• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

What DLSS/FSR Upscaling Mode do you use?

What DLSS/FSR Upscaling Mode do you use?

  • Native

    Votes: 5,765 44.4%
  • Quality

    Votes: 5,078 39.1%
  • Balanced

    Votes: 1,198 9.2%
  • Performance

    Votes: 573 4.4%
  • Ultra Performance

    Votes: 362 2.8%

  • Vote for this poll on the frontpage
  • Total voters
    12,976
Joined
Apr 14, 2018
Messages
747 (0.30/day)
Reread and comprehend better.... There is no contradiction in my post.

You’re the one who should reread what you stated, and reword. You literally said it hurts IQ in your second sentence then claims it doesn’t destroy IQ in a second paragraph.

What you should’ve said is: both destroy IQ but DLSS does a better job.
 
Joined
May 18, 2005
Messages
79 (0.01/day)
You’re the one who should reread what you stated, and reword. You literally said it hurts IQ in your second sentence then claims it doesn’t destroy IQ in a second paragraph.

What you should’ve said is: both destroy IQ but DLSS does a better job.
No, I said DLSS is such a small hit it doesn't affect it much, while fsr does. You're the one claiming that you don't understand what is plainly written.
 

MrAztecL

New Member
Joined
Dec 23, 2024
Messages
2 (0.11/day)
Dlss quality, whenever available. It barely affects image quality compared to native, and lets me crank up other IQ settings that make for better overall image quality.

You can tell the amd users here by the "native" whiners who say upscaling destroys image quality. Fsr does but not dlss which is far superior.
You sort of made a fool of yourself there. For one you sound like a stereotypical fanboy of nvidia. Second, it depends on implementation in the game.
 
Joined
Nov 22, 2023
Messages
274 (0.66/day)
I will typically use FSR Performance for my 980ti, and avoid upscaling entirely for my 6800xt.

With the 980ti it's usually a question of just trying to run something it can't at the native res, like a newer UE4 game or something. I'm willing to take a hit on image quality if it's the difference between a game being playable and not.

My 6800xt hasn't really encountered anything it can't run well at 1440p/144hz, but that's likely because I mostly play stuff that's a couple years old. As soon as I run into something that makes it sweat, then I'll slowly make my way from FSR quality to performance until I get the FPS I want.
 
Joined
Jun 14, 2020
Messages
3,763 (2.25/day)
System Name Mean machine
Processor 12900k
Motherboard MSI Unify X
Cooling Noctua U12A
Memory 7600c34
Video Card(s) 4090 Gamerock oc
Storage 980 pro 2tb
Display(s) Samsung crg90
Case Fractal Torent
Audio Device(s) Hifiman Arya / a30 - d30 pro stack
Power Supply Be quiet dark power pro 1200
Mouse Viper ultimate
Keyboard Blackwidow 65%
Only made it a few sentences before contradicting yourself, upscaling will always be worse compared to native. You literally cannot create more texture information from a lower input resolution to match a higher base native resolution.
Of course you can. We have been doing it for ages. EG. photo restoration




If that was the case then eg. 1440p DLSS Q would look worse than native 1080p, but it doesn't. How does that happen?
 
Last edited:
Joined
Feb 17, 2010
Messages
1,724 (0.32/day)
Location
Azalea City
System Name Main
Processor Ryzen 5950x
Motherboard B550 PG Velocita
Cooling Water
Memory Ballistix
Video Card(s) RX 6900XT
Storage T-FORCE CARDEA A440 PRO
Display(s) MAG401QR
Case QUBE 500
Audio Device(s) Logitech Z623
Power Supply LEADEX V 1KW
Mouse Cooler Master MM710
Keyboard Huntsman Elite
Software 11 Pro
Benchmark Scores https://hwbot.org/user/damric/
Indiana Jones does need some help at 4K
 
