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NVIDIA GeForce RTX 5090 Founders Edition Unboxing

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It's amazing how many people will rush out to buy this at $2000 so they can get a few more frames while playing on, most likely, a 1440 or 1080p monitor. Psychological obsolescence lol. The same people will scream about housing unaffordability and car insurance prices.
The 5090 was made for people with a 4K@240Hz monitor. Nvidia even said that 4K@240fps was the target (even though it's not Native 4K and we all wish it was lol). But as of now that's the "best" we can have :ohwell:
 
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Cyberpunk 2077 is a 2020 title, and Nvidia had the audacity to show how their upcoming $2000 card (and more, we’re being told) card runs it at 27 FPS in 4K native - we are getting further and further from even planning on running anything native. Which is perfect if you ask Nvidia - their upscaler is the only one worth using!
 
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Cyberpunk 2077 is a 2020 title, and Nvidia had the audacity to show how their upcoming $2000 card (and more, we’re being told) card runs it at 27 FPS in 4K native - we are getting further and further from even planning on running anything native. Which is perfect if you ask Nvidia - their upscaler is the only one worth using!
I was definitely hoping that RT/PT performance between the 5090 and 4090 would be around 60-70% faster thanks to newer RT cores and much higher memory bandwidth, but nope... I don't know if they're always using DLSS and not Native 4K for their benchmarks but it's very disappointing if it's just 30-40%.
 
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Nvidia even said that 4K@240fps was the target
Yeah with 100X FG and upscaling.

Download Lossless Scaling and anyone can have a 4K120FPS card lol.
 
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Yeah with 100X FG and upscaling.

Download Lossless Scaling and anyone can have a 4K120FPS card lol.
I tried Lossless Scaling on my PC with a 4090 and 9800X3D, it's not bad but it makes your GPU drop almost 1/3 of its performance... and it is recommended that you lock your fps to have a smooth experience. DLSS 4 will be done Natively (without performance drop) and with motion vectors (less artifacts and better image quality).
 
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I tried Lossless Scaling on my PC with a 4090 and 9800X3D, it's not bad but it makes your GPU drop almost 1/3 of its performance... and it is recommended that you lock your fps to have a smooth experience. DLSS 4 will be done Natively (without performance drop) and with motion vectors (less artifacts and better image quality).
1/3 of what? You gave no context to understand the scale you're referencing. 1/3 of 300FPS? 1/3 of 90FPS? What game, what other settings?
 
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1/3 of what? You gave no context to understand the scale you're referencing. 1/3 of 300FPS? 1/3 of 90FPS? What game, what other settings?
I said "1/3 of its performance"... learn how to read! No wonder why you're saying people said something else :banghead:
But since you need some baby explanation... if you're having ~90fps without LSFG then you get around ~60fps with it. Try it yourself you'll see.
 
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My take-away is this:

Lossless Scaling is supposed to increase the FPS of an older (and sometimes current) game by using scaling tech in software on the CPU+GPU. But, it's actually reducing the FPS, and still people are paying for it on Steam.

So, am I understanding this correctly?
 
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My take-away is this:

Lossless Scaling is supposed to increase the FPS of an older (and sometimes current) game by using scaling tech in software on the CPU+GPU. But, it's actually reducing the FPS, and still people are paying for it on Steam.

So, am I understanding this correctly?
Yes Lossless Scaling has a pretty big performance hit (about 30%). But it works on all GPUs and can allow you to get a "smoother experience" even though it's not as good as Nvidia FG and adds more Input Lag & Latency. But to be fair FG & MFG are not perfect either!

DLSS v4 is a lot better than the v3 so far! I've tried it on my 4090 and the visual upgrade is pretty huge.
 
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