So my opinion on DLSS is different to how it's been for the last six years, because DLSS4 changes everything.
My answer from a few posts above is relevant to DLSS1, 2, and 3 - but as of last weekend, and the announcement of the Nvidia Apps ability to replace DLLs without the game developer needing support, I think I'm a changed man when it comes to DLSS4 Transformer model.
It's still very obvious to me that the resolution is lower in motion than it is for a static scene, but the artifacts, waxy textures, and motion blur are largely gone with DLSS4 Transformer. So far, I've only tested CP2077 but DLSS4 Transormer seems to give more acceptable image quality than DLSS3 (CNN model) ever did.
I'll say that I'm now okay using 4K balanced with Transformer, and with the prior CNN generations, I strongly objected to DLSS
even in quality mode, because the problems with DLSS 1, 2, 3 weren't really about hiding the resolution upscale - they were temporal issues and affected all motion - motion of the camera and motion of moving objects. The base resolution affected sharpness, but the artifacts were equally present whether you were using ultra performance upscaling, or running 100% with DLAA.
- Are you hopeful for ongoing adoption and support?
yes, the Nvidia app promises this - let's hope Jensen wasn't telling untruths like "5070=4090"
- Which is your preferred mode and for what native output resolution?
4k, balanced, transformer, with FG
- Do you also use Image sharpening?
Yes. cranked to 100%
- Would you like to see it adopted in more games that do not feature Ray Tracing purely for increased performance?
Yes. Transformer model works best on RT and RR, but 4K displays are far cheaper than graphics cards, so it's reasonable to assume that lots of people have displays they cannot drive at its native resolution in games.