- Joined
- Apr 30, 2020
- Messages
- 999 (0.59/day)
System Name | S.L.I + RTX research rig |
---|---|
Processor | Ryzen 7 5800X 3D. |
Motherboard | MSI MEG ACE X570 |
Cooling | Corsair H150i Cappellx |
Memory | Corsair Vengeance pro RGB 3200mhz 32Gbs |
Video Card(s) | 2x Dell RTX 2080 Ti in S.L.I |
Storage | Western digital Sata 6.0 SDD 500gb + fanxiang S660 4TB PCIe 4.0 NVMe M.2 |
Display(s) | HP X24i |
Case | Corsair 7000D Airflow |
Power Supply | EVGA G+1600watts |
Mouse | Corsair Scimitar |
Keyboard | Cosair K55 Pro RGB |
The blurring that comes from upscale and TAA is abysmal. Stalker 2 looks like utter shit and if someone says otherwise, needs their eyes checked. The smearing and ghosting is beyond ridiculous and the game still runs like crap.
Silent hill 2 remake isn't nearly as bad but it still isn't excusable. Fog now affects performance when in the past it was to help hide limitations yet created a great atmosphere.
Isn't that same with depth of field now too?
It's supposed to blur things far away to make it less work to render.
yet everyone enables it & complains they can't read texts far away.
Then enable D.L.S.S to make it readable again, instead of just turning off "depth of field"]
I feel like we're going backwards in graphics.