was it, all the hype they showed during that game awards show, was just for that stupid car. That should have been in the base game on launch, wild how out of touch they are. That being said, I am still looking forward to playing it in a year or two on my Deck 2.
Did you try any exploration in the game? The car is a pretty big deal in context of Starfield. One more major annoyance filed down.
 

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Did you try any exploration in the game? The car is a pretty big deal in context of Starfield. One more major annoyance filed down.

It's probably just me, but I really hate just the idea of a car. I liked walking on empty moons, if anythinh it was annoying how many seemingly pointless buildings were scattered over them.
 
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I'd say I mostly hater how the distances between buildings were. And car addresses that annoyance pretty well :)

My opinion on pointless buildings is divided. The way many buildings got repetitive in the end did get annoying but it happened much later than I initially expected. There is a pretty good variance of locations and the in-universe explanation of prefabs is not half bad. On the other hand your point about pointless buildings is pretty correct. Most of the buildings did not have much cool unique interactions in them. At some point I even knew where the better loot was distributed so basically sprinting to loot, grabbing it and getting out was the best way to approach these. On the other hand there is still a significant amount of locations that have some strange local bit of story/lore/quest. Mostly found in the middle of nowhere on some random planet or a moon. And these did tend to be fun to get through.
 
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I was expecting BGS to patch in more POI but I guess they don't operate like that. They'd rather sell them.
 
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Short on content? I skipped at least one major questline and didn't really do anything with bases and one playthrough was basically exactly 100 hours (minus a few hours due to save game issues).
It's not so much about how many hrs you play, as how many epic quests there are. Most seem to agree it is lacking in the amount of those types of quests it has, and also that exploring planets gets boring fast due to most of them being too void of life and/or very repetitious in what they offer.

While a few extensive DLCs might help address that problem, many of us feel the game up front, especially considering how long it took to make and that space travel is mere load screens, should have been fleshed out better at launch. There are games that offer FAR more epic quest content.
 

Frick

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It's not so much about how many hrs you play, as how many epic quests there are. Most seem to agree it is lacking in the amount of those types of quests it has, and also that exploring planets gets boring fast due to most of them being too void of life and/or very repetitious in what they offer.

While a few extensive DLCs might help address that problem, many of us feel the game up front, especially considering how long it took to make and that space travel is mere load screens, should have been fleshed out better at launch. There are games that offer FAR more epic quest content.

Ok, but why did you play the game seven times then?
 
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Ok, but why did you play the game seven times then?
It was pretty much to find out if 1) upgrading the powers, and 2) living another Starborn life would yield anything unique compared to the first playthrough. It really didn't, in fact if you spam certain powers, it only makes it more boring. The fact that I had ZERO unique scenarios that the devs implied there would be, made it even harder to take. Honestly, I don't know why I bothered with even 7 NG+, because I was bored at less than 5.
 
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The way you unlocked shouts in Skyrim was cool. I can't understand why they thought the stupid floating minigame in Starfield could replace that.
 

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The way you unlocked shouts in Skyrim was cool. I can't understand why they thought the stupid floating minigame in Starfield could replace that.

I hate that part of the game. Whoever came up with that is dumber than a bag of rocks.
 
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I hate that part of the game. Whoever came up with that is dumber than a bag of rocks.
I didn't think much of it the floating minigame the first time. It wasn't challenging at all and so there was no joy or reward for doing it, but at least the first time I played it there was the anticipation of not knowing what was coming next.

The next 23 star powers on the other hand...

(Spoiler: I got really fed up with the pointless, challengeless, grind of star powers and ignored them entirely once I'd unlocked the half dozen that didn't suck)
 

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I didn't think much of it the floating minigame the first time. It wasn't challenging at all and so there was no joy or reward for doing it, but at least the first time I played it there was the anticipation of not knowing what was coming next.

The next 23 star powers on the other hand...

(Spoiler: I got really fed up with the pointless, challengeless, grind of star powers and ignored them entirely once I'd unlocked the half dozen that didn't suck)

That entire part of the game was very misguided I think. The first time it happened and I got a power I alt-f4'd out of the game and pretended like it never happened because I hated it so much, and when I had almost ran out of things to do I went back just because I had to but I never actually used any of the powers. Honestly I never bothered with them in Skyrim either, because I'm not a fan of the Chosen One kind of storytelling. The basic idea of the multiverse thing in Starfield is a good idea but I think it would have been better if it was more grounded. It sort of was though in the end (just people being mad and powerhungry) but I really didn't understand the powers. Had they been introduced in NG+ it would have been cool, but then NG+ would have to be designed around them, changing everything, meaning they'd have make the game twice, basically.

As for NG+ I realized I dislike it. I don't like how I'm now a Starborn, but everything is the same. People see this otherworldy vessel among them and are like "Hey that's some ship you've got there". I'm back at square one but with some skills and a decent ship. I don't even have Frontier anymore (which remained my main ship, rebuilt of course), just a pittance of money and a cool ship and everything and everyone I know are gone, my my own choice, but it all just repeats? I will try to play at least a bit and get to grips with what I think of it...
 

Frick

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So now I'm playing NG+ and I've decided to just ignore the ... explorer people, whatever they're called. Because I don't know them, right? They look like the people I once knew, but they're not, right? So I only bring the robot with me.

The performance is much better compared to last time I played. Ultra preset (4K) gets FPS'es in the mid 50's instead of mid 40's. I'm pretty sure there are more NPCs around in New Amsterdam Atlantis. The new map is ... weird and hilarious. Are NPC's talking more? I was tabbed out for a bit and and a shop-keeper said I'd have to talk or else she'd feel like she was monolouging. Small things.
 
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