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Turtle Beach Unveils the New Victrix Pro KO Leverless Fight Stick

TheLostSwede

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Leading gaming accessories maker Turtle Beach Corporation (Nasdaq: HEAR), today introduced the ultimate weapon for competitive gamers, the all-new Victrix Pro KO Leverless Fight Stick. Turtle Beach's fully customizable Victrix Pro KO Leverless Fight Stick is officially licensed by Sony Interactive Entertainment and Microsoft to fit any fighting gamer's platform preference and play style and elevate their capabilities in a match. The Victrix Pro KO Leverless Fight Stick is designed and crafted to the highest standard with premium features and components. Hot swappable Cherry MX Speed Silver RGB switches, customizable RGB lighting, a removable aluminium top plate, and up to 16 moveable and mappable buttons give players total control over their gaming experience.

It's time to raise your rank and level up your fighting game gear with the confidence to compete at a professional level. The Victrix Pro KO Leverless Fight Stick for PlayStation is compatible with PS5 and PS4 consoles and Windows 10/11 PCs, while the Designed for Xbox version is compatible with Xbox Series X|S, Xbox One, and Windows 10/11 PCs. The Victrix Pro KO Leverless Fight Stick is available for pre-order for $249.99/£229.99/€249.99 MSRP at www.victrixpro.com and participating retailers and launches December 13, 2024.




"We build gear for gamers who demand the best, and the Victrix Pro KO Leverless Fight Stick is the next in a long line of Turtle Beach accessories that demonstratively elevate your gaming experience and empower you to take down your foes," said Trevor Lehr, Director of Product Management for Victrix products, Turtle Beach Corporation. "The customization and precision at your fingertips in this premier fight stick controller are unmatched and can help secure your next victory."

Since 2017, the Victrix brand has been a staple in the fighting game community, collaborating with pros like two-time EVO champion, two-time SBO champion, and Capcom Cup champion, Momochi, to design and build cutting-edge esports gear. The Victrix Fight Stick line of controllers has already earned widespread critical acclaim and a devoted fan following within the fighting game community. Turtle Beach acquired PDP and the Victrix brand earlier in 2024, and the new Victrix Pro KO Leverless Fight Stick is set to continue its rich history of delivering the knockout punches needed to secure victory.

Designed for players who demand speed, accuracy, and reliability, the Victrix Pro KO Leverless Fight Stick features hot swappable Cherry MX Speed Silver RGB switches to ensure every hit is precise and responsive, especially during clutch moments in a match. The 16 moveable and mappable buttons and switches are durable and designed to deliver lightning-fast response times for the edge needed to dominate opponents. Customizable RGB lighting with millions of color combinations can also be set using the Victrix Control Hub app. Transporting gear has been made easy with the ideal size of the new Victrix Pro KO Leverless Fight Stick. In addition to the premium slim size, gamers will also benefit from built-in storage for their switches, button caps, light rings, and button covers, while the strap posts allow for a shoulder strap or handle to carry it with you at all-day events.

During intense gaming sessions, players can utilize the Victrix Pro KO Leverless Fight Stick's Tournament Lock Switch to turn off system buttons to prevent any undesirable disqualifications. Additionally, the braided USB cable also features a locking mechanism to ensure no accidental unplugs resulting in disqualification. For those who love to mod, the Victrix Pro KO Leverless Fight Stick features a removable aluminium top plate to get under the hood for customizations. Whether adjusting button position or changing to preferred switches, the Victrix Pro KO Leverless Fight Stick makes it easy to tailor it to gamers' evolving needs. Prepare yourself to compete at a professional level with the Victrix Pro KO Leverless Fight Stick. Built for gamers who demand the best, it's time to elevate your gaming experience and take down your foes.

View at TechPowerUp Main Site | Source
 
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Damn!! This looks hot. I have the Victrix FS 12 but replaced it with the Razer (smaller and quieter and quicker button action). But this is gonna make me go back to Victrix.
 

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what in the flying fuck
 
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@Space Lynx
It’s called a hitbox. They’ve been around and popular in the FGC for many years now. This is absolutely nothing special or unique.
 

Space Lynx

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@Space Lynx
It’s called a hitbox. They’ve been around and popular in the FGC for many years now. This is absolutely nothing special or unique.