Joined
Feb 24, 2023
Messages
3,262 (4.76/day)
Location
Russian Wild West
System Name DLSS / YOLO-PC / FULLRETARD
Processor i5-12400F / 10600KF / C2D E6750
Motherboard Gigabyte B760M DS3H / Z490 Vision D / P5GC-MX/1333
Cooling Laminar RM1 / Gammaxx 400 / 775 Box cooler
Memory 32 GB DDR4-3200 / 16 GB DDR4-3333 / 3 GB DDR2-700
Video Card(s) RX 6700 XT / R9 380 2 GB / 9600 GT
Storage A couple SSDs, m.2 NVMe included / 240 GB CX1 / 500 GB HDD
Display(s) Compit HA2704 / MSi G2712 / non-existent
Case Matrexx 55 / Junkyard special / non-existent
Audio Device(s) Want loud, use headphones. Want quiet, use satellites.
Power Supply Thermaltake 1000 W / Corsair CX650M / non-existent
Mouse Don't disturb, cheese eating in progress...
Keyboard Makes some noise. Probably onto something.
VR HMD I live in real reality and don't need a virtual one.
Software Windows 11 / 10 / 8
Circus method.

Screen: 1920x1080.
Virtual super resolution: 3200x1800.
XeSS: usually Quality, sometimes Balanced.
FSR: prefer not to but if no other way, Quality.
DLSS: unavailable on my machine but Performance would do just fine.
 
Joined
Oct 12, 2005
Messages
720 (0.10/day)
Only made it a few sentences before contradicting yourself, upscaling will always be worse compared to native. You literally cannot create more texture information from a lower input resolution to match a higher base native resolution.


DLSS, FSR and XeSS can actually make thing appear that wouldn't at native resolution. This is also true for most temporal upscaler. This would be true with a spatial upscaler that can only use the current frame as information to upscale.

"modern" temporal upscaler will apply a hidden jitter between frame. Each frame would be rendered slightly offset from the center and they would rotate on a grid to get information that wouldn't appear at native because they wouldn't be on the native pixel grid. Note that this work best at higher resolution with a less aggressive upscaling.

This same setup can also work at native using DLAA. This help greatly to find edge and remove the aliasing and add details that wouldn't be showed on the grid.

Game texture are much bigger than the space they normally use on a screen. You lose texture information even at native.

All those upscaler are huge step up versus things of the past like spacial upscaler or checkerboarding. but they still have way to go. But i think the next step will be done in the engine itself and not from a GPU vendor.
 
Joined
Jan 14, 2019
Messages
13,267 (6.06/day)
Location
Midlands, UK
Processor Various Intel and AMD CPUs
Motherboard Micro-ATX and mini-ITX
Cooling Yes
Memory Anything from 4 to 48 GB
Video Card(s) Various Nvidia and AMD GPUs
Storage A lot
Display(s) Monitors and TVs
Case The smaller the better
Audio Device(s) Speakers and headphones
Power Supply 300 to 750 W, bronze to gold
Mouse Wireless
Keyboard Wired
VR HMD Not yet
Software Linux gaming master race
DLSS, FSR and XeSS can actually make thing appear that wouldn't at native resolution. This is also true for most temporal upscaler. This would be true with a spatial upscaler that can only use the current frame as information to upscale.

"modern" temporal upscaler will apply a hidden jitter between frame. Each frame would be rendered slightly offset from the center and they would rotate on a grid to get information that wouldn't appear at native because they wouldn't be on the native pixel grid. Note that this work best at higher resolution with a less aggressive upscaling.

This same setup can also work at native using DLAA. This help greatly to find edge and remove the aliasing and add details that wouldn't be showed on the grid.

Game texture are much bigger than the space they normally use on a screen. You lose texture information even at native.

All those upscaler are huge step up versus things of the past like spacial upscaler or checkerboarding. but they still have way to go. But i think the next step will be done in the engine itself and not from a GPU vendor.
I don't see how losing information that's not on the screen to begin with a bad thing.

Edit: Besides, do you have a source? I don't think that's how upscaling works, but I wouldn't mind reading up on it.
 
Joined
Dec 9, 2024
Messages
96 (2.91/day)
Location
Missouri
System Name Don't do thermal paste, kids
Processor Ryzen 7 5800X
Motherboard ASUS PRIME B550-PLUS AC-HES
Cooling Thermalright Peerless Assassin 120 SE
Memory Silicon Power 32GB (2 x 16GB) DDR4 3200
Video Card(s) RTX 2080 Super Founders Edition
Display(s) Gigabyte G27Q
Case SAMA SV01
Power Supply Firehazard in the making
Mouse Corsair Nightsword
Keyboard Steelseries Apex Pro
I go native wherever possible. FSR for some games where I don't mind the blurriness when standing still (happens alot in RE2R, its better in RE4R), if not FSR I do DLSS. XeSS isnt in any games I have so I cant test it for a matter of fact

I usually try to aim for balanced or quality, depending on the game. for any compeitive title which supports it I pick whatever keeps important things visible enough without blurring it too much.
 
