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Stalker 2 is looking great.

the54thvoid

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Despite a friend saying my system should be fine with it, I'm holding off until people start talking about how much it's been improved. TBH, I can't remember that many bugs from the originals, but time can be a forgiving salve on the old memory.
 
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Despite a friend saying my system should be fine with it, I'm holding off until people start talking about how much it's been improved. TBH, I can't remember that many bugs from the originals, but time can be a forgiving salve on the old memory.
CDT issues exist back then quite often. I recall that. I'm wondering if it is same now but molders created their own fixes that it just doesn't seem to be an issue anymore? Don't know.

But I do find stalker 2 to be an absolute mess. It's fun, but it's a mess and just....really unfinished.

The factions are the worst too. Duty has no missions at all and beyond exploring, there is no point to go to where the cooling towers are. Duty has a commander and all, but no quests. Same with freedom. For the faults that was clear sky, the faction wars was fun and felt alive in that world. This one? Good God what a fall from grace.

If they expect to add all that missing shit in expansion packs, then it's clear it's a cash grab and they knew it.

What a shame.
 
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Despite a friend saying my system should be fine with it, I'm holding off until people start talking about how much it's been improved. TBH, I can't remember that many bugs from the originals, but time can be a forgiving salve on the old memory.
checking your specs this game will "fly" lol
 
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Crazy how they sell a game in beta, if not alpha state. And they are proud to announce a patch as big as the original game that fixes thousands of bugs...That just shows how unfinnished the game was, and still is. :shadedshu:
 
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the54thvoid

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CDT issues exist back then quite often. I recall that. I'm wondering if it is same now but molders created their own fixes that it just doesn't seem to be an issue anymore? Don't know.

But I do find stalker 2 to be an absolute mess. It's fun, but it's a mess and just....really unfinished.

The factions are the worst too. Duty has no missions at all and beyond exploring, there is no point to go to where the cooling towers are. Duty has a commander and all, but no quests. Same with freedom. For the faults that was clear sky, the faction wars was fun and felt alive in that world. This one? Good God what a fall from grace.

If they expect to add all that missing shit in expansion packs, then it's clear it's a cash grab and they knew it.

What a shame.
I recall recently they said they would turn A Life back on when they figured out how to make it not tax CPU's so much. A Life is what is lacking currently.
 
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I recall recently they said they would turn A Life back on when they figured out how to make it not tax CPU's so much. A Life is what is lacking currently.
I would forgive everything else, but the lack of persistent NPCs and wildlife kills the game for me.

As for "A-Life", they said "A-Life 2" in Stalker 2 is a spawn system, and they will work on it, but their idea of improving it is extending the area of the spawn, there will be no persistency.
 

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I would forgive everything else, but the lack of persistent NPCs and wildlife kills the game for me.

As for "A-Life", they said "A-Life 2" in Stalker 2 is a spawn system, and they will work on it, but their idea of improving it is extending the area of the spawn, there will be no persistency.
No. They substituted the spawn system to be a "temporary" replacement for A Life, because they opted not to enable at this time, because they said they don't have a current fix for it being so taxing on the CPU. Their words, not mine. So what we have is an inadequate spawn system that is krap until they figure it out.
 
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Patch 1.1 just came out and apparently some other game breaking bugs had to be fixed with 1.1.2 patch that just dropped a few hours ago.

Here is a picture showing performance for me (1440p, everything max settings, motion blur off and TAA enabled with 100% scaling):
Patch 1.1 performance.jpg

I'm running with TAA enabled, 100% upscale and while it helps get rid of the chain link fence looking jaggies way off in the distance for me, it causes ghosting and blurring at times with vegetation when you're up close and personal with it. I also see the ghosting when swapping weapons or holstering them:
blurry veg.jpg weapon ghosting  - 1.jpg weapon ghosting  - 2.jpg


A couple of the cutscenes where you are supposed to be seeing something on monitor screens in the game, they are just white - there are no images. This happens in two different locations. You can hear the audio and read the subtitles, but no images appear on the screens you are looking at:
blank monitor screens during cutscene - 1.jpg blank monitor screens during cutscene - 2.jpg


