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INNOCN Releases Its 49-Inch 5K OLED Curved Gaming Monitor

Nomad76

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INNOCN, a leading innovator in monitor technology, is raising the bar in the OLED curved monitor market with its all-new 49-Inch 5K OLED Curved Gaming Monitor (49Q1R). This cutting-edge display is set to revolutionize the way gamers and professionals experience ultra-wide viewing, offering an unbeatable combination of performance, clarity, and immersive technology.

The INNOCN 49-Inch 5K OLED Curved Monitor (49Q1R) stands out with its 5120x1440p resolution, a significant step up from the standard QHD UW1440p that most competitors offer. The monitor's ultra-wide 5120x1440p resolution provides extensive screen space and high pixel density, delivering a sharper and more detailed image. Whether gaming, streaming, or working on complex creative projects, this resolution ensures that every image is crisp and vibrant, giving users a superior viewing experience that puts it ahead of the competition.



Equipped with OLED technology, the monitor produces deep blacks, rich colors, and exceptional contrast ratios, making it the ideal choice for anyone seeking a truly cinematic experience. The 144 Hz refresh rate and 0.03 ms response time ensure smooth and lag-free performance, ideal for fast-paced gaming where every second counts. Whether playing AAA titles or competitive eSports games, users will appreciate the responsiveness and clarity the INNOCN monitor brings to the table. Plus, with NVIDIA G-SYNC and AMD Free Sync support, screen tearing and stuttering are no longer a worry with the monitor providing a seamless, fluid gaming experience.

Beyond gaming, the INNOCN 49Q1R is an outstanding choice for professionals who need vast screen real estate for multitasking. The 32:9 aspect ratio allows for multiple windows to be open side by side, making this monitor perfect for productivity, video editing, data analysis, or anything that requires detailed visual work. The ultra-wide curved design ensures that every corner of the screen is within the line of sight, enhancing both comfort and focus during long hours of work or play.

This new release from INNOCN is a game-changer in the OLED curved monitor space. For those seeking a superior visual experience, the INNOCN 49-Inch 5K2K OLED Curved Gaming Monitor is the clear choice.



Key Features:
  • 5120x1440p OLED Resolution - Clearer and sharper than the standard QHD UW1440p displays
  • 144 Hz Refresh Rate and 0.03 ms Response Time for ultra-smooth gaming and responsiveness
  • NVIDIA G-SYNC and AMD Free Sync support for tear-free gaming
  • 32:9 Ultra-wide Aspect Ratio for an immersive and productive workspace
  • OLED Technology with vibrant colors, deep blacks, and exceptional contrast

The INNOCN 49-Inch 5K OLED Curved Gaming Monitor (49Q1R) is available to purchase on Amazon US at an RRP of $999.99

View at TechPowerUp Main Site | Source
 
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"5K2K" refers to 21:9 monitors with 5120x2160 resolution, not 32:9 monitors with 5120x1440 resolution.

"QHD UW1440p" is 3440x1440, so the press release is just saying that a 32:9 monitor will have more pixels than a 21:9 monitor with the same vertical resolution.

Maybe the monitor's great - the press release is garbage.
 
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With WQHD being mislabled as 2K, I thought it couldn't get any dumber but INNOCN proved me wrong.

But fear not, I have a solution. DQHD shall henceforth be referred to as 5K1K.
 
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The only sensible thing to call this is 2xQHD or double-QHD.

There is no DCI 5K standard. Apple uses "5K Retina", but again that's 16:9, and again, that's not a PC or TV standard.
 
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Do they cover tennis neck injury?
 
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Do they cover tennis neck injury?
Heh, I doubt it.

I don't think it's a big deal. Dual-screen setups are very very common. This is the same deal but without the interruption of a bezel.
 
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Heh, I doubt it.

I don't think it's a big deal. Dual-screen setups are very very common. This is the same deal but without the interruption of a bezel.
The only use case i see for these monitors is office (shown in first pic as workload apps) and sim racing/flying.
 
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The only use case i see for these monitors is office (shown in first pic as workload apps) and sim racing/flying.
That's exactly what it's for - replacing muti-monitor setups.

Game support for >21:9 is abysmal outside of sim-rig titles. Don't even go there! :)
 
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That's exactly what it's for - replacing muti-monitor setups.

