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Take-Two Forms New Release Dates, Announces Bioshock 2 is in the Works

malware

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Take-Two Interactive today clarified a number of release dates for its upcoming titles, and officially confirmed that a sequel to 2K Boston and 2K Australia's underwater shooter BioShock will arrive during the company's fiscal fourth quarter in 2009. The publisher revealed that Gearbox Software's Borderlands (PC, PS3, X360) and 2K Czech's Mafia II (PC, PS3, X360) are positioned for release sometime in Take-Two's 2009 fiscal year, which runs from November 1, 2008 through October 31, 2009. Additionally, Rockstar San Diego's Midnight Club: Los Angeles (PS3, X360) was confirmed for release in the company's FY2008 fourth quarter, pinning the title's release window between August 1 and October 31, 2008. Back to BioShock 2, the game is under development by the Novato, California-based studio 2K Marin. The new development house is rumored to consist of several former 2K Boston and 2K Australia employees. The publisher also announced that BioShock creator Ken Levine will be involved in the development of the sequel, though his role on the project was not specified.

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2009 i want it now :( hopefully it will be just as awesome.
 

-2kill-

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Hopefully it will have a better ending... The first one had one of the worst endings I've ever seen in a game. :shadedshu
 

JoJoe

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I can't wait for Bioshock 2.

Hopefully it will have a better ending... The first one had one of the worst endings I've ever seen in a game.

I don't think there was anything wrong with the ending and definetly far from the worst ever. Maybe you didn't like the ending 'cause it wasn't the climax of the game?
 
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Mafia II

:)

Its been a long wait since Mafia.

Lets hope the new version is up to expectations.:pimp:
 

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I can't wait for Bioshock 2.



I don't think there was anything wrong with the ending and definetly far from the worst ever. Maybe you didn't like the ending 'cause it wasn't the climax of the game?

The final cutscene was silly, but that's not a problem, it's just a cutscene. What bothered me was how easy the final boss was.
 
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