Here are a couple of bugs I have come across since the latest patches:
Two NPCs standing in the same spot (or maybe it's a mutant of the Zone!) - also it shows the performance I have while playing.
two in one NPCs.jpg

Here is a spot I found where you fall through the ground. It could just be my personal game, but any saves I have before I encounter this place always allows me to drop through the ground. It happens outside a building in Pripyat. First picture is a look at the building close to the Ferris Wheel, second picture shows the location where you drop through the ground.


building near ferris wheel - fall through ground - 1.jpg building near ferris wheel - fall through ground - 2.jpg

I can't say for sure, but there doesn't feel like any kind of improvement in performance for the game from before patch 1.1 and after.

What I can say for sure is that there is almost zero NPCs spawning behind me and kicking my ass after patch 1.1. Also, you get a lot more mutants and NPCs traveling - you will encounter more than you used to.
 
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Aaand the game is on sale already... that was fast.
A 10% sale isn't really that exciting. Game no longer costs $59.99, it now only costs $53.99.
 
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Stalker's legacy is MASSIVE and it made an impact in PC master race gaming like a meteorite. I remember Stalker Call of Pripyat being the standard PC benchmark game for high end computers back in 2009 before Metro 2033 came. I myself used Stalker's CoP benchmark tool a lot back in the day for testing various video cards. After Crysis the trend was like ''yes, but can your PC run Stalker CoP", and after that it was ''yes, but can your PC run Metro 2033" in 2010. I've spend over 120 hours playing Stalker Clear Sky just in single player (talk about your 8 hour average game hahahaha). I hope Stalker 2 game will succeed the predecesors just like Metro Exodus did.
 
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Just picked up the SEVA suit at ROSTOK and have it upgraded to 4 out of 5 bars rad protection. So why am I STILL slowly accumulating rad poisoning and can't sleep in the bed at the Rostok camp due to an "ailment", even though the doc just healed me? I have taken anti rad drugs, drank Vodka, nothing stops the rads from accumulating! I also see no way to find out what the ailment is or how to cure it.

I understand rads should always accumulate in hot spots, but the reality is, how can you even get a safe, healthy night's sleep in a bunkhouse where you are slowly accumulating rad poisoning even with a good enviro suit? I've come to grips dealing with the fact that STALKER 2 on Normal can feel harder than any metro game on Ranger, but this rad accumulation seems just senseless and very bothersome.
 
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Just picked up the SEVA suit at ROSTOK and have it upgraded to 4 out of 5 bars rad protection. So why am I STILL slowly accumulating rad poisoning and can't sleep in the bed at the Rostok camp due to an "ailment", even though the doc just healed me? I have taken anti rad drugs, drank Vodka, nothing stops the rads from accumulating! I also see no way to find out what the ailment is or how to cure it.

I understand rads should always accumulate in hot spots, but the reality is, how can you even get a safe, healthy night's sleep in a bunkhouse where you are slowly accumulating rad poisoning even with a good enviro suit? I've come to grips dealing with the fact that STALKER 2 on Normal can feel harder than any metro game on Ranger, but this rad accumulation seems just senseless and very bothersome.

You got too many radiation emitting artifacts equipped?

I found that it's best to get a suit that allows you to upgrade to a couple of lead lined artifact spots.
 
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You got too many radiation emitting artifacts equipped?

I found that it's best to get a suit that allows you to upgrade to a couple of lead lined artifact spots.

I found it was two things, I had Snowflake equipped, which was the only artifact I'd collected at that time, and the reason I could not sleep was merely the need to eat.

So those problems are solved, but now I'm having a problem with the Budmo side quest. The nest stash is not interacting so I can't place a bottle of vodka in it. The other stashes worked fine. I see others reporting bugs on this quest, but not that one.
 
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I found it was two things, I had Snowflake equipped, which was the only artifact I'd collected at that time, and the reason I could not sleep was merely the need to eat.