Game support for >21:9 is abysmal outside of sim-rig titles. Don't even go there! :)
I changed to ultrawide monitors in 2013 and only a handful of games I was not able to run in Ultrawide. You can easily find solutions online, most of the time it is a simple edit of the cfg. files, sometimes a bit more work is necessary. Last year I changed to a 48inch OLED and when gaming I still use a custom ultrawide resolution and never had an issue. So not sure why you use the word "abysmal" when it comes to ultrawide support.
 
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That's exactly what it's for - replacing muti-monitor setups.

Game support for >21:9 is abysmal outside of sim-rig titles. Don't even go there! :)
I think you are confusing ultrawide 21:9 with super ultrawide 32:9.

I have been using an ultrawide display (3440x1440) since 2014, I am now on my third ultrawide display. For the first couple of years there are lots of games that don't support ultrawide resolution but can be easily modified to work. This hasn't been the case for the last few years outside of RTS/MOBA games because it will give players using ultrawide an unfair advantage and bad console ports like Final Fantasy VII Remake.

That said, 32:9 is getting more support as time goes by. Recent games released in the last year like Horizon Forbidden West, Ghost of Tsushima and God of War Ragnarok all support it.
 
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I think you are confusing ultrawide 21:9 with super ultrawide 32:9.
No, you've misinterpreted what I typed because I explicitly stated more than 21:9. That's what the > symbol means.

"More than" excludes 21:9 from the point I was making and I know that whilst 21:9 support isn't perfect, it's actiaully pretty good in you include titles that can be tweaked or modded to support it better.

If you want to go 2:1 or 32:9 then you're SOL for a lot of games and have to mod just about everything to get any kind of success.

I changed to ultrawide monitors in 2013 and only a handful of games I was not able to run in Ultrawide. You can easily find solutions online, most of the time it is a simple edit of the cfg. files, sometimes a bit more work is necessary. Last year I changed to a 48inch OLED and when gaming I still use a custom ultrawide resolution and never had an issue. So not sure why you use the word "abysmal" when it comes to ultrawide support.
Someone else who doesn't understand what >21:9 means.

If I meant 21:9, I would have typed 21:9, not >21:9.
 
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No, you've misinterpreted what I typed because I explicitly stated more than 21:9. That's what the > symbol means.

"More than" excludes 21:9 from the point I was making and I know that whilst 21:9 support isn't perfect, it's actiaully pretty good in you include titles that can be tweaked or modded to support it better.

If you want to go 2:1 or 32:9 then you're SOL for a lot of games and have to mod just about everything to get any kind of success.


Someone else who doesn't understand what >21:9 means.

If I meant 21:9, I would have typed 21:9, not >21:9.
I am trying to imagine your surprise and coming statement when I tell you my previous monitor was the Lenovo Legion Y44w-10 a 3840x1200 which is let us see...... hmmmmmm 32:9 :)) .... the only game that I did not manage to play on its default ultrawide resolution with the correct aspect ratio in the 4 years that I owned it was Ghost Recon: Future Soldier. However, the older cracked build of the game that I got from a private tracker worked. Again, I am eagerly awaiting your reply.

With regards,

 
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I am trying to imagine your surprise and coming statement when I tell you my previous monitor was the Lenovo Legion Y44w-10 a 3840x1200 which is let us see...... hmmmmmm 32:9 :)) .... the only game that I did not manage to play on its default ultrawide resolution with the correct aspect ratio in the 4 years that I owned it was Ghost Recon: Future Soldier. However, the older cracked build of the game that I got from a private tracker worked. Again, I am eagerly awaiting your reply.

With regards,

Are you telling me that all your games bar one support 32:9 without problems? Your experience is very different to mine.

  • RTS and MOBAs letterbox your viewport, the wider you go the more cropped and unusable your viewport is, plus your HUD elements are often miles away in the corner of the screen and plenty of games don't allow repositioning of those elements.
  • ARPGs are usually a compromise where 21:9 is allowed but wider ratios are a competitive advantage so your view is zoomed in to fit the maximum permissible width into ultrawide, reducing your vertical FOV.
  • FPS games tend to all work, but few allow proper repositioning of the HUD elements so that they're not miles away and unusable in the heat of the action.

So yeah, games technically launch on 32:9 but AFAIK they are not good to play on 32:9. I use Eyefinity to create a 32:9 1080p display at the office for a few things and it's scary how much stuff is still hardcoded to 16:9 with the bare-minimum of consideration for ultrawide. I expect games to detect the correct resolution and adjust aspect ratio these days, but that means you're often getting a letterboxed view of the game world, or you're getting no way to bring the HUD elements where they need to be.
 
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