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Delta Force Security Team Highlights New Anti-cheat Measures

T0@st

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Dear Operator, to maintain a fair gaming environment and improve your experience, G.T.I. Security is committed to fighting every kind of cheat. We previously announced our efforts against DMA cheats. Now, we're introducing our measures against VT cheats.

How VT Cheats Differ from Traditional Cheats
Unlike DMA cheats, VT cheats operate at the hypervisor level and leverage virtualization technology, giving them higher privileges than the security systems. As a result, VT cheats can virtualize the operating system before the game even starts, thus leaving no traces in the computer's actual operating environment. With its built-in KernelBase anti-cheat toolkit, Delta Force is able to detect and neutralize VT cheats quickly and accurately.




Countermeasures from Delta Force:
  • Kernel-level security collaboration: Since the Open Beta, we've worked closely with Microsoft to leverage Windows kernel security features to combat cheats. These features are being rolled out in Delta Force to safeguard our gaming environment.
  • Detecting illegal virtual environments: G.T.I. Security has deployed a comprehensive detection strategy to pinpoint these hidden VT-based virtual environments, exposing cheaters wherever they are.
  • Combatting cheater advantages: VT cheats often grant unfair advantages such as wallhacks or aimbots. G.T.I. Security has proven strategies in place to detect and penalize these violations effectively.

Our Commitment
G.T.I. Security is aware that continuous improvements in anti-cheat measures are the key to keeping Delta Force fair and secure. We will continue to invest in new anti-cheat strategies and features, optimize detection technology, and step up our enforcement efficiency.

Meanwhile, we call on all players to join us in resisting the use of cheats. Report suspicious accounts and contribute to maintaining a fair gaming environment.

View at TechPowerUp Main Site | Source
 

bug

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Oh good, another game that wants kernel access. These never backfire, no siree.
 

JenninoRSA

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Finally, a developer that ensures that they actively monitoring and enforcing Fair Play #ifonlyactivisionwassoserious
Then again Activision catch the cheaters, shadow or perma bans them, the cheater creates a new account to run rampant in Warzone or even purchases the multiplayer MW/BO game again, either way they still making more money to fill their pockets and sell more copies, conspiracy? Forget HW Spoofing, why don't they just hardware ban instead.
 
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In remote chess tournaments an official controller has to sit in the room with the player, watching his every move. During bar exams, among many other professional ones, you have a camera pointed at your face to make sure you don't as much as look in the wrong direction, recorded for future review.
Imagine having a controller not only watching you, but having one hand in your underwear and browsing a file folder with your whole life history and background checks with his other hand. He also has free access to your home at any time, without a warrant.
All of this to play a game.
 
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yeah they can yammer on about anti-cheat all they want - this latest season , in the most recent patch they absolutely TANKED performance - particularly for AMD GPU users, we're talking smooth 200fps down to 100 with constant stutter/frametime issues
 
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I have this strange feeling that the ones opposing kernel level anti cheats have skin in the game....

Personally I weigh the risk of potential personal data leakage vs. Potential for having fun playing games in my down time.

Easy decision.
 
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yeah they can yammer on about anti-cheat all they want - this latest season , in the most recent patch they absolutely TANKED performance - particularly for AMD GPU users, we're talking smooth 200fps down to 100 with constant stutter/frametime issues
How is that relevant to this topic in any way (despite being true)? Stop polluting discussions with offtopic.
 
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yeah they can yammer on about anti-cheat all they want - this latest season , in the most recent patch they absolutely TANKED performance - particularly for AMD GPU users, we're talking smooth 200fps down to 100 with constant stutter/frametime issues
Disable SmartAcess Memory, for me this solved the problem.
 
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Congratulations to the loosers (cheaters) for one more year winning the war against them.

I dont understand why the developers of online games do not implement a system where the position of enemies is not revealed to the client hardware when it is out of the client's field of view, wouldn't that solve the problems with wall hackers? I'm probably talking bullshit, I don't understand programming btw
 

bug

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I have this strange feeling that the ones opposing kernel level anti cheats have skin in the game....

Personally I weigh the risk of potential personal data leakage vs. Potential for having fun playing games in my down time.

Easy decision.
You don't even have to go as far as personal data. "Crowdstrike" rings a bell?
 
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You don't even have to go as far as personal data. "Crowdstrike" rings a bell?
It does :).
ANY risk is still only potential. The potential for me to be affected by a security incident involving the anti cheat for Delta Force is in my opinion for a private person neglible.
The potential for cheaters ruining my down time entertainment without kernel level AC is 100%.

I know exactly what I risk in both scenarios.
 

bug

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It does :).
ANY risk is still only potential. The potential for me to be affected by a security incident involving the anti cheat for Delta Force is in my opinion for a private person neglible.
The potential for cheaters ruining my down time entertainment without kernel level AC is 100%.

I know exactly what I risk in both scenarios.
You must have missed the "why is my system stuttering all of a sudden" threads.

The problem may not be one anti-cheat, but it certainly is several of them piled up together (the same way several AV installed simultaneously is rarely a good idea). Then you have games that don't install a different anti-cheat solution. They use the same one, only a newer version. You have no control over these, no way of telling whether they play nice with each other.

My solution to all this is simple: gaming is entertainment, if they can't keep it in the user space, they can keep it..
 
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Congratulations to the loosers (cheaters) for one more year winning the war against them.

I dont understand why the developers of online games do not implement a system where the position of enemies is not revealed to the client hardware when it is out of the client's field of view, wouldn't that solve the problems with wall hackers? I'm probably talking bullshit, I don't understand programming btw
Sound and effects still need to be processed. Something will be sent to the client that pinpoints your location. Online, you have to account for latency differences. 50ms isn't much, but it's a enough time for you to commit running around a corner, and now you're stuck in the open as a team pops into view.
 
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