• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Radeon and GeForce Share Work, PhysX Applications Win

eidairaman1

The Exiled Airman
Joined
Jul 2, 2007
Messages
41,991 (6.62/day)
Location
Republic of Texas (True Patriot)
System Name PCGOD
Processor AMD FX 8350@ 5.0GHz
Motherboard Asus TUF 990FX Sabertooth R2 2901 Bios
Cooling Scythe Ashura, 2×BitFenix 230mm Spectre Pro LED (Blue,Green), 2x BitFenix 140mm Spectre Pro LED
Memory 16 GB Gskill Ripjaws X 2133 (2400 OC, 10-10-12-20-20, 1T, 1.65V)
Video Card(s) AMD Radeon 290 Sapphire Vapor-X
Storage Samsung 840 Pro 256GB, WD Velociraptor 1TB
Display(s) NEC Multisync LCD 1700V (Display Port Adapter)
Case AeroCool Xpredator Evil Blue Edition
Audio Device(s) Creative Labs Sound Blaster ZxR
Power Supply Seasonic 1250 XM2 Series (XP3)
Mouse Roccat Kone XTD
Keyboard Roccat Ryos MK Pro
Software Windows 7 Pro 64
about windows 7, i will wait a few months for reviews, if they are excellent, ill switch, but this machine here will be XP only.
 
I

insider

Guest
Again, :shadedshu we are obviously not talking about the same physics. CPU can't and never will be able to handle the kind of physics that GPUs or PPU can.

Yes we are, it's called Havoc, it's been around for a long time which Intel bought up for further optimising for their CPU/GPU platforms, there is nothing PhysX can do that can't be done in the latest software based Havoc physics engine with a fast Quad in software. It will soon be optimised for the hybrid CPU/GPU platforms.

If a dedicated PPU was a must then both Intel and AMD would have taken that route long ago, nVidia doesn't have a CPU/GPU platform to run on.

The initial hybrid CPU/GPU chips will have a relatively weak GPU, but the integrated GPU can be used to process in-game physics only, the dedicated graphics card handles everything else.
 
Last edited by a moderator:

DarkMatter

New Member
Joined
Oct 5, 2007
Messages
1,714 (0.27/day)
Processor Intel C2Q Q6600 @ Stock (for now)
Motherboard Asus P5Q-E
Cooling Proc: Scythe Mine, Graphics: Zalman VF900 Cu
Memory 4 GB (2x2GB) DDR2 Corsair Dominator 1066Mhz 5-5-5-15
Video Card(s) GigaByte 8800GT Stock Clocks: 700Mhz Core, 1700 Shader, 1940 Memory
Storage 74 GB WD Raptor 10000rpm, 2x250 GB Seagate Raid 0
Display(s) HP p1130, 21" Trinitron
Case Antec p180
Audio Device(s) Creative X-Fi PLatinum
Power Supply 700W FSP Group 85% Efficiency
Software Windows XP
Yes we are, it's called Havoc, it's been around for a long time which Intel bought up for further optimising for their CPU/GPU platforms, there is nothing PhysX can do that can't be done in the latest software based Havoc physics engine with a fast Quad in software. It will soon be optimised for the hybrid CPU/GPU platforms.

If a dedicated PPU was a must then both Intel and AMD would have taken that route long ago, nVidia doesn't have a CPU/GPU platform to run on.

The initial hybrid CPU/GPU chips will have a relatively weak GPU, but the integrated GPU can be used to process in-game physics only, the dedicated graphics card handles everything else.

No, we aren't. I think you have never seen or understood what PhysX is about. The Havok API is as good or probably better than PhysX, I really don't know and I won't argue about that. BUT it only runs on CPU and CPUs don't have the kind of power that GPUs have now, but most importantly in the near future it will go worse (for the CPU). A 8400 GS has already a comparable power to that of a Quad core. Considering how you need the CPU for others tasks (AI, driving the renderer, the sound, the input...) a dedicated 8400 GS is well ahead. A very OCed Quad could match the 8400GS in performance, but wouldn't be able to touch the 8600GT/9500GT. Very few people have Quads yet, motherboards with 2 or 3 PCI Express slots are very common on the other hand. Tell me, what it is going to be easier and cheaper for the people in order to enable a lot better physics than what we have today? Throw away their C2D and buy a Quad ($200), then overclock the hell out of it. Or buy a 8600/9500GT for $50 and install some drivers?

