The title goes "Subnautica 2 Gets Release Date", yet the article doesn't have any date... TPU, don't do click baits, please.
2025, it's a concept of a date
The title goes "Subnautica 2 Gets Release Date", yet the article doesn't have any date... TPU, don't do click baits, please.
Dying is fine and it's pretty forgiving (you only lose the items you picked up since the last time you entered a safe location). The problem with not having autosave are bugs and crashes. Subnautica and BZ have occasional crashes but the only way to save your game is by going to the menu and manually pressing the save button. The game allows the player to play for many hours without ever saving. It never reminds you to save nor tells you there is no autosave, so your game may crash (or you may find a gamebreaking bug) and cause you to lose several hours of playtime. It happened to me and has happened to many players who later complain on forums about it because when you are having fun it's easy to forget about saving. It's also embarrasing that there is a mod that adds autosave that works just fine (I always use it) it simply creates 3 autosave slots and autosaves every X minutes. It's ridiculous to me how the devs just ignored the saving issue and relied on the player having to remember to go to the menu and pressing a button every X minutes instead of implementing a simple autosave. On a sandbox game like Subnautica saving should be a non-issue that the player never needs to worry about.Dying is not an issue.
Escape and hit save is also not an issue for the free epic game version of subnautica.
Some stuff could not be build as I wanted to.
When I build a tunnel over a damaged ship part from the game, the hole ship vanished and I could pick up all the loot. I reported that bug for years. So you do not need to move around all that damaged ship part at all.
They should put in a little effort in the building section so you can build more when it's visually possible. Deconstructing many parts because of a coding bug is not fun.
System Name | GameStation |
---|---|
Processor | AMD R5 5600X |
Motherboard | Gigabyte B550 |
Cooling | Artic Freezer II 120 |
Memory | 16 GB |
Video Card(s) | Sapphire Pulse 7900 XTX |
Storage | 2 TB SSD |
Case | Cooler Master Elite 120 |
System Name | White DJ in Detroit |
---|---|
Processor | Ryzen 5 5600 |
Motherboard | Asrock B450M-HDV |
Cooling | Be Quiet! Pure Rock 2 |
Memory | 2 x 16GB Kingston Fury 3400mhz |
Video Card(s) | XFX 6950XT Speedster MERC 319 |
Storage | Kingston A400 240GB | WD Black SN750 2TB |WD Blue 1TB x 2 | Toshiba P300 2TB | Seagate Expansion 8TB |
Display(s) | Samsung U32J590U 4K + BenQ GL2450HT 1080p |
Case | Fractal Design Define R4 |
Audio Device(s) | Plantronics 5220, Nektar SE61 keyboard |
Power Supply | Corsair RM850x v3 |
Mouse | Logitech G602 |
Keyboard | Cherry MX Board 1.0 TKL Brown |
Software | Windows 10 Pro |
Benchmark Scores | Rimworld 4K ready! |
ugh the plot of BZ really grinded my gears for weeks. stuffy af and it felt abraisive, not scary. how tf they even think SN is a horror series i dunno... to me it was just a castaway type deal rather than dark horror...
System Name | RemixedBeast-NX |
---|---|
Processor | Intel Xeon E5-2690 @ 2.9Ghz (8C/16T) |
Motherboard | Dell Inc. 08HPGT (CPU 1) |
Cooling | Dell Standard |
Memory | 24GB ECC |
Video Card(s) | Gigabyte Nvidia RTX2060 6GB |
Storage | 2TB Samsung 860 EVO SSD//2TB WD Black HDD |
Display(s) | Samsung SyncMaster P2350 23in @ 1920x1080 + Dell E2013H 20 in @1600x900 |
Case | Dell Precision T3600 Chassis |
Audio Device(s) | Beyerdynamic DT770 Pro 80 // Fiio E7 Amp/DAC |
Power Supply | 630w Dell T3600 PSU |
Mouse | Logitech G700s/G502 |
Keyboard | Logitech K740 |
Software | Linux Mint 20 |
Benchmark Scores | Network: APs: Cisco Meraki MR32, Ubiquiti Unifi AP-AC-LR and Lite Router/Sw:Meraki MX64 MS220-8P |
yeah lol ONE jumpscare does not make it a horror game lolI'm honestly shocked that so many people describe it as horror. It's not. It's suspense, not horror. Totally different thing. It's as much horror as The Long Dark is horror.