Yep - I'm not singling out CoD here. There's many other games in the same boat.
Sure, but those friends could just stick to the game that they already bought last year. There's no need to pay ~50 quid for the same stuff again and again.
Peer pressure. Its all emotion. Hard to argue with - and never really makes rational sense other than the assurance you are still part of the group. The doing it together is enough.
Yep... this is a big part of the reason I default to strategy and 4X, also ARPGs and much less shooters or online anything; being able to just pause walk away and continue is great; online matchmaking of any kind gets in the way of that and just doesnt feel great anymore. It feels like Im constantly in a rush. Ive been there, not attracted to get back in that treadmill.
Peer pressure. Its all emotion. Hard to argue with - and never really makes rational sense other than the assurance you are still part of the group. The doing it together is enough.
That's what I've gathered, too. But it begs a question: if I buy a game because a friend I want to play with buys it, and that friend only buys it because I'm buying it, then why are we actually buying it? Where does the peer pressure come from? Why does no one ask the question: do we really need to buy the latest thing instead of enjoying the last one which is exactly the same stuff?
That's what I've gathered, too. But it begs a question: if I buy a game because a friend I want to play with buys it, and that friend only buys it because I'm buying it, then why are we actually buying it? Where does the peer pressure come from? Why does no one ask the question: do we really need to buy the latest thing instead of enjoying the last one which is exactly the same stuff?
Capitalism we derive status from material things. By getting the new thing together, we tell each other we belong together 'in this thing'. Its a thing we liked doing so now we get more of it. Its the same thing as buying Borderlands 2 or 3 though: the new game holds that promise of offering something more of what you liked. Something new and most importantly undiscovered yet.
imo and as the graph shows, SP games are better for the majority of the gaming age brackets. generally more thought provoking, and I can escape and put myselves as that character if I so choose.
Not as much on this point. Even in my teens I greatly valued the immersive nature of a good adventure or RPG and sometimes passed up on a chance to "hang" with friends to continue a game. Legend Of Zelda, Crystalis, Dragon Warrior, Final Fantasy and the like were "My Jam".
Epic, You are telling about MP, but wheres the effin' UT4, and UT3 Black Edition servers that you have promised ages ago? The icon of multiplayer and PVP has gone under, in the hands of their creators. How come? The game more fun and addicting than most of the common cr*p that floods the gaming market. And it has co-op.
Unreal Tournament was a huge series, a solid competition to the Quake. Such a miserable demise. It was a driver for UE. Now, the icon of Epic Games is a Fortnite, just due to demand of, Ten.. "shareholders". You dug your own success, and legacy. Such a shame.
But, personally- Co-op, PVE, or no go. Sorry, this is my thought.
As it has been already mentioned, the SP games, can be too hard, dull/uninteresting. People have to invest a lot of time into tough challenges, that are yet to be beaten and the success can't be shared with others. So people choose to rather abandon the countless tries and play something, that is fast, that brings fun and enjoyment here and there, and has the interaction with real people, to share this fun with, instead of expressing it alone.
This is the catch, and the main reason people go PVP. As no AI, will ever become a solid substitute to the human player. Even if the majority of the player base in any MP game is flooded with utter douch*bags.
But the biggest problem with PVP, is that a lot side stuff comes into play (no pun intended). This is competition with uneven conditions. The lag, the different HW, distance, ISP and it's connection... all this can hamper the result, so peole can loose, despite putting enormous amount of efforts. This is unfair challenge.
There are great games, that have same conditionsvand rules for everyone, and lack the MTX/pay-to-win garbage. But they still depend on the HW and connection. So this ends up as a moot effort.
And it still a lottery, a gamble, that "maybe this time one will get the team with adequate people". And this catch is the main driver of the MP/PVP games existence. Just looking at the trend that caught the game industry for the last decade, it seems like the "Stockholms syndrome". All this Call of Dud, BattleFailed, and all the Bethesda half-arsed fartings, this is unbelieavable people still go and invest tons of hard-earned money on this garbage, just due to the strong habbit, and stalled public image of famous game series.
This is why Co-op is more fun, and it is more forgiving, to the HW/connection difference. Yes, it still requires a responsibility that falls on shoulders of team-mates, as everyone has to rely on each other.
Co-op requires maturity, that many men-children lack. But there is no challange for the leaderboard position, like in any ego-shooters.The amount of frags doesn't matter. But rather the success and destiny of the entire team, depends on the sober actions of each participant.
Eventually, this is more rewarding, than just a match with full of stupid shooting of other fellow players.
IMHO, there's a game, that has failed. But is the origin of the concept, art and style for many popular games, like Apex, Valorant, Anthem and others, that just copied it. I mean the Section 8. It came agead of time. Come it now, it might meet the success.
All SP games should have online COOP at this point. It's such a huge selling point. Halo Infinite is a great model tbh.
Im definitely playing Halo Infinite, Remnant II, and Space Marine (Next). With friends because they have coop - they are great games in their own rights, but the coop really sells it. Would be playing Doom Eternal instead but they never actually rolled out the campaign coop.
