Interesting! Also glad to see the benchmark may be useful to notice this things.Might have been some sort of driver issue -- two things going on here: there was an Nvidia SDK installed (which I think may have been left over from an installation of that new Nvidia app), which I uninstalled, and I also rolled back the drivers to the same version as your laptop. So either the SDK was causing trouble, or Ampere doesn't appear to like the latest drivers for running your bench. Still investigating.
Trying to help.Regarding the sound, the spatialization is really only faulty in one spot, where the camera is behind the exercising man -- how can there be no music heard at all there, when it is at its loudest in the scene immediately before, when the camera is in front of him? It otherwise seems to be fine, apart from this.
Thanks. Is on my wish list in Steam. For example with the sound issue, I run again your bench but, on 1440P this time on frame 41 sound is moving fast and abrupt from R > Left speaker same on 101, 117, 131 but sometimes is not muting the speaker is just a much lower volume or tries to build up the sound somewhere in the back or other surroundings. I have ALC 1220.Thank you all!
@QuietBob , will see what I can do!
@leonavis Thank you for confirming! Blowing my mind, haha
@rusty caterpillar Sure, still not released!
@stahlhart still something I don't like (not sure if it's just underperforming, or maybe overperforming in the opposite areas. I see two strange jumps, in sec 15 and around sec 100. Before and after those timestamps looks to perform uniformly. We would need another 3070ti results to compare). Look at my laptop results, in QHD this time:
View attachment 373651
Trying to help.
You got on your MOBO ALC 4080 codec did you disable it? Is the driver wiped off completely?
Was reported disturbances on that codec because of the silly design, USB voltages running to close to it.
Try to run https://www.resplendence.com/latencymon along with an intensive game, 1hr or so, see if is picking up issues.
For example, can be Lan driver messing up audio latency, I've seen it before, or Nvidia driver messing up the Lan. Is all about latency in drivers and how fast they respond to the hardware and vice -versa.
Hope it helps
The sound is cutting from one speaker to the other in like 5-6 places along the bench. But is not an abrupt interruption, is like sound is simply moving from one speaker to the other muting out 1 speaker in bringing alive the other.
Hope it helps
System Name | Scan 3XS System |
---|---|
Processor | Intel Core i7 11700K |
Motherboard | ASUS TUF GAMING Z590-PLUS WIFI |
Cooling | Corsair Hydro H150i ELITE CAPELLIX RGB |
Memory | 64GB Kingston FURY Beast DDR4 3200Mhz 16-20-20-39 2 |
Video Card(s) | 10GB EVGA GeForce RTX 3080 XC3 ULTRA GAMING |
Storage | 1TB Samsung SSD 970 EVO Plus, 2TB Seagate HDD, 240GB Kingston SSD |
Display(s) | Samsung C32JG5x Curved, 1080p, 1920 x 1080 |
Case | Corsair iCUE 4000X RGB |
Audio Device(s) | Edifier G1500 RGB & Bluetooth Gaming 2.0 Speakers |
Power Supply | Corsair RM750x 80PLUS GOLD |
Mouse | Razer Mouse |
Keyboard | ROCCAT Horde |
Software | Microsoft Windows 11 Pro 64-Bit 23H2 |
I am not using onboard sound on this motherboard, and I have never installed the drivers for it, since it was recently given a fresh 24H2 installation. Back when I first upgraded to Z690, I had problems from the start with the ALC4080 causing popping and stutters in audio that I was never able to resolve, in spite of multiple driver versions and various adjustment attempts, so I threw in the towel and installed sound cards in all three of the builds here that have it. Checking the codecs with msinfo32 reveals that they're just the same five that I am assuming Windows installs by default, because they look identical everywhere.
But you did catch the problem, in spite of this -- the Creative drivers had defaulted the speaker settings to 5.1. I am a dumbass for not having checked this before posting earlier, because it has happened to me before with Creative's application, I just completely forgot to look at that setting. Putting it back to plain old 2.1 fixed the spatial issue.
I don't know why Creative insists on setting to 5.1 when it doesn't bother to check to see what jacks you are using, and worse, why it will occasionally decide to put the setting back to that after you have already told it otherwise. But I appreciate you prompting me to look, thank you -- just getting too old.