So those problems are solved, but now I'm having a problem with the Budmo side quest. The nest stash is not interacting so I can't place a bottle of vodka in it. The other stashes worked fine. I see others reporting bugs on this quest, but not that one.
If that's the quest I'm thinking of it can happen one of two ways:

1) You visit the stashes (doesn't matter the order you visit them). You stick a bottle of vodka in 2 stashes without taking anything out of them. When you find the third stash location the NPC should be there to talk to you to progress the mission. (I started with the nest location, then the rubble location and finished in the small tunnel)

2) You visit the stashes (doesn't matter the order) and you take things out of any one of them, then you get to the third location the NPC is there to confront you about stealing. (I started at the nest location, went to the tunnel location, and finished at the rubble location)

I never had issues with the quest, I played through it on two different games, once before patch 1.1 came out and once after patch 1.1 and I had no issues. My first playthrough I did option 1 above, then my second time I did option 2. Seems odd a bug would be introduced into the quest when it was working just fine since release....but bugs are odd and sometimes unforeseen issues can pop up when other things are fixed.
 
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If that's the quest I'm thinking of it can happen one of two ways:

1) You visit the stashes (doesn't matter the order you visit them). You stick a bottle of vodka in 2 stashes without taking anything out of them. When you find the third stash location the NPC should be there to talk to you to progress the mission. (I started with the nest location, then the rubble location and finished in the small tunnel)

2) You visit the stashes (doesn't matter the order) and you take things out of any one of them, then you get to the third location the NPC is there to confront you about stealing. (I started at the nest location, went to the tunnel location, and finished at the rubble location)

I never had issues with the quest, I played through it on two different games, once before patch 1.1 came out and once after patch 1.1 and I had no issues. My first playthrough I did option 1 above, then my second time I did option 2. Seems odd a bug would be introduced into the quest when it was working just fine since release....but bugs are odd and sometimes unforeseen issues can pop up when other things are fixed.
I reverted to the save where I left the 2nd stash and this time when I got to the 3rd it finished properly with a guy there that was hostile until I spoke to him, then offered a Vodka. I also gave him an anti rad too so he could move on and hopefully stop his whining. :D

Last thing I did before ending my session was collect a few more stashes. The final one had a pretty good enviro suit down in Burnt Forest. After all those crazy anomalies I'd had enough at that point. I ended up leaving my SEVA V with rad and phys protect upgrades in the chest.

Really getting tired of walking slow everywhere due to being bogged down, and the guides want too much money to fast travel. This game is way more of a grind than the first. It really wears on your nerves. The foliage is nice and all, but I'm starting to dread the way it makes it hard to see
enemies.

Still though, I survive the battles, albeit it often with a few retries after dying. I ended up dropping difficulty to Rookie to dash to the suit in burnt forest though. I almost picked up a Vintar rifle that one enemy dropped in yellow condition (only 4 rounds in it!). I ended up with too much weight to carry it back though.

I also have only 60 9x39 rounds in my safehouse chest, so I have to ask, once a weapon is in your inventory, does the game spawn in enemies with that type of gun/ammo, or at least make it appear in caches? I honestly can't recall if the original series did since it's been so long since I played them.

Despite a friend saying my system should be fine with it, I'm holding off until people start talking about how much it's been improved. TBH, I can't remember that many bugs from the originals, but time can be a forgiving salve on the old memory.

The main thing I recall causing bugs in the original was the use of certain mods. It's funny, I remember thinking at first that hostile AI following you from one region to another was a bug, but then I read that's how the devs made the AI, which was fairly advanced for it's time. Maybe not as advanced as the AI were in original F.E.AR. for it's time though.
 
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I reverted to the save where I left the 2nd stash and this time when I got to the 3rd it finished properly with a guy there that was hostile until I spoke to him, then offered a Vodka. I also gave him an anti rad too so he could move on and hopefully stop his whining. :D

Last thing I did before ending my session was collect a few more stashes. The final one had a pretty good enviro suit down in Burnt Forest. After all those crazy anomalies I'd had enough at that point. I ended up leaving my SEVA V with rad and phys protect upgrades in the chest.

Really getting tired of walking slow everywhere due to being bogged down, and the guides want too much money to fast travel. This game is way more of a grind than the first. It really wears on your nerves. The foliage is nice and all, but I'm starting to dread the way it makes it hard to see
enemies.