Joined
Jun 14, 2020
Messages
3,763 (2.25/day)
System Name Mean machine
Processor 12900k
Motherboard MSI Unify X
Cooling Noctua U12A
Memory 7600c34
Video Card(s) 4090 Gamerock oc
Storage 980 pro 2tb
Display(s) Samsung crg90
Case Fractal Torent
Audio Device(s) Hifiman Arya / a30 - d30 pro stack
Power Supply Be quiet dark power pro 1200
Mouse Viper ultimate
Keyboard Blackwidow 65%
I don't see how losing information that's not on the screen to begin with a bad thing.

Edit: Besides, do you have a source? I don't think that's how upscaling works, but I wouldn't mind reading up on it.
Think about it, since 1440p dlss q (so 960p internal res) looks better than native 1080p, something must be very wrong with native, right? You can push this even further and go 4k dlss ultra Performance vs 1080p native.
 
Joined
Jan 14, 2019
Messages
13,267 (6.06/day)
Location
Midlands, UK
Processor Various Intel and AMD CPUs
Motherboard Micro-ATX and mini-ITX
Cooling Yes
Memory Anything from 4 to 48 GB
Video Card(s) Various Nvidia and AMD GPUs
Storage A lot
Display(s) Monitors and TVs
Case The smaller the better
Audio Device(s) Speakers and headphones
Power Supply 300 to 750 W, bronze to gold
Mouse Wireless
Keyboard Wired
VR HMD Not yet
Software Linux gaming master race
Think about it, since 1440p dlss q (so 960p internal res) looks better than native 1080p, something must be very wrong with native, right? You can push this even further and go 4k dlss ultra Performance vs 1080p native.
That's not the comparison I like to make. No one plays at 1080p on a 4K screen. The comparison I make is 4K native vs 4K DLSS, 1440p native vs 1440p DLSS and 1080p native vs 1080p DLSS. As long as you don't use some crappy TAA, native wins every time.
 
Joined
Jun 14, 2020
Messages
3,763 (2.25/day)
System Name Mean machine
Processor 12900k
Motherboard MSI Unify X
Cooling Noctua U12A
Memory 7600c34
Video Card(s) 4090 Gamerock oc
Storage 980 pro 2tb
Display(s) Samsung crg90
Case Fractal Torent
Audio Device(s) Hifiman Arya / a30 - d30 pro stack
Power Supply Be quiet dark power pro 1200
Mouse Viper ultimate
Keyboard Blackwidow 65%
That's not the comparison I like to make. No one plays at 1080p on a 4K screen. The comparison I make is 4K native vs 4K DLSS, 1440p native vs 1440p DLSS and 1080p native vs 1080p DLSS. As long as you don't use some crappy TAA, native wins every time.
That's not the point I'm making at all. The point is that since dlss can look better while using a lower internal res than native, something must be wrong with native.
 
Joined
Jan 14, 2019
Messages
13,267 (6.06/day)
Location
Midlands, UK
Processor Various Intel and AMD CPUs
Motherboard Micro-ATX and mini-ITX
Cooling Yes
Memory Anything from 4 to 48 GB
Video Card(s) Various Nvidia and AMD GPUs
Storage A lot
Display(s) Monitors and TVs
Case The smaller the better
Audio Device(s) Speakers and headphones
Power Supply 300 to 750 W, bronze to gold
Mouse Wireless
Keyboard Wired
VR HMD Not yet
Software Linux gaming master race
That's not the point I'm making at all. The point is that since dlss can look better while using a lower internal res than native, something must be wrong with native.
That's highly dependent on the game and its definition of "native". Some of them force some crappy TAA on you by default which could make DLSS look like the better option. But I'd say, that's not native at all.
 
