Not a ray reconstruction. This is Shader Execution Reordering. It's in the NV presentations for ADA, and also for Blackwell (the next version, needed for neural rendering).Are you talking about ray reconstruction in cyberpunk
And at this point, we know for sure that it's implemented in exactly one game CP2077, two years after launch. And no one else is going to implement it because of the way it works.
And it's not what you call cooperative vectors, which are included in the Direct X API description - that's a completely different feature, but also needed for neural rendering. This again suggests that this won't get any traction in the next 3-5 years, if at all, and all the older games won't get it either.
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