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Subnautica 2 Gets Release Date and Trailer, Steam Page Teases Body Augmentation and Co-Op Gameplay

PrettyPigeon

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Dying is not an issue.
Escape and hit save is also not an issue for the free epic game version of subnautica.

Some stuff could not be build as I wanted to.

When I build a tunnel over a damaged ship part from the game, the hole ship vanished and I could pick up all the loot. I reported that bug for years. So you do not need to move around all that damaged ship part at all.

They should put in a little effort in the building section so you can build more when it's visually possible. Deconstructing many parts because of a coding bug is not fun.
Dying is fine and it's pretty forgiving (you only lose the items you picked up since the last time you entered a safe location). The problem with not having autosave are bugs and crashes. Subnautica and BZ have occasional crashes but the only way to save your game is by going to the menu and manually pressing the save button. The game allows the player to play for many hours without ever saving. It never reminds you to save nor tells you there is no autosave, so your game may crash (or you may find a gamebreaking bug) and cause you to lose several hours of playtime. It happened to me and has happened to many players who later complain on forums about it because when you are having fun it's easy to forget about saving. It's also embarrasing that there is a mod that adds autosave that works just fine (I always use it) it simply creates 3 autosave slots and autosaves every X minutes. It's ridiculous to me how the devs just ignored the saving issue and relied on the player having to remember to go to the menu and pressing a button every X minutes instead of implementing a simple autosave. On a sandbox game like Subnautica saving should be a non-issue that the player never needs to worry about.
 
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Loved the first one, but didnt like the horror/scary parts. I simply dont like those type of games.

I also like Bellow Zero, just that it was too short.

One thing that I didnt like of BZ was the poor planning in cramming a leviathan in an area that was clearly too small for the creature to roam.

Never played the early access version, but for what I read, a lot of things changed between it and what became the final release, so I'm not sure if I want to see that.

For example, they removed a terraforming tool (I never got to see it) and then removed the stasis rifle (was very useful, but I understand why it was removed.).

Lets hope that the release is not on 12/31/2025... :D
 

Frick

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ugh the plot of BZ really grinded my gears for weeks. stuffy af and it felt abraisive, not scary. how tf they even think SN is a horror series i dunno... to me it was just a castaway type deal rather than dark horror...

I'm honestly shocked that so many people describe it as horror. It's not. It's suspense, not horror. Totally different thing. It's as much horror as The Long Dark is horror.
 
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I'm honestly shocked that so many people describe it as horror. It's not. It's suspense, not horror. Totally different thing. It's as much horror as The Long Dark is horror.
yeah lol ONE jumpscare does not make it a horror game lol
 
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