The bench is still dropping into the red with high VRAM usage with ray tracing enabled on this build, spiking a few seconds into the run. Sometimes it recovers afterward, other times it is a slide show all the way through. Will keep looking into it. But this build has recorded Legendary scores in 3DMark that I have posted here in another thread, it's been successfully stress tested with OCCT, and I'm not seeing any bad behavior in any other benchmark or game that is running or set up within the hardware's limits.
If you disabled 4080 in BIOS than windows can't install the drivers for it. That's the norm.
For example I disabled BT and WI FI on my MB in BIOS but, Win 10 see it and is trying to install drivers and fails. Yet it seems is allocating resources to those devices, which is kind of a vulnerability.
Reported to Asrock but, for them seems normal. Though I never seen before that in my life, disabled devices in BIOS to be seen by the OS.
I had Creative Fatality before, always had fishy drivers/"system files" which will be placed in c:\Windows\System32\ and always delete them, after each installation. Always my security flaring up at each Creative audio installation. Was supported for short time with drivers, in the end I got rid of it.
I had hard time to find a Mobo for myself with ALC 1200 or 1220 and be reliable on other parts to, since ALC 897 is too old and might go out of support while all the ALC starting with 40 numbers had issues because of the silly implementation.
So I had to chose only MB with ALC 1200 or 122o or take the chances with ALC 897 and be ready to buy a soundcard but, than what sound card with clean drivers and not a short support. Was kind of blurry.
With ALC 4080 I don't incline towards Realtek fault . They made the chip but don't think so they push MOBO manufacturers to run USB trails next to it.[
I was really hoping that I would be permanently switched over to onboard audio back at Haswell-E, but ALC 4080 was a real disappointment. Not sure what possessed Realtek to go and break something that was working perfectly okay as it was (SupremeFX, in my case). Why USB 2.0, what was the point of that?
Anyway, after more testing, the results are the same -- crash and burn at 1440p in ray tracing mode. Of note is that after the benchmark run my C: drive (a Western Digital SN850X 2Tb) has increased in temperature about 10C, which only happens with extensive writes, so the bench has run out of VRAM and is swapping in and out of storage instead.
View attachment 373925
View attachment 373926
View attachment 373927
View attachment 373929
View attachment 373930
These are the drive temps after the 1440p RT run.
System Name | No.1 |
---|---|
Processor | Ryzen 9 9900X with custom PBO + 2200 FCLK fully stable |
Motherboard | B650 Gigabyte Aorus Elite v1.0 |
Cooling | Thermaltake toughair 710 + Thermal Grizzly Kryonaut extreme |
Memory | Patriot Viper PVV532G740C36K @ 6200MT/s 30-36-36-63 1:1 |
Video Card(s) | Asus TUF gaming RX 7900 XTX OC edition |
Storage | 1TB T-Force Z44A7 + 2TB T-Force A440 Pro |
Display(s) | 34 " Asus TUF Gaming VG3A series |
Case | Antec C8 constellation white edition |
Audio Device(s) | Asus Xonar AE 7.1 + Logitech Z906 |
Power Supply | Corsair RM1000x V2 |
Mouse | MSI Clutch GM20 Elite |
Keyboard | Logitech G512 Carbon |
System Name | Bessy 6.0 |
---|---|
Processor | i7-7700K @ 4.8GHz |
Motherboard | MSI Z270 KRAIT Gaming |
Cooling | Swiftech H140-X + XSPC EX420 + Resevior |
Memory | G.Skill Ripjaws V 32GB DDR-3200 CL14 (B-die) |
Video Card(s) | MSI GTX 1080 Armor OC |
Storage | Samsung 960 EVO 250GB x2 RAID0, 940 EVO 500GB, 2x WD Black 8TB RAID1 |
Display(s) | Samsung QN90a 50" (the IPS one) |
Case | Lian Li something or other |
Power Supply | XFX 750W Black Edition |
Software | Win10 Pro |
System Name | No.1 |
---|---|
Processor | Ryzen 9 9900X with custom PBO + 2200 FCLK fully stable |
Motherboard | B650 Gigabyte Aorus Elite v1.0 |
Cooling | Thermaltake toughair 710 + Thermal Grizzly Kryonaut extreme |
Memory | Patriot Viper PVV532G740C36K @ 6200MT/s 30-36-36-63 1:1 |
Video Card(s) | Asus TUF gaming RX 7900 XTX OC edition |
Storage | 1TB T-Force Z44A7 + 2TB T-Force A440 Pro |
Display(s) | 34 " Asus TUF Gaming VG3A series |
Case | Antec C8 constellation white edition |
Audio Device(s) | Asus Xonar AE 7.1 + Logitech Z906 |
Power Supply | Corsair RM1000x V2 |
Mouse | MSI Clutch GM20 Elite |
Keyboard | Logitech G512 Carbon |
Correct, normally a CPU would not be such an indicator of outright performance, but as you know there is more than just UE5 game engine out there & devs have a track record of not optimizing games for PC normally. So as an end user, you do your bit from your end for peak performance & hope for the best. Those CPU settings I have are my daily driver gaming rig.Thank you @Launcestonian !
