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TCL CSOT Showcases Next-Gen VR Displays at MWC 2025

Nomad76

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TCL CSOT, a global leader in display technology for over 15 years, demonstrated its next-generation immersive virtual reality display technologies at MWC 2025. Among the highlights, the company presented the ultra-low power consumption VR display and the world's first mass-produced VR display with the highest PPI. These innovations are already helping to power the future of immersive visual experiences around the world.

Virtual reality is playing an increasingly vital role in both entertainment and professional applications. Around 53 million American adults already own a VR system. By 2029, the number of users in the AR and VR market worldwide is projected to reach 3.7 billion users. Amid surging demand, TCL CSOT is committed to delivering visual technologies that break the limits in more realistic, comfortable, and high-performance VR experiences.



TCL CSOT's Ultra-Low Power Consumption VR Display
A star product at TCL CSOT's showcase was its 2.56-inch ultra-low power consumption VR display. Featuring 1,500 pixels per inch (PPI), its high pixel density adds a new level of detail and clarity to virtual worlds. Additionally, using advanced COA technology and a high-efficiency Mini LED backlight, it reduces screen color shift, enhances visual comfort, and optimizes power consumption. Compared to conventional Mini LED backlights, the display increases luminous efficiency by 40%, improving both the viewing experience and battery life for ultra-high PPI VR devices. With next-gen visual fidelity, comfort, and efficiency, it delivers a smooth, high-performance solution ideal for extended VR sessions.

The World's Highest Mass-Produced 1,512 PPI VR Headset
TCL CSOT's VR technology showcase was also marked by the world's first mass-produced VR display with the highest PPI (1,512 PPI). With an ultra-high 3840×3744 pixel resolution per display, it offers exceptional detail and clarity to VR applications. Coupled with a 200-nit brightness and 96% DCI-P3 color gamut coverage, it creates vivid colors, rich contrasts, and lifelike light and shadow effects, making virtual environments more immersive than ever before.

Beyond its outstanding resolution and color, the display's 120° field of view (FOV) significantly elevates peripheral vision fidelity, enabling users to explore digital landscapes in remarkable clarity. This technology also improves detail and depth perception for complex design work, and a new level of virtual world realism for gamers.

TCL CSOT has been working closely with the industry to bring high-quality innovations to consumers. Having been adopted by Varjo, the display has been integrated into the Varjo XR-4 VR headset with the world's highest pixel density that enables unparalleled clarity.

"VR is transforming how we learn, work, and interact," said Jun Zhao, Chief Executive Officer of TCL CSOT. "As more people immerse themselves in the world of virtual reality, TCL CSOT is providing cutting-edge visual technologies that place them at the center of this emerging trend. Our innovations are making VR experiences more accessible, comfortable, and visually stunning, bringing us closer to a future where virtual reality solutions are as ubiquitous as the screens we use today."

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I cannot get what is the next-gen about this, am I missing something? XR-4 has been available for a couple of years now and these are the same specced displays from what I can see.
 

Francoporto

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It's not really Next-Gen.
What we need on VR is at least 3000p per eye but with an ultra wide FoV.

Currently the FoV is like 110° max, that's kind of unimersiv and horrible
 
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It's not really Next-Gen.
What we need on VR is at least 3000p per eye but with an ultra wide FoV.

Currently the FoV is like 110° max, that's kind of unimersiv and horrible
What we need is for the price to come down for widespread adoption
 
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It's not really Next-Gen.
What we need on VR is at least 3000p per eye but with an ultra wide FoV.

Currently the FoV is like 110° max, that's kind of unimersiv and horrible
VR will always be horrible, a better FOV will just underline that further: even with the bestest specs, you're still carrying a heavy, sweaty piece of gear on your forehead.

It will never take off. At this point I don't even think price is going to save it in the future. The entire market is shattered already. The content isn't coming at any satisfying rate. There are lots of HMDs and they're all sub par in one way or another. HMDs get frequently updated so there's always a FOMO/next best thing issue - so even with lowered prices, you're always trailing the optimal situation.

The whole market strategy for this technology has also been... an utter mess. The Oculus takeover, the mandatory login bullshit... Valve trying and not gaining real traction alongside it... Apple failing to apply their sauce successfully. Its one misfire after another, and sure, the patient's still being operated on... but once it gets off the life support, it will flatline instantly.
 
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