As months pass it will be even better for the GPU solution. Nehalem is only 30% faster than Core2 clock for clock so it won't improve performance by much. How higher do you think they will go in clocks? On the other hand we know we will have the 9600GT/GSO even 9800GT or comparable cards in the $50-$100 segment really soon. 1.3X a current Quad for $200+ or 2X-3X a current low-end card? :rolleyes:

EDIT: Intel didn't bought Havok to optimize it for their CPUs. They are the same Havok team who are doing the work and won't be able to optimize much further than what they did before. Anyway, Intel bought Havok to implement it on Larrabee or derivated enbedded solutions. So that's again Physics on a GPU, but Intel's will not come until 2010. Ageia is now.
 
I

insider

Guest
My old PCI PhysX card was just that, a £80 piece of gimmick that did very little. ;)

It was dead before nVidia bought up the dying Ageia company, and you are forgetting AMD's Fusion is only around the corner costing little more to integrate into the their CPU cores.

The industry has ignored the Ageia PhysX engine for years now, Havoc was bought BTW so intel can implement it on their Integrated GPU and a far cheaper solution than a dedicated card, hint hint.

The new Havoc hybrid CPU/GPU physics engine will still be the industry standard full stop.
 

DarkMatter

New Member
Joined
Oct 5, 2007
Messages
1,714 (0.27/day)
Processor Intel C2Q Q6600 @ Stock (for now)
Motherboard Asus P5Q-E
Cooling Proc: Scythe Mine, Graphics: Zalman VF900 Cu
Memory 4 GB (2x2GB) DDR2 Corsair Dominator 1066Mhz 5-5-5-15
Video Card(s) GigaByte 8800GT Stock Clocks: 700Mhz Core, 1700 Shader, 1940 Memory
Storage 74 GB WD Raptor 10000rpm, 2x250 GB Seagate Raid 0
Display(s) HP p1130, 21" Trinitron
Case Antec p180
Audio Device(s) Creative X-Fi PLatinum
Power Supply 700W FSP Group 85% Efficiency
Software Windows XP
My old PCI PhysX card was just that, a £80 piece of gimmick that did very little. ;)

It was dead before nVidia bought up the dying Ageia company, and you are forgetting AMD's Fusion is only around the corner costing little more to integrate into the their CPU cores.

The industry has ignored the Ageia PhysX engine for years now, Havoc was bought BTW so intel can implement it on their Integrated GPU and a far cheaper solution than a dedicated card, hint hint.

The new Havoc hybrid CPU/GPU physics engine will still be the industry standard full stop.

1- Fusion is still GPU. Havok will NOT do GPU physics anytime soon. IMO it will never do, it will always be x86 based, so that Larrabee derivatives have the edge.

2- The industry might have ignored Ageia IN THE PAST. More than 50 titles coming in the next months doesn't sound like they are ignoring it. I wouldn't be surprised if Ageia has more titles than Havok right now.

3- We don't know if Havok will continue in the lead. It probably isn't right now, let alone in the future. As I said NO "GPU" Havok (will always be based on x86, so sorry Ati) until Larrabee and that's 2010. Also the physics API used in the PS3 is PhysX, AFAIK XBox360 doesn't have any one defined. That makes a lot easier for developers to use Ageia for cross-platform compatibility.

Only time will tell, but as far as better physics is the concern, PhysX is the only way to go until 2010: Larrabee, DX11. And then it's going to be very easy for Nvidia/Ageia to move to DX11 physics. Nvidia has physics now, Intel and AMD only have promises for the future. And those promises are not about making something better, they just promise they will have the same as Ageia has right now.
 

Wile E

Power User
Joined
Oct 1, 2006
Messages
24,318 (3.67/day)
System Name The ClusterF**k
Processor 980X @ 4Ghz
Motherboard Gigabyte GA-EX58-UD5 BIOS F12
Cooling MCR-320, DDC-1 pump w/Bitspower res top (1/2" fittings), Koolance CPU-360
Memory 3x2GB Mushkin Redlines 1600Mhz 6-8-6-24 1T
Video Card(s) Evga GTX 580
Storage Corsair Neutron GTX 240GB, 2xSeagate 320GB RAID0; 2xSeagate 3TB; 2xSamsung 2TB; Samsung 1.5TB
Display(s) HP LP2475w 24" 1920x1200 IPS
Case Technofront Bench Station
Audio Device(s) Auzentech X-Fi Forte into Onkyo SR606 and Polk TSi200's + RM6750
Power Supply ENERMAX Galaxy EVO EGX1250EWT 1250W
Software Win7 Ultimate N x64, OSX 10.8.4
My old PCI PhysX card was just that, a £80 piece of gimmick that did very little. ;)

It was dead before nVidia bought up the dying Ageia company, and you are forgetting AMD's Fusion is only around the corner costing little more to integrate into the their CPU cores.

