Sure, go ahead and name those plenty of examples.
Flight Simulator is incredibly demanding on PC yet manages to run decently on an Xbox Series S with - on paper - puny system specs.
The Last of Us Part 1, it used the same engine from TLOU2 which ran flawlessly on a base PS4. Yet on PC the system requirements became dramatically higher.
Grand Theft Auto IV, still doesn't run well even on modern PCs yet on a Series S runs at a flawless 60fps even though it's emulated.
Forza Motorsport loads a lot quicker on Series S (there are lots of loading screens, not just the initial load) than on a PC with an nvme drive which is faster. Why? Ask the devs I guess. The game also runs flawlessly which it doesn't always even on a good PC where it seems to hit the CPU hard. The Series S has weaker everything but does better.
Then we have all the PC games which use the Unreal engine or denuvo, either of which can cause stutters on PC versions which don't exist on console.
The idea that all badly coded PC games run even worse on console is false - some do, some don't.
Another one off the top of my head, the old Sega Rally Revo game didn't run properly on PC because it was hard coded to have a strange internal frame rate which wasn't divisible by 30 or 60, so there was nothing the user could do to make it smooth, even by capping the frame rate or vsync or whatever.
If that doesn't convince you (as I expect will be the case) then just google bad PC ports, it is hardly an unknown phenomenon.