Joined
Dec 5, 2013
Messages
653 (0.16/day)
Location
UK
Native. If a game won't run at that, then I simply won't buy it. I'm not opposed to upscaling from a technological point of view, but what I refuse to support / normalize is the ongoing bait & switch ensh*tification where upscaling ends up a crutch / excuse for not optimising at all, rather than an enhancement in addition to it.
 
Joined
Jan 31, 2010
Messages
5,572 (1.02/day)
Location
Gougeland (NZ)
System Name Cumquat 2021
Processor AMD RyZen R7 7800X3D
Motherboard Asus Strix X670E - E Gaming WIFI
Cooling Deep Cool LT720 + CM MasterGel Pro TP + Lian Li Uni Fan V2
Memory 32GB GSkill Trident Z5 Neo 6000
Video Card(s) PowerColor HellHound RX7800XT 2550cclk/2450mclk
Storage 1x Adata SX8200PRO NVMe 1TB gen3 x4 1X Samsung 980 Pro NVMe Gen 4 x4 1TB, 12TB of HDD Storage
Display(s) AOC 24G2 IPS 144Hz FreeSync Premium 1920x1080p
Case Lian Li O11D XL ROG edition
Audio Device(s) RX7800XT via HDMI + Pioneer VSX-531 amp Technics 100W 5.1 Speaker set
Power Supply EVGA 1000W G5 Gold
Mouse Logitech G502 Proteus Core Wired
Keyboard Logitech G915 Wireless
Software Windows 11 X64 PRO (build 24H2)
Benchmark Scores it sucks even more less now ;)
Native in 99% of cases unless I'm playing with benchmarks just to see how different setting perform ie: FPS vs IQ if it looks shit but performs well it's a no if it looks good but performs a little worse it's a maybe I might use it etc etc....
 
Joined
Jul 11, 2015
Messages
822 (0.24/day)
System Name Harm's Rig's
Processor 5950X /2700x / AMD 8370e 4500
Motherboard ASUS DARK HERO / ASRock B550 Phantom Gaming 4
Cooling Arctic Liquid Freezer III 420 Push/Pull -6 Noctua NF-A14 i and 6 Noctua NF-A14 i Meshify 2 XL
Memory CORSAIR Vengeance RGB RT 32GB (4x16GB) DDR4 4266cl16 - Patriot Viper Steel DDR4 16GB (4x 8GB)
Video Card(s) ZOTAC AMP EXTREME AIRO 4090 / 1080 Ti /290X CFX
Storage SAMSUNG 980 PRO SSD 1TB/ WD DARK 770 2TB , Sabrent NVMe 512GB / 1 SSD 250GB / 1 HHD 3 TB
Display(s) Thermal Grizzly WireView / TCL 646 55 TV / 50 Xfinity Hisense A6 XUMO TV
Case Meshify 2 XL- TT 37 VIEW 200MM'S-ARTIC P14MAX
Audio Device(s) Sharp Aquos
Power Supply NZXT C1500 Platinum ATX 3.1 | Fully FSP Hydro PTM PRO 1200W ATX 3.0 PCI-E GEN-5 80 Plus Platinum -
Mouse G502
Keyboard G413
4K full RT DLAA first , FG second , DLSSQ third , also RT are not the best looking for me , that goes to Hellblade II
 
Joined
Oct 12, 2005
Messages
720 (0.10/day)
I don't see how losing information that's not on the screen to begin with a bad thing.

Edit: Besides, do you have a source? I don't think that's how upscaling works, but I wouldn't mind reading up on it.
The whole tech is well explained in this video. The part about camera jitter is in the first few minutes so no need to watch the full thing if you don't want to.
 
