I see experience here. Which one is better for the job you describe? Notepad or Onenote?
I am only asking out of curiosity. I prefer enriching my ignore list than doing this as a part time job.
RT is going to become a necessity really soon and even people who insist on raster will be forced to reconsider. The way to do it is the same as with hardware PhysX. When Hardware PhysX came out, programmers suddenly forgot how to program physics effects on CPUs. You either had physics effects with hardware PhysX, or almost nothing at all without hardware PhysX.
Alice was one of my favorite games back then and I was totally refusing to play it without PhysX at high. So a second mid range Nvidia GPU was used in combination with an AMD primary card to play the game. Of course it was also necessary to crack Nvidia's driver lock for this to work. Hardware PhysX in the end failed to gain traction, so now we again enjoy high quality Physics effects without needing to pay Nvidia for what was completely free in the past.
Now about RT.
In that latest video from Tim of HUB, where he spotted full screen noise when enabling RT(maybe they rejected his application to work at Nvidia? Strange no other site,
including TPU, investigated these findings), there was at least one comparison in Indiana Jones that completely shocked me. And in both images RT was on, the difference was in one was RT NORMAL and in the other RT FULL.
View attachment 377379
The difference in lighting is shocking at least. In NORMAL it is like the graphics engine is malfunctioning, not working as expected, or like there is a huge bug somewhere in the code. In the past, games that where targeting both audiences who wanted RT and audiences who where happier with high fps raster graphics, had lighting differences between RT and raster modes, where you had to pause the image and start investigating lighting to really see the differences.
Here in a game that RT is the only option, the difference can be spotted with the eyes closed. And lighting is totally broken when leaving RT in NORMAL setting, the same as 15 years ago having PhysX in low.
I think Nvidia will try to push programmers in using libraries where only with FULL RT the gamer gets correct lighting. With medium, normal, low or whatever other option the gamer chooses in settings, lighting will be completely broken. That will drive people to start paying 4 digit prices just to get the lighting that today enjoy for free.
Maybe
TPU would like to investigate it, .....or maybe not?