The industry has ignored the Ageia PhysX engine for years now, Havoc was bought BTW so intel can implement it on their Integrated GPU and a far cheaper solution than a dedicated card, hint hint.

The new Havoc hybrid CPU/GPU physics engine will still be the industry standard full stop.
The industry ignored Physx in the past, but you are forgetting that nVidia has much more pull in the gaming market than a small company like Aegia did. Not only that, but you had to buy additional hardware for Physx to work in the past. Now, many people do not have to do that, because they already have a capable card if they own a card based on G80 or newer. That's a much larger installed user base than the original Aegia. That in and of itself makes it a much more tempting for developers to start using the API, as now, they have little to lose.

And the performance of Havoc on an Intel integrated GPU will never approach the performance capabilities of Physx on a dedicated NV card. Hell, it will never approach the performance of Physx running on Integrated NV graphics.
 
Joined
Jul 13, 2008
Messages
306 (0.05/day)
Location
EU
Intel is moving into graphics you know, they are making their own full-fledged GPU, not that dinky intel-onboard crap, and then they plan to bake that on the same die as the CPU I gather, at that point they might well walk all over nvidia.
 

Mussels

Freshwater Moderator
Joined
Oct 6, 2004
Messages
58,413 (7.95/day)
Location
Oystralia
System Name Rainbow Sparkles (Power efficient, <350W gaming load)
Processor Ryzen R7 5800x3D (Undervolted, 4.45GHz all core)
Motherboard Asus x570-F (BIOS Modded)
Cooling Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate
Memory 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V)
Video Card(s) Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))
Storage 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2
Display(s) Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144)
Case Fractal Design R6
Audio Device(s) Logitech G560 | Corsair Void pro RGB |Blue Yeti mic
Power Supply Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY)
Mouse Logitech G Pro wireless + Steelseries Prisma XL
Keyboard Razer Huntsman TE ( Sexy white keycaps)
VR HMD Oculus Rift S + Quest 2
Software Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware!
Benchmark Scores Nyooom.
Intel is moving into graphics you know, they are making their own full-fledged GPU, not that dinky intel-onboard crap, and then they plan to bake that on the same die as the CPU I gather, at that point they might well walk all over nvidia.

we are all quite aware of intels larrabee plans here on TPU, its not going to compete with Nvidia and ATI at all in terms of GPU power, its going to be used in an entirely different market with its x86 capabilities.
 

Wile E

Power User
Joined
Oct 1, 2006
Messages
24,318 (3.67/day)
System Name The ClusterF**k
Processor 980X @ 4Ghz
Motherboard Gigabyte GA-EX58-UD5 BIOS F12
Cooling MCR-320, DDC-1 pump w/Bitspower res top (1/2" fittings), Koolance CPU-360
Memory 3x2GB Mushkin Redlines 1600Mhz 6-8-6-24 1T
Video Card(s) Evga GTX 580
Storage Corsair Neutron GTX 240GB, 2xSeagate 320GB RAID0; 2xSeagate 3TB; 2xSamsung 2TB; Samsung 1.5TB
Display(s) HP LP2475w 24" 1920x1200 IPS
Case Technofront Bench Station
Audio Device(s) Auzentech X-Fi Forte into Onkyo SR606 and Polk TSi200's + RM6750
Power Supply ENERMAX Galaxy EVO EGX1250EWT 1250W
Software Win7 Ultimate N x64, OSX 10.8.4
we are all quite aware of intels larrabee plans here on TPU, its not going to compete with Nvidia and ATI at all in terms of GPU power, its going to be used in an entirely different market with its x86 capabilities.

And to add to that, it has no effect on the market right now. It's not due out for another 2 years. That gives Physx plenty of time to get a foothold in the market.
 
