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ViewSonic Showcases First 120Hz 22-inch LCD Display at NVISION 2008

qamulek

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you really need to research this. this sentence shows you dont know anything about how screens work or what refresh rates are, i suggest you go google it and read up on wiki or something. Its impossible to have infinite refresh rate screens.

I don't want infinite refresh rate screens... I want an LCD monitor that only updates the screen whenever the gpu wants to update the screen.

From wiki:

Much of the discussion of refresh rate does not apply to the liquid crystal portion of an LCD monitor. This is because while a CRT monitor uses the same mechanism for both illumination and imaging, LCDs employ a separate backlight to illuminate the image being portrayed by the LCD's liquid crystal shutters. The shutters themselves do not have a "refresh rate" as such due to the fact that they always stay at whatever opacity they were last instructed to continuously, and do not become more or less transparent until instructed to produce a different opacity.

Do you get what I'm saying now? Update the screen when the gpu wants to update it, not at a fixed Hz.
 
K

kyle2020

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i noticed the vsync issue a few weeks ago whilst playing some css - i assumed my screen was dying, seeing as i got 2 inch thick "tears" across my screen when i moved the view too fast. I never new Vsync corrected that, and that that is dependant on refresh rate. Thanks mussels! So assuming this monitors refresh rate is 120hz, the screen wont "tear" until 120fps+?
 

chron

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120Hz doesn't appeal to modern gamers, or at least it shouldn't. How many of you actually manage to keep a constant 60FPS in modern games as it is? I'm guessing very few, and if you are managing a constant 60FPS, you need to turn the graphical settings up higher to improve the image.

Most people, with V-Sync on are usually sitting at 30FPS, and that is smooth, upping the refresh rate to 120Hz isn't going to give you more FPS, with V-Sync on you are still going to be sitting at 30FPS.

Even if you are managing 60FPS, you probably aren't getting much higher, which means again with V-Sync you are still going to be stuck at 60FPS.

Where this technology really helps is the HD Video field, that is where this is meant to be a benefit, not in gaming.


you have no idea what you're talking about. Even if it's "modern games" everyone plays, I still play plenty of games where I get well over 60 fps with vsync off. Team Fortress 2 is a "modern game" that plenty of people play, and when i turn vsync off i can get into the 200's. Same with counter strike; I can see my fps hit close to 300 at some points.

Either way, if people want to use this for gaming, don't TELL them it won't be of benefit as if you already own one and know.
 

Mussels

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I don't want infinite refresh rate screens... I want an LCD monitor that only updates the screen whenever the gpu wants to update the screen.

From wiki:



Do you get what I'm saying now? Update the screen when the gpu wants to update it, not at a fixed Hz.

i do get your point now. i dont know enough about that to say anything, so i'll go quiet on that.

you have no idea what you're talking about. Even if it's "modern games" everyone plays, I still play plenty of games where I get well over 60 fps with vsync off. Team Fortress 2 is a "modern game" that plenty of people play, and when i turn vsync off i can get into the 200's. Same with counter strike; I can see my fps hit close to 300 at some points.

Either way, if people want to use this for gaming, don't TELL them it won't be of benefit as if you already own one and know.

Exactly my point too, thank you. not everyone plays games like crysis at max settings, steam games are massively popular and dont require much power, so its easy to breach 100FPS on those.
 

newtekie1

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my 8800GT can manage 100FPS in quite a few games... and you've missed a step.

You're going by the assumption that

A. Vsync is on
B. Vsync is using double buffering, meaning the FPS has to be divisible from the refresh rate.

If i
A. ran with Vsync off, i would have the entire 0-120 range for my FPS - WITHOUT the typical tearing
B. i ran with triple buffering

then i would not have the problems you speak of.


I don't see why you think tearing wont' happen if you had vsync off, tearing occurs whenever the framerate is out of synce, not just when the framerate exceeds the refresh rate. So you will get tearing any time your framerate is out of synce with the refresh rate.

you have no idea what you're talking about. Even if it's "modern games" everyone plays, I still play plenty of games where I get well over 60 fps with vsync off. Team Fortress 2 is a "modern game" that plenty of people play, and when i turn vsync off i can get into the 200's. Same with counter strike; I can see my fps hit close to 300 at some points.

