- Joined
- Jun 27, 2019
- Messages
- 2,109 (1.07/day)
- Location
- Hungary
System Name | I don't name my systems. |
---|---|
Processor | i5-12600KF 'stock power limits/-115mV undervolt+contact frame' |
Motherboard | Asus Prime B660-PLUS D4 |
Cooling | ID-Cooling SE 224 XT ARGB V3 'CPU', 4x Be Quiet! Light Wings + 2x Arctic P12 black case fans. |
Memory | 4x8GB G.SKILL Ripjaws V DDR4 3200MHz |
Video Card(s) | Asus TuF V2 RTX 3060 Ti @1920 MHz Core/@950mV Undervolt |
Storage | 4 TB WD Red, 1 TB Silicon Power A55 Sata, 1 TB Kingston A2000 NVMe, 256 GB Adata Spectrix s40g NVMe |
Display(s) | 29" 2560x1080 75Hz / LG 29WK600-W |
Case | Be Quiet! Pure Base 500 FX Black |
Audio Device(s) | Onboard + Hama uRage SoundZ 900+USB DAC |
Power Supply | Seasonic CORE GM 500W 80+ Gold |
Mouse | Canyon Puncher GM-20 |
Keyboard | SPC Gear GK630K Tournament 'Kailh Brown' |
Software | Windows 10 Pro |
To be fair mobile gaming is a big/popular thing especially in certain regions, actually its bigger than the PC/console segment at this point. 'even if the majority of the ppl doesn't like it on tech sites/forums like TPU'I don't even know what people need performance for in a phone. I mean, even the most basic SoC can run your email app, and mobile gaming is a crapfest (it's much better done on a handheld console), so who cares?
The more popular mobile games easily make 15-30+ million $/month on mobile alone not counting their possible PC client incomes.
But other than that I'm not sure really, the 8300 Ultra in my phone is already stupid overkill for the everday casual use cases.