Still though, I survive the battles, albeit it often with a few retries after dying. I ended up dropping difficulty to Rookie to dash to the suit in burnt forest though. I almost picked up a Vintar rifle that one enemy dropped in yellow condition (only 4 rounds in it!). I ended up with too much weight to carry it back though.

I also have only 60 9x39 rounds in my safehouse chest, so I have to ask, once a weapon is in your inventory, does the game spawn in enemies with that type of gun/ammo, or at least make it appear in caches? I honestly can't recall if the original series did since it's been so long since I played them.

The more powerful weapons seem to spawn with enemies once you progress further into the storyline and further out from the starting area - it's not always the case, but generally holds true for the most part.

Money can be a pain to get your hands on for a while. Pick up and collect the smaller things such as food, vodka, bandages, medkits and ammo of all kinds and sell, sell, sell. The small items don't take up a lot of weight so you can generally pick up lots of these things. The other end of this is that these items don't sell for much, but if you're constantly getting and selling a few dozen bandages, medkits, stacks of ammo you're not using every time you stop to visit a trader it can really help. Also, selling artifacts that are not really beneficial to you early in the game (like ones that offer weak protection). To me it's hard to justify holding weapons in hopes of selling them because of how much weight they add and the low amount the seem to sell for. Weapon mods are also good things to sell if you don't have an immediate weapon to use them on.

Repairing armor/weapons - the more expensive your items are, the more they cost to repair them. I'd suggest not really worrying about upgrading things much, if at all, when starting out. Just use your weapon/armor as it comes to keep repair costs down. What some people do is just use dropped weapons and discard them when they break.

One thing that does irk me about stashes in the game - almost all of them carry next to nothing useful. Bandages, medkits, vodka, some ammo and that's about it. Rarely do you find a stash with a weapon and the only time you find armor is in a handful of spots throughout the game world and the armor itself isn't even in the stash, it sits next to the stash on a desk/floor/ground. This pretty much kept me from even bothering to track down most stashes after playing the game 30+ hours.

As for being encumbered, you can overcome this some with the right artifacts and also with an exoskeleton armor suit with the right upgrades, but even then it is too easy to hit the encumbrance barriers that slow you down. I found it best to carry as many bottles of water and some energy drinks as I could without impacting my carry weight too much. Energy drinks give a high stamina regen for a short duration (maybe 60 seconds) after you drink one so I'd run until my stamina was depleted, then stand still for about 3-4 seconds to let my stamina quickly fill back up, then run until my stamina was depleted, stop, wait for it to refill - I'd do this 3, maybe 4 times before the energy drink wore off. Then I'd drink another do repeat the process. After a few energy drinks you get the hungry food icon showing up on your screen, then I'd shift to drinking water. Drink a water and run until my stamina was depleted, slam another water and repeat this a couple of times. Water gives you a small food boost and a stamina boost. Then I'd switch back to energy drinks, then to water..... It was tedious as hell, but that's what I did to manage with all the running in the game.

The main thing I recall causing bugs in the original was the use of certain mods. It's funny, I remember thinking at first that hostile AI following you from one region to another was a bug, but then I read that's how the devs made the AI, which was fairly advanced for it's time. Maybe not as advanced as the AI were in original F.E.AR. for it's time though.

The original STLAKER: SoC had a lot of bugs, some were game breaking and even after a couple of patches there were still bugs that caused problems. ATI owners had a lot of problems even playing game until a couple of patches were released. The AI was hit and miss, if you would duck under a pine tree you could generally shoot NPCs and they would never find you. There were bugs. Folks just tend to forget about them over time.

Then there was the "perfect grenade throw" bug in Clear Sky - NPCs could hit you with a grenade from 30 yards out, through a small opening in a roof that you are hiding in and using for cover. By the time the grenade indicator icon showed up on your screen it was too late because the grenade was thrown from so far away it was fully cooked (why it didn't explode in midair is baffling) so it instantly exploded and killed you. Took them a while, but this bug was eventually fixed.

Then the broken faction system of Clear Sky - it was never resolved from official patches, you need to use a mod that someone put together that fixes up 95% of the faction war bugs.

I could go on, but as you see, the original STALKER games were filled with bugs.
 
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