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System Name | RBMK-1000 |
---|---|
Processor | AMD Ryzen 7 5700G |
Motherboard | ASUS ROG Strix B450-E Gaming |
Cooling | DeepCool Gammax L240 V2 |
Memory | 2x 8GB G.Skill Sniper X |
Video Card(s) | Palit GeForce RTX 2080 SUPER GameRock |
Storage | Western Digital Black NVMe 512GB |
Display(s) | BenQ 1440p 60 Hz 27-inch |
Case | Corsair Carbide 100R |
Audio Device(s) | ASUS SupremeFX S1220A |
Power Supply | Cooler Master MWE Gold 650W |
Mouse | ASUS ROG Strix Impact |
Keyboard | Gamdias Hermes E2 |
Software | Windows 11 Pro |
In a move that can be seen as retaliation to the HD 4870 variations that come with high-performance cores and up to 1 GB of GDDR5 memory and preparations to counter an upcoming Radeon HD 4850 X2, NVIDIA has decided to give the GeForce GTX 260 an upgrade with an additional Texture Processing Cluster (TPC) enabled in the GTX 260 G200 core. The original GTX 260 graphics processor (GPU) had 8 TPCs, (24 x 8 = 192 SPs), the updated core will have 9 TPCs, that amounts to an additional 24 shader processors, which should increase the core's shader compute power significantly over merely increasing frequencies. It is unclear at this point as to what the resulting product would be called.
Everything else remains the same with frequencies, memory size, memory bus width. This upgrade could take shape by this September.
View at TechPowerUp Main Site
Everything else remains the same with frequencies, memory size, memory bus width. This upgrade could take shape by this September.
View at TechPowerUp Main Site
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