Epic, You are telling about MP, but wheres the effin' UT4, and UT3 Black Edition servers that you have promised ages ago? The icon of multiplayer and PVP has gone under, in the hands of their creators. How come? The game more fun and addicting than most of the common cr*p that floods the gaming market. And it has co-op.
Unreal Tournament was a huge series, a solid competition to the Quake. Such a miserable demise. It was a driver for UE. Now, the icon of Epic Games is a Fortnite, just due to demand of, Ten.. "shareholders". You dug your own success, and legacy. Such a shame.
But, personally- Co-op, PVE, or no go. Sorry, this is my thought.
As it has been already mentioned, the SP games, can be too hard, dull/uninteresting. People have to invest a lot of time into tough challenges, that are yet to be beaten and the success can't be shared with others. So people choose to rather abandon the countless tries and play something, that is fast, that brings fun and enjoyment here and there, and has the interaction with real people, to share this fun with, instead of expressing it alone.
This is the catch, and the main reason people go PVP. As no AI, will ever become a solid substitute to the human player. Even if the majority of the player base in any MP game is flooded with utter douch*bags.
But the biggest problem with PVP, is that a lot side stuff comes into play (no pun intended). This is competition with uneven conditions. The lag, the different HW, distance, ISP and it's connection... all this can hamper the result, so peole can loose, despite putting enormous amount of efforts. This is unfair challenge.
There are great games, that have same conditionsvand rules for everyone, and lack the MTX/pay-to-win garbage. But they still depend on the HW and connection. So this ends up as a moot effort.
And it still a lottery, a gamble, that "maybe this time one will get the team with adequate people". And this catch is the main driver of the MP/PVP games existence. Just looking at the trend that caught the game industry for the last decade, it seems like the "Stockholms syndrome". All this Call of Dud, BattleFailed, and all the Bethesda half-arsed fartings, this is unbelieavable people still go and invest tons of hard-earned money on this garbage, just due to the strong habbit, and stalled public image of famous game series.
This is why Co-op is more fun, and it is more forgiving, to the HW/connection difference. Yes, it still requires a responsibility that falls on shoulders of team-mates, as everyone has to rely on each other.
Co-op requires maturity, that many men-children lack. But there is no challange for the leaderboard position, like in any ego-shooters.The amount of frags doesn't matter. But rather the success and destiny of the entire team, depends on the sober actions of each participant.
Eventually, this is more rewarding, than just a match with full of stupid shooting of other fellow players.
IMHO, there's a game, that has failed. But is the origin of the concept, art and style for many popular games, like Apex, Valorant, Anthem and others, that just copied it. I mean the Section 8. It came agead of time. Come it now, it might meet the success.
Exoprimal is a great example of how to combine PVE with PVP, if you want to. I do agree with you though. Playing PVE reminds me of my childhood. You know when kids would go out outside and emulate their heroes from Sports. Of course that was a time when video Games were played only when it was raining or family came over. What was more fun than going to the arcade with your friends to play Wizard of Wor or Centipede and then all the Games that made the Arcade Friday night by the time you were in highschool. At 9 I spent 3 weeks of my allowance (not all of it) on Asteroids until I realized the Game was impossible to beat. When you get MAME you realize how hard Arcade Games were. I am proud to say that I finished Silpheed on KB&M.
Of course the advent of 3D means today that there are some Games that will blow you away that you may never have heard of. Everyone gushed about BG3 but only ardent 40k fans knew that Rogue Trader has just as much content and plays more like Xcom. If you spent hours mastering the tracks in Fzero, Redout 2 is pure unabshed Arcade action. Once you get the controls side thrusting around corners are kinetic. There are also some Games like Just Cause 3, Sleeping Dogs or Amulaur that have Devil May Cry like control response. Racing Sims are so good now that whatever you pick will be good but people act like if you get LMU you should not have AMS2 or Forza, when each of those Sims have their good quality. In LMU it is right now the Hypercars you can drive. In AMS2 it is the mod support and Forza is from MS so they have money to throw at refinements. If you had Forza 7 Ultimate you would lament the slight improvement in control with a huge reduction in content. That is what happens in the age of DLC though.
We should get an Aliens Fire Team droup going (TPU). Nothing serious just a certain time once a week and let's do a Mission. Each mission is like 20 to 30 minutes long so you get a full session.
I will piggyback on this post but from a slightly different angle. As has been commented repeatedly - money is one factor. MP/PVP games today are largely free-to-play (microtransactions and actual spent money aside). Getting older usually gives you a wider budget.
But I think the distinction is not of age but more around life situation or stage. Once you get a (steady) job, a significant other, maybe home ownership, some kids - each step in there takes away time from hobbies where gaming might not be the only one. And when you do find or allocate time for gaming with friends in similar situations the times may not and often enough will not match up.
There is precious little time to git gud, it is challenging to get together - virtually or IRL - to play coop, or PVP for that matter. And there is a wide selection of single player games to choose from. Plus, if you have distractions, being able to pause a game is a godsend.
