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It'd need to be a lot higher to overcome the emulation penalty on legacy x86 games, which is like... everything.
Can you write an article about the duration of technology patents for the manufacture of CPUs, GPUs and chips in general? Is it true that they only last 20 years and then become public?
And does the age of a patent start counting on the date it is registered or from the date the chip is manufactured?
If this is true, other companies can already create clones of the Athlon 64 that natively run x86 code, although they may still not have access to the POPCNT instruction, necessary to run Windows 11 24H2, which may have been registered less than 20 years ago.
Nvidia can make the iGPU of its APUs and SoCs be used as a co-processor (and not just an image generator), in the same way as I wrote in this post about Intel and AMD:
A good way for Intel and AMD to increase the performance of their x86 processors, in the face of the growth of their ARM and RISC-V competitors, would be if they both made the iGPU of their APUs and SoCs be used as a co-processor, which could be used by the OS, apps and even games, for general purpose (general processing). The iGPU should be used as a co-processor even by games run by a dedicated GPU (AIC/VGA).
The iGPU, being used as a co-processor, is capable of being dozens of times faster than x86 cores.
And, of course, there should be a standard between Intel and AMD processors in order to the same software can run on the iGPUs of both companies.
If Nvidia starts to act strongly in the ARM processor market, it can easily and quickly implement the above, as it already has ready all the GPU hardware technology and the software support for it and also has an extremely good relationship with software developers.
Code:
https://www.techpowerup.com/forums/threads/what-the-intel-amd-x86-ecosystem-advisory-group-is-and-what-its-not.327755/post-5356211