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- Feb 17, 2007
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Processor | AMD Phenom II 1055T @ 3.6ghz 1.3V |
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Motherboard | Asus M5A97 EVO |
Cooling | Xigmatek SD1284 |
Memory | 2x4GB Patriot Sector 5 PC3-12800 @ 7-8-7-24-1T 1.7V |
Video Card(s) | XFX Radeon HD 7950 DD @ 1100/1350 1.185V |
Storage | OCZ Agility 3 120GB + 2x7200.12 500GB Raid1 |
Display(s) | QNIX QX2710 27" LCD 1440p @ 120hz |
Case | Cooler Master 690M |
Audio Device(s) | Realtek ALC892 |
Power Supply | Enermax Liberty 620W Eco Edition |
Software | Windows 7 Professional x64 / Ubuntu 12.04 x64 |
Why is it that they can't attempt a software emulator on the 40GB? I know that they dropped the emotion chip on the 80GB PS3 and were still able to have a software emulator (taken from Wikipedia:
I mean if the 360 can have an Xbox emulator with a largely different architecture and no hardware compatibility, thenmaybe the PS3 could do the same with the PS2. I understand that to us, the PS2 is probably a harder system to emulate even though the Xbox is much more powerful because we don't really understand all ins and outs of the system as much as we do a standard x86 machine like the Xbox. However, who better to know that info than Sony's engineers?
Like the South Korean and European models, the North American 80 GB model also excludes the PlayStation 2 "Emotion Engine" CPU chip.[54] However, it still keeps the "Graphics Synthesizer" GPU.[55] Due to emulation of the "Emotion Engine", the level of compatibility was reduced
I mean if the 360 can have an Xbox emulator with a largely different architecture and no hardware compatibility, thenmaybe the PS3 could do the same with the PS2. I understand that to us, the PS2 is probably a harder system to emulate even though the Xbox is much more powerful because we don't really understand all ins and outs of the system as much as we do a standard x86 machine like the Xbox. However, who better to know that info than Sony's engineers?