Either way, if people want to use this for gaming, don't TELL them it won't be of benefit as if you already own one and know.

Team Fortress 2 is not a modern game, it is just an mod of Counter Strike Source based off the same HL2 engine from years ago.

Exactly my point too, thank you. not everyone plays games like crysis at max settings, steam games are massively popular and dont require much power, so its easy to breach 100FPS on those.

Yes, and they are all based off the same aging Source engine, which is why they all look like complete ass compared to the modern games released today. I don't consider games running on 10 year old engines to be modern, especially when they look like they are running on 10 year old engines. When I say modern games, I mean games running on modern DX 10 engines.
 
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Mussels

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i noticed the vsync issue a few weeks ago whilst playing some css - i assumed my screen was dying, seeing as i got 2 inch thick "tears" across my screen when i moved the view too fast. I never new Vsync corrected that, and that that is dependant on refresh rate. Thanks mussels! So assuming this monitors refresh rate is 120hz, the screen wont "tear" until 120fps+?

Pretty much, yes. It will also allow 120FPS as the max FPS instead of 60FPS with Vsync enabled, removing the 'FPS cap' for Vsync.

I don't see why you think tearing wont' happen if you had vsync off, tearing occurs whenever the framerate is out of synce, not just when the framerate exceeds the refresh rate. So you will get tearing any time your framerate is out of synce with the refresh rate.

Team Fortress 2 is not a modern game, it is just an mod of Counter Strike Source based off the same HL2 engine from years ago.

Team fortress 2 is a modernly released game on a modernly developed engine. Just because it doesnt need three video cards to max it, does not make it 'not modern'
Vsync tearing is most common when your FPS breaches your refresh rate.
Its not an assumption, its something i've seen for years on every video card i've owned - and i KNOW higher refresh makes it go away because my old CRT did 120Hz and i TESTED it.
 

chron

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Yes, and they are all based off the same aging Source engine, which is why they all look like complete ass compared to the modern games released today. I don't consider games running on 10 year old engines to be modern, especially when they look like they are running on 10 year old engines. When I say modern games, I mean games running on modern DX 10 engines.

Hmmm.... So UT3 isnt a modern game? Gee, I seem to break 100fps easily with vsync off in that one. LOL

i KNOW higher refresh makes it go away because my old CRT did 120Hz and i TESTED it.
Which is why you have credibility and nt does not. lol
 
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newtekie1 there are plenty of gamers that stay above 60fps. Mine usually does (and at this point mine isn't an insane rig). I like FEAR so thats one of the primary games I'm using as an example with everything on max.
 
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I never notice motion blur with my 8ms 60hz refresh rate monitor, I don't see the justification of this. I do find it funny that gamers gripe about motion blur on their monitor in one breath, then sing the praises of it when a game like Crysis has a motion blur effect....
Yep.. On single player, motion blur is a plus factor for novelty purposes... but when multiplayer kicks in, you turn it off as it will just hinder performance and hinder the ability to spot enemies whilst moving. Eliminating motion blur is also important on fast paced games like CoD4 and UT3 for the same reason stated (hinder the ability to spot enemies whilst moving).

As for you not noticing motion blur in your 8ms 60hz, im sure you will notice it. Go to your desktop and move your mouse cursor in a constant speed (in which it still traverses per pixel).. not too fast neither too slow.. focus your eyes on the cursor while at it. You will notice that you cant perceive your cursor's outline due to it being blurry. That amount of blur you see is directly proportional to what you will receive in camera movement on games (as well as scrolling up/down on your windows). Compare it on a CRT and thou shalt see the difference.
 

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Bjorn: i even see that mouse cursor thing on 2ms screens. my eyesight seems to be better at spotting it than other people.
 
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I dislike ViewSonic just because there specks are low & there prices are high,, But this LCD looks tempting, I would need good reviews, before buying.
 
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