Capitalism we derive status from material things. By getting the new thing together, we tell each other we belong together 'in this thing'. Its a thing we liked doing so now we get more of it. Its the same thing as buying Borderlands 2 or 3 though: the new game holds that promise of offering something more of what you liked. Something new and most importantly undiscovered yet.
I get it when it's a new game, or a new episode of a story. But I don't get it when it's a multiplayer game that's exactly the same as the last one.
What's this belonging together thing? Why can't we keep belonging to the player base of last year's game instead of this year's? I still see it as spending money on things you already have.
Not as much on this point. Even in my teens I greatly valued the immersive nature of a good adventure or RPG and sometimes passed up on a chance to "hang" with friends to continue a game. Legend Of Zelda, Crystalis, Dragon Warrior, Final Fantasy and the like were "My Jam".
Totally agree! Time and a place for it. Adding co-op can in my opinion only force a dilution of the story/world I want to escape into. Something has to give in the development process for both to be in there.
How so? Virtually all coop games can be played single player... You're not losing anything. For a tiny minority of games, maybe that's not possible due to mechanics, but those are the exceptions.
It's a mode that wouldn't fundamentally change the single player experience, but would add the ability to share that experience with others.
Totally agree! Time and a place for it. Adding co-op can in my opinion only force a dilution of the story/world I want to escape into. Something has to give in the development process for both to be in there.
I get that but the data points to that the ROI on that feature is almost always worth it.
Oblivion and Skyrim were essentially quintessential Single player games. Modders were able to add decent coop to them with no support from bethesda... it's not some unfathomable amount of work.
If a SP comes out without it it's always in the top 5 feature requests...
Think about if any of these had it:
Mass Effect,
Witcher,
Cyberpunk,
Kingdom Come,
.. etc etc,
Totally agree! Time and a place for it. Adding co-op can in my opinion only force a dilution of the story/world I want to escape into. Something has to give in the development process for both to be in there.
I'm over 50 and struggling to find any interest in things to play.
For a while, I returned to Diablo III (with the wife), and for years (something like 550 days played) there was WoW - heavily into PvP, and FFXIV - but I've watched what's been happening with the likes of Concord, Suicide Squad, Star Wars Outlaws, Assassins Creed Shadows, along with the language used and alleged abuse being flung around by gaming studios and media at a certain demographic of players- and whether any of it is true or not, it's soured my hobby of gaming and rebuilding my computer every couple of years.
It's a shame, as being older - I have a lot of money to spend on this "hobby".
I've got a PS5 + VR2 with no games, and waiting to fully rebuild my PC - but there seems little point right now.
Time to revisit some classics! I've been doing that lately, while I wait for the whole controversial atmosphere surrounding current generation games to wash away
Your point is easy to see, but again, that depends on the game. Many, but not all kinds of games could be done, perhaps easily, in a co-op kind of way. The rest are games that are specifically developed for SP or local machine multiplayer.
If a SP comes out without it it's always in the top 5 feature requests...
Think about if any of these had it:
Mass Effect,
Witcher,
Cyberpunk,
Kingdom Come,
Not by everyone. I have all of the Witcher series and CP2077 and no, I have no desire for any co-op on those games. Now, split screen multi player on the same system using a second controller or set of inputs? Ok, sure, I'd be ok with that. Maybe some LAN play features? Again sure. But nothing online.
That's kinda my point. PvE is irrelevant to a discussion of PvP, Co-op, or SP.
But over and above that, there are so many games that fall into more than one category, I strongly doubt this "study" is worth the paper to print it on.
Totally agree! Time and a place for it. Adding co-op can in my opinion only force a dilution of the story/world I want to escape into. Something has to give in the development process for both to be in there.
I get that but the data points to that the ROI on that feature is almost always worth it.
Oblivion and Skyrim were essentially quintessential Single player games. Modders were able to add decent coop to them with no support from bethesda... it's not some unfathomable amount of work.
If a SP comes out without it it's always in the top 5 feature requests...
Think about if any of these had it:
Mass Effect,
Witcher,
Cyberpunk,
Kingdom Come,
.. etc etc,
No, thank you. Those games are great the way they are, I wouldn't want them tarnished by other players. Gaming = escapism, imo.
If you want the best of both worlds, there's Space Marine 2. You can play the story on your own, or with 2 friends, but there's also a secondary missions mode that you can play in co-op.
This! The story experience is always diluted when you bring more people into the picture.
No, thank you. Those games are great the way they are, I wouldn't want them tarnished by other players. Gaming = escapism, imo.
If you want the best of both worlds, there's Space Marine 2. You can play the story on your own, or with 2 friends, but there's also a secondary missions mode that you can play in co-op.
If you don't want to play them with other players then don't -- that's the beauty of a co-op game mode: You don't have to use it, and it doesnt take anything away from the single player mode. Remnant II - play solo or with friends, doesnt matter. Far Cry 5 same thing...
Space Marine is a perfect example - it is the best of both worlds.