Joined
Jul 13, 2008
Messages
306 (0.05/day)
Location
EU
Well 2 years or not I don't think intel is going to try to use havok on their current integrated stuff are they now, you would not even be able to tell if it had physics at 0.3 FPS, or you'd have to timelapse record it and then replay it at normal speed to enjoy it :)

Incidentally, I'm not sure why people buy that physics stuff anyway, I think newton put it in public domain back when.., basically any programmer should be able to code in some physics, and as for physics on the GPU, well the old GPU's were new and complex to put stuff like that on, but now that the world of gameprogrammers knows a lot about the GPU and the GPUs expanded their capabilities and much more documentation and examples are available I'm guessing it can't be that hard anymore to put your physics calculations on the GPU.
 
Last edited:

DarkMatter

New Member
Joined
Oct 5, 2007
Messages
1,714 (0.27/day)
Processor Intel C2Q Q6600 @ Stock (for now)
Motherboard Asus P5Q-E
Cooling Proc: Scythe Mine, Graphics: Zalman VF900 Cu
Memory 4 GB (2x2GB) DDR2 Corsair Dominator 1066Mhz 5-5-5-15
Video Card(s) GigaByte 8800GT Stock Clocks: 700Mhz Core, 1700 Shader, 1940 Memory
Storage 74 GB WD Raptor 10000rpm, 2x250 GB Seagate Raid 0
Display(s) HP p1130, 21" Trinitron
Case Antec p180
Audio Device(s) Creative X-Fi PLatinum
Power Supply 700W FSP Group 85% Efficiency
Software Windows XP
Incidentally, I'm not sure why people buy that physics stuff anyway, I think newton put it in public domain back when.., basically any programmer should be able to code in some physics, and as for physics on the GPU, well the old GPU's were new and complex to put stuff like that on, but now that the world of gameprogrammers knows a lot about the GPU and the GPUs expanded their capabilities and much more documentation and examples are available I'm guessing it can't be that hard anymore to put your physics calculations on the GPU.

:roll: I found that quite funny. Many specialists in history of cience believe Sumerians invented maths and basic trigonometry back in 5000 BC (Egiptians used them in 3000 BC, anyway), so I guess anyone should be able to make CPUs, GPUs, renderers?

One thing is to put some known formulas into computer code, and another thing is to make a good (usable and complete) engine. Then the next level is to make it perform on real time. And one more step is where Ageia and Havok are.

Recently I decided it was the time to deal a bit with OpenGL programming, even though I don't like programming, just to use the coding "skills" I gathered at the uni and understand everything related to graphics a lot better. Just in one afternoon looking at it's internals (after another one remembering C/C++), I am pretty sure how to do a renderer. It's "easy". As easy as to know how to make a painting or an sculpture. Will I ever do a painting or an sculpture or an usable renderer? I'm going to give it a try, but don't have big hopes. You get the idea?
 
Joined
Jul 13, 2008
Messages
306 (0.05/day)
Location
EU
I did use newton because he's know for newtonian physics obviously and that works in the joke (and in simple programming), but he's not the only/first by any means.

And I know people who started programming from scratch and guess what? they added 'physics' by using the simple well know formulas from pythagoras and newton etcetera every kid learns on school, and it worked out fine, if you code an engine, which would be the people that buy licences of havok, then the added difficulty of 'physics' in minor really, you already define objects with 3d coordinates so to have some basic formulas like the simple gravity one in their behaviour isn't that high-brow really and I still don't see why you'd have to buy 3rd party stuff for it, in fact neither did the people that made crysis, they just added their own routines.

As for adding it to hardware, you think the intel engineers can't figure out basic trigonometry and the laws of physics? And what do you think is in those SSE[x] instructions anyway?

Plus to make ANY kind of game engine you must have collision detection and bounce andsoforth, that's not optional, not even in a 2D game.
 

DarkMatter

New Member
Joined
Oct 5, 2007
Messages
1,714 (0.27/day)
Processor Intel C2Q Q6600 @ Stock (for now)
Motherboard Asus P5Q-E
Cooling Proc: Scythe Mine, Graphics: Zalman VF900 Cu
Memory 4 GB (2x2GB) DDR2 Corsair Dominator 1066Mhz 5-5-5-15
Video Card(s) GigaByte 8800GT Stock Clocks: 700Mhz Core, 1700 Shader, 1940 Memory
Storage 74 GB WD Raptor 10000rpm, 2x250 GB Seagate Raid 0
Display(s) HP p1130, 21" Trinitron
Case Antec p180
Audio Device(s) Creative X-Fi PLatinum
Power Supply 700W FSP Group 85% Efficiency
Software Windows XP
I did use newton because he's know for newtonian physics obviously and that works in the joke (and in simple programming), but he's not the only/first by any means.

