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Microsoft Flight Simulator 2024 Uses up to 180 Mbit/s of Internet Bandwidth in Flight

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It's crazy that 15 years ago the world thought South Arica was backwards as we had capped DSL, generally in the 3GB to 10GB range. Above that, you could top up at a certain price per GB. Reading an article about potential throttling above 1TB is weird, because now we have truly uncapped internet, with people using as much as an average of 116TB per month.


Another article shows a single person averaging around 127TB per month for nearly a year:


Our FNOs actually use this as a marketing gimmick to show what their networks are capable of, rather than punishing (ab)users.
 
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Seeing all the complaints it gets I wouldn't be surprised and even more taking into account how it's optional.
It may be optional, but AFAIK, MSFS 2020 has more than 2 PB (yes, it's petabytes) stored world data files in the cloud. So it's optional till you make a flight to another destination which will need to be cached. Rolling cache overwrites oldest data.
 
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It would be better to be able to select and chose regional maps or areas. If one want to run 100% off line
 
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It would be better to be able to select and chose regional maps or areas. If one want to run 100% off line
The most they're ready to reveal right now is probably this:
Now we integrated everything into the cloud, and it is all streamed and kept into a rolling cache on the hardware. - source
If I'm to guess, a large part of the 30 GB game download is a low-res map of the entire Earth, which can be used offline. Since the minimum storage requirement is 50 GB, there's 20 GB reserved for the rolling cache.
 
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That cache is guaranteed to be buffered on disk, so the SSD wear argument is valid.

Now, it is not the SSD in my Macbook Pro, which is really expensive. But for that game you really don't want a write-once SSD like it would normally suffice for Steam installs.

Would be nice to have the on-disk cache in a configurable directory so that you can put it on a RAMdisk if you happen to have enough RAM.
 
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Most of the western world cannot even get 100Mbps internet?
most?

That game is the SSD killer. That's roughly 2 TBW per 24 hours if everything gets cached onto a drive.
Better have some good NIC with CPU off-load capabilities.
So better to load this on a SATA SSD then a Pcie drive?
 
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So better to load this on a SATA SSD then a Pcie drive?
Better have option for setting cache for this game to an entirely separate drive for swapping purposes.
 
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Did the articles writer really mixed up the most basic unit of measurement in technology?

It's unfathomable. A human being making a mistake? I've heard of such thing's happening, but I've never witnessed them firsthand. I'm completely disillusioned.
 
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Did the articles writer really mixed up the most basic unit of measurement in technology?
Calm down lil bro, you coming in 4 hours after this was addressed doesn't make you seem cool
 
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