Joined
Feb 24, 2021
Messages
177 (0.13/day)
System Name Upgraded CyberpowerPC Ultra 5 Elite Gaming PC
Processor AMD Ryzen 7 5800X3D
Motherboard MSI B450M Pro-VDH Plus
Cooling Thermalright Peerless Assassin 120 SE
Memory CM4X8GD3000C16K4D (OC to CL14)
Video Card(s) XFX Speedster MERC RX 7800 XT
Storage TCSunbow X3 1TB, ADATA SU630 240GB, Seagate BarraCuda ST2000DM008 2TB
Display(s) AOC Agon AG241QX 1440p 144Hz
Case Cooler Master MasterBox MB520 (CyberpowerPC variant)
Power Supply 600W Cooler Master
Half the time I don't even use native rendering, I use supersampling. I have a 1440p monitor, and I often play games at 4K.
I have an RX 7800 XT, and I play a lot of older games that don't really need a GPU that powerful in order to give good performance at native 1440p. Compared to the game's built-in MSAA implementation, 4K scaled down to 1440p often looks just as good IMO, and runs better.
If I had an Nvidia GPU, and played games that support DLSS, I might use it, but I don't, so no.
I really hate jaggies and other aliasing artefacts. I also hate blur and temporal artefacts. I want a high-detail image, which looks as close to reality as possible.
DLAA is (at least in theory, assuming a good implementation, though that also applies to any other AA method) the gold standard of image quality and performance available at the moment, but none of the cinematic games I regularly play support it, so I stick to supersampling.
 
Joined
Jan 14, 2019
Messages
13,267 (6.06/day)
Location
Midlands, UK
Processor Various Intel and AMD CPUs
Motherboard Micro-ATX and mini-ITX
Cooling Yes
Memory Anything from 4 to 48 GB
Video Card(s) Various Nvidia and AMD GPUs
Storage A lot
Display(s) Monitors and TVs
Case The smaller the better
Audio Device(s) Speakers and headphones
Power Supply 300 to 750 W, bronze to gold
Mouse Wireless
Keyboard Wired
VR HMD Not yet
Software Linux gaming master race
I don't use upscaling at all. Not a fan of the way it looks.
Same here.

I just wish you strength to endure all the comments bluntly stating that you're objectively wrong (in your subjective opinion) despite 44% of voters thinking the same.
 
Joined
Jun 1, 2011
Messages
4,728 (0.95/day)
Location
in a van down by the river
Processor faster at instructions than yours
Motherboard more nurturing than yours
Cooling frostier than yours
Memory superior scheduling & haphazardly entry than yours
Video Card(s) better rasterization than yours
Storage more ample than yours
Display(s) increased pixels than yours
Case fancier than yours
Audio Device(s) further audible than yours
Power Supply additional amps x volts than yours
Mouse without as much gnawing as yours
Keyboard less clicky than yours
VR HMD not as odd looking as yours
Software extra mushier than yours
Benchmark Scores up yours
I don't use upscaling at all. Not a fan of the way it looks

Same here.
I also prefer no upscaling, playing video games at native resolution via the GPU like our great ancestors did in the late 90's

 
Joined
Jan 14, 2019
Messages
13,267 (6.06/day)
Location
Midlands, UK
Processor Various Intel and AMD CPUs
Motherboard Micro-ATX and mini-ITX
Cooling Yes
Memory Anything from 4 to 48 GB
Video Card(s) Various Nvidia and AMD GPUs
Storage A lot
Display(s) Monitors and TVs
Case The smaller the better
Audio Device(s) Speakers and headphones
Power Supply 300 to 750 W, bronze to gold
Mouse Wireless
Keyboard Wired
VR HMD Not yet
Software Linux gaming master race
I also prefer no upscaling, playing video games at native resolution via the GPU like our great ancestors did in the late 90's

What do you mean our ancestors? The late '90s - early '00s was my best era of video gaming! I got my first PC and first video game in '97. Good old times! :rolleyes:

Or is that me in your picture? Definitely looks familiar. :wtf:
 
Joined
Jun 1, 2011
Messages
4,728 (0.95/day)
Location
in a van down by the river
Processor faster at instructions than yours
Motherboard more nurturing than yours
Cooling frostier than yours
Memory superior scheduling & haphazardly entry than yours
Video Card(s) better rasterization than yours
Storage more ample than yours
Display(s) increased pixels than yours
Case fancier than yours
Audio Device(s) further audible than yours
Power Supply additional amps x volts than yours
Mouse without as much gnawing as yours
Keyboard less clicky than yours
VR HMD not as odd looking as yours
Software extra mushier than yours
Benchmark Scores up yours
What do you mean our ancestors? The late '90s - early '00s was my best era of video gaming
I actually started playing PC games in the 80's so probably just older than you
 
Top