I had no idea, it's 100% new to me. I feel like I would rather just use a controller at this point though, immersion with joystick makes sense, but this really isn't that far from just a regular controller. I mean I get it, but yeah strange
 
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I had no idea, it's 100% new to me. I feel like I would rather just use a controller at this point though, immersion with joystick makes sense, but this really isn't that far from just a regular controller. I mean I get it, but yeah strange

Back in the day people would just build those themselves. Their main point is sturdiness - if made properly they can survive spilled beers, fist bashing etc... Perfect for rage inducing fighting games' sessions. :D
 
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@Dammeron
It’s partially sturdiness, sure, but the main reason is that FG directional inputs are inherently digital. As such, quite a lot of moves are (arguably) easier to pull off via buttons rather than any sort of stick. The arcade stick is more of an artifact of, well, arcades and many people being used to them. They aren’t actually inherently superior as input devices for fighting games. Hell, there are hitbox variants with directional buttons replaced by literal WASD.
1732136786353.png
 
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With a joystick or thumb-stick you need to move your thumb to three discrete positions to do the common fighting game motion forward > down > down+forward. It can be error prone because you need to move the stick from forward to down without accidentally doing down-forward. With a hitbox like this, you need to do three button presses using two fingers.

It's individual preference which one is easier, but hopefully one can see why people might prefer the latter.
 

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@Dammeron
It’s partially sturdiness, sure, but the main reason is that FG directional inputs are inherently digital. As such, quite a lot of moves are (arguably) easier to pull off via buttons rather than any sort of stick. The arcade stick is more of an artifact of, well, arcades and many people being used to them. They aren’t actually inherently superior as input devices for fighting games. Hell, there are hitbox variants with directional buttons replaced by literal WASD.
View attachment 372627
Last FG I tried was SF4. Couldn't do many, many moves using the keyboard. I went and got an Xbox controller. Now I could do some of the moves I couldn't do using the the keyboard. But some of the moves I could pull of with the keyboard, I couldn't anymore. So I just called it quits.
 
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oh... it use MX Speed Silver like my aherm *cough*el cheapo*cough* RP2040 custom fightingbox.

well unlike the Razer Kitsune, that one i can see it being worth the price asked given the 4 extra buttons and the other extras... really? all that is hidden in the chassis? that's seriously impressive.
(still no OLED screen showing the inputs or modes, but well ... it's not like the screen has any other uses :laugh: )

tbf for fighting game that controller was the best acquisition ever :D
 

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Isn't it a fight board?

I see no stick.
 
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I had no idea, it's 100% new to me. I feel like I would rather just use a controller at this point though, immersion with joystick makes sense, but this really isn't that far from just a regular controller. I mean I get it, but yeah strange
I have even less clue than you. If someone gave this box to me, I'd probably try to make it work with a drum synthesizer.
 
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For the people wondering; it's like keyboard but can take a lot more beating and has just the keys you need taking very little room. Lots of directional moves are easier to do each time with 100% success using buttons instead of a joystick.

IIRC in some tournaments it has been even considered cheating to use this kind of controller. This whole topic got me thinking though that I next time rather play fighting games on a keyboard than with a gamepad for the same reason people use this.
 

bug

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For the people wondering; it's like keyboard but can take a lot more beating and has just the keys you need taking very little room. Lots of directional moves are easier to do each time with 100% success using buttons instead of a joystick.

IIRC in some tournaments it has been even considered cheating to use this kind of controller. This whole topic got me thinking though that I next time rather play fighting games on a keyboard than with a gamepad for the same reason people use this.
I mean, it's probably spill resistant and such, but it's still Cherry MX, it will take the same amount of beating as other MX switches.
As for "taking very little room", we're looking at 16 buttons taking almost as much space as a keyboard.

It's probably (very) good at what it's meant to do, but let's not lose perspective.
 
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I play fighting games on a mechanical keyboard so this makes perfect sense to me. It's much more durable than a controller and more precise than a fight stick.
 
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FYI, this is a leverless controller. It has been the standard for fighting games (Street Fighter 6, Tekken 8, MK, etc.) for the past 2 to 3 years. It was made popular by HitBox several years back. Initially, it was illegal in many tournaments because of 2 simultaneous opposing directional inputs (down+up or left+right). This has been addressed. Every fighting game pros this or gamepads, while a few old schoolers still use the joystick setup.
 
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