@Octopuss
If you want 60 FPS at 60Hz it’s simple:
1) Use regular VSync if you aren’t latency sensitive. Implementation will vary based on game, whether in-engine or CP sync.
2) Cap to 60 with in-game, CP or RTSS without any sync. In-game caps are usually the least latency heavy. RTSS and CP should be about equal.
3) If your monitor supports VRR just use that.
Enhanced sync is rather irrelevant for your scenario.
See 2. In-game caps are usually better for latency/pacing, though this isn’t a hard and fast rule and some implementations can be wonky.