And I know people who started programming from scratch and guess what? they added 'physics' by using the simple well know formulas from pythagoras and newton etcetera every kid learns on school, and it worked out fine, if you code an engine, which would be the people that buy licences of havok, then the added difficulty of 'physics' in minor really, you already define objects with 3d coordinates so to have some basic formulas like the simple gravity one in their behaviour isn't that high-brow really and I still don't see why you'd have to buy 3rd party stuff for it, in fact neither did the people that made crysis, they just added their own routines.

As for adding it to hardware, you think the intel engineers can't figure out basic trigonometry and the laws of physics? And what do you think is in those SSE[x] instructions anyway?

Plus to make ANY kind of game engine you must have collision detection and bounce andsoforth, that's not optional, not even in a 2D game.

So you didn't catch my point eh?

"Anyone" can program it, of course. But a completely different thing is to make a competent product. Why do you think people use 3rd party engines/renderers? Do you honestly believe a graphics engine is more complicated? IMO NO, that's why I said what I said in my previous post.

Also you have to put a lot of resources (money, man/time power etc.) into it. 3rd party middleware has only need to be done once and the expenses of making and updating it are paid by many developers , and not just one (when buying it, of course). Hell, by your logic, with the things I learnt at school/uni I could build my own house, almost everybody could, but we let architects and engineers do our houses don't we? There's a reason for that, and there is a reason for middleware (be it physics or game engines) to exist.

EDIT: And yes, Intel (Havok) can also do a good engine, they already have a good one. BUT as long as it is run on software it will never compete with Ageia. I mean it's simple to understand IMO.

Anyway the better answer it would have been. If anyone (I mean, let's say Intel, Nvidia) can do their own competitive engine why did they bought the physics companies? Intel with ALL THE MONEY and all the resources prefered to buy Havok instead. Think about that.
 
Joined
Jul 13, 2008
Messages
306 (0.05/day)
Location
EU
intel at some point suddenly desperately started to want to get into gaming for some reason, any way they can, even supporting in-game ads as the first ones to do so, and trying to make a (real)GPU and buying gamerelated companies, my guess is that they realised that there's tons of money in that world and/or they have a CEO that fancies the idea.

And no you aren't convincing me, sure it costs a little extra time(and therefore money) to get good physics in an engine, but you could just as easily argue 'why code an engine, why not simply buy the unreal one or something', point for me is that there's no need to buy physics for it perse, it's an option and it cuts some time, but that's all, it's not superhard to get your own physics going with the advantage that you are in control and know what you are doing and can add your own twist, and sell your engine to 3rd parties WITH physics without having to tell your customers 'Oh btw, you have to pay some other company money for the physics part of our engine', or having to buy a very expensive license that allows re-sale as part of your engine.
And yes, I think in fact a graphics engine from scratch IS more complicated than the physics part of an engine.
 

DarkMatter

New Member
Joined
Oct 5, 2007
Messages
1,714 (0.27/day)
Processor Intel C2Q Q6600 @ Stock (for now)
Motherboard Asus P5Q-E
Cooling Proc: Scythe Mine, Graphics: Zalman VF900 Cu
Memory 4 GB (2x2GB) DDR2 Corsair Dominator 1066Mhz 5-5-5-15
Video Card(s) GigaByte 8800GT Stock Clocks: 700Mhz Core, 1700 Shader, 1940 Memory
Storage 74 GB WD Raptor 10000rpm, 2x250 GB Seagate Raid 0
Display(s) HP p1130, 21" Trinitron
Case Antec p180
Audio Device(s) Creative X-Fi PLatinum
Power Supply 700W FSP Group 85% Efficiency
Software Windows XP
intel at some point suddenly desperately started to want to get into gaming for some reason, any way they can, even supporting in-game ads as the first ones to do so, and trying to make a (real)GPU and buying gamerelated companies, my guess is that they realised that there's tons of money in that world and/or they have a CEO that fancies the idea.

