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Euh... I think there's a language thing going on, but scaling in terms of SLI or in terms of GPU size is the same thing; it is how much return you see on the hardware investment: does the additional amount of shaders you have now (also goes for SLI, doubled shader count) scale linearly, or better, or worse than that? Usually the shader count scaling in single GPU setups is very linear and only limited by lack of resources elsewhere. In SLI setups, there are far more limiting factors and your chart shows that.I guess if you compared cores from different generations sure, but if we compared the 5080 to 5090, 4080 to 4090 and the sli performance 680 to 690 the performance was almost linear. Also while you state the core density on the 5090 is 33% higher the bandwidth is unnecessary doubled which is also not stopping people from further oc the over killed vram.
I would request vram speed scaling but it seems Nvidia gave everyone 5 minutes to test the cards so there goes that. I would test it myself but it's a vapor launch rumored to be available in September.
The sli performance in the past scaled perfectly and now a chip with double the cores scales at best to 50%.
Besides the scaling what I realized Nvidia paper launched this by purpose with all the effort that went in to the Blackwell gaming cards launch. Nvidia wanted its competition to perceive that they are still focused on gaming.
Circling back with the cherry on top the proof is in the article that they aren't focused on the gaming cards with no supply and drivers that allegedly brick cards. Is it cognitive or hyper cognitive enough for you?
Now I take a hit of that caffeine. View attachment 383313
You say again: "The sli performance in the past scaled perfectly and now a chip with double the cores scales at best to 50%."
Buddy what?! That's exactly not what we're seeing and what I've said above and exactly NOT what your charts have shown. The core increase from 4090 to 5090 creates an almost linear scaling; its about 30% more cores and you get even more performance in return, in part due to better clocking and faster vram.
SLI performance in the past NEVER scaled perfectly. Even the best SLI performance games are not achieving linear scaling. Which is obvious, because there's more communication between GPUs and they might have to wait for each other. This costs performance. You gave the example of 680 to 690, there is almost no game that gives you +100% perf with the second GPU.
So circling back to the article... sure, we don't disagree on the low- effort gen Blackwell seems to be. But even so, what's there scales fine.
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