Usually, CPU shouldn't play a main role in this bench, mainly the GPU.
PD: I will be posting a new little update during today-tormorrow. Previous version has expired today.
System Name | VENTURI |
---|---|
Processor | 2x AMD 7773x Epyc (128/256 cores) |
Motherboard | Gigabyte MZ72-HB0 Dual socket motherboard |
Cooling | Air, noctua, heatsinks, silent/low noise |
Memory | 1.TB 2 LRDIMM ECC REG |
Video Card(s) | 2x 4090 FE RTX |
Storage | Raid 0 Micron 9300 Max (15.4TB each / 77TB array - overprovisioned to 64TB) & 8TB OS nvme |
Display(s) | Asus ProArt PAU32UCG-K |
Case | TT miniITX P1 (SFF) |
Audio Device(s) | harmon Kardon speakers / apple |
Power Supply | 2050w 2050r |
Mouse | Mad Catz pro X |
Keyboard | KeyChron Q6 Pro |
Software | MS 2022 Data Center Server, Ubuntu |
Benchmark Scores | Gravity mark 144,742 (high score) |
Sure! I didn't want to mean your CPU mention had no sense. It may be useful, anyway, for stuttering, better lows 1% and 0.1%, loading times, etc! Every component is important, of course. I just wanted to clarify a little more the nauture of my bench.Correct, normally a CPU would not be such an indicator of outright performance, but as you know there is more than just UE5 game engine out there & devs have a track record of not optimizing games for PC normally. So as an end user, you do your bit from your end for peak performance & hope for the best. Those CPU settings I have are my daily driver gaming rig.
Haha, so easy to ask for!Please make these so that they don't have an expire date, thank you
System Name | VENTURI |
---|---|
Processor | 2x AMD 7773x Epyc (128/256 cores) |
Motherboard | Gigabyte MZ72-HB0 Dual socket motherboard |
Cooling | Air, noctua, heatsinks, silent/low noise |
Memory | 1.TB 2 LRDIMM ECC REG |
Video Card(s) | 2x 4090 FE RTX |
Storage | Raid 0 Micron 9300 Max (15.4TB each / 77TB array - overprovisioned to 64TB) & 8TB OS nvme |
Display(s) | Asus ProArt PAU32UCG-K |
Case | TT miniITX P1 (SFF) |
Audio Device(s) | harmon Kardon speakers / apple |
Power Supply | 2050w 2050r |
Mouse | Mad Catz pro X |
Keyboard | KeyChron Q6 Pro |
Software | MS 2022 Data Center Server, Ubuntu |
Benchmark Scores | Gravity mark 144,742 (high score) |
Sure! I didn't want to mean your CPU mention had no sense. It may be useful, anyway, for stuttering, better lows 1% and 0.1%, loading times, etc! Every component is important, of course. I just wanted to clarify a little more the nauture of my bench.
Haha, so easy to ask for!
I understand you, but in this stage (public beta) is quite important to have an expiration date: first of all, to be able to close the public beta after a date, but much more important because this is not a game, but a benchmark; it's really important, specially for you, the users, to ensure all of you are using the same versions, so you can compare your benchmark results with equity. Anyway, I'm working in a better 'remote' system to control it, instead of a fixed date. Coming very soon.
EDIT: new update already available!
Thank you!