And no you aren't convincing me, sure it costs a little extra time(and therefore money) to get good physics in an engine, but you could just as easily argue 'why code an engine, why not simply buy the unreal one or something', point for me is that there's no need to buy physics for it perse, it's an option and it cuts some time, but that's all, it's not superhard to get your own physics going with the advantage that you are in control and know what you are doing and can add your own twist, and sell your engine to 3rd parties WITH physics without having to tell your customers 'Oh btw, you have to pay some other company money for the physics part of our engine', or having to buy a very expensive license that allows re-sale as part of your engine.
And yes, I think in fact a graphics engine from scratch IS more complicated than the physics part of an engine.

I don't know why you are here, losing the time. Go do your own API and get rich. 95% of new games and developers use third party physics engines as well as third party game engines, or at least renderers. FYI NO a physics engine is not easier by any means, but if you feel it's easy do it yourself. Take those talented friends of yours you mentioned and do your own physics engine.

BTW then post here some betas, I'm sure most people here are willing to be your indian pigs for testing an engine made by a member. I'm already listed, so send me that beta first! ;)

EDIT: Industry heavyweights as John Carmack, Tim sweeny, Tom Hall, Gabe Newell, George Broussard, Sid Meier (and a very long list of other ones that don't come to mind right now) make their own game engines, but all of them license third party physics. If you manage to make one, you can be proud of being smarter than them, so kudos.
 
Last edited:

DarkMatter

New Member
Joined
Oct 5, 2007
Messages
1,714 (0.27/day)
Processor Intel C2Q Q6600 @ Stock (for now)
Motherboard Asus P5Q-E
Cooling Proc: Scythe Mine, Graphics: Zalman VF900 Cu
Memory 4 GB (2x2GB) DDR2 Corsair Dominator 1066Mhz 5-5-5-15
Video Card(s) GigaByte 8800GT Stock Clocks: 700Mhz Core, 1700 Shader, 1940 Memory
Storage 74 GB WD Raptor 10000rpm, 2x250 GB Seagate Raid 0
Display(s) HP p1130, 21" Trinitron
Case Antec p180
Audio Device(s) Creative X-Fi PLatinum
Power Supply 700W FSP Group 85% Efficiency
Software Windows XP
So that's it then? Your counter'argument? oh well..

Yeah that's it, as I don't have arguments against your overwhelming superior logic... :)
You are right, I am wrong. 95% of game developers are wrong. Are nothing more than a bunch of retarded bunnies, who know nothing about the bussiness in which they are working for more than 20 years now.

Well at least you opened my eyes. Please can you give me some clues as to what is the better way to make my own cloth, furniture and tools? Because I'm almost sure at this point that you make all those things for your own, since they are so much easier to do than the things we are talking about... I am sure you don't care to spend half an hour everyday for that purposes. Yeah now I understand, why would I spend money on those things when I can make them myself, I've been so stupid until now...
 

eidairaman1

The Exiled Airman
Joined
Jul 2, 2007
Messages
41,991 (6.62/day)
Location
Republic of Texas (True Patriot)
System Name PCGOD
Processor AMD FX 8350@ 5.0GHz
Motherboard Asus TUF 990FX Sabertooth R2 2901 Bios
Cooling Scythe Ashura, 2×BitFenix 230mm Spectre Pro LED (Blue,Green), 2x BitFenix 140mm Spectre Pro LED
Memory 16 GB Gskill Ripjaws X 2133 (2400 OC, 10-10-12-20-20, 1T, 1.65V)
Video Card(s) AMD Radeon 290 Sapphire Vapor-X
Storage Samsung 840 Pro 256GB, WD Velociraptor 1TB
Display(s) NEC Multisync LCD 1700V (Display Port Adapter)
Case AeroCool Xpredator Evil Blue Edition
Audio Device(s) Creative Labs Sound Blaster ZxR
Power Supply Seasonic 1250 XM2 Series (XP3)
Mouse Roccat Kone XTD
Keyboard Roccat Ryos MK Pro
Software Windows 7 Pro 64
alright you 2 enough of the arguing, its not worth fighting over it as neither of you are getting anywhere
 
Joined
Jul 13, 2008
Messages
306 (0.05/day)
Location
EU
You are right, I am wrong. 95% of game developers are wrong. Are nothing more than a bunch of retarded bunnies, who know nothing about the bussiness in which they are working for more than 20 years now.

Did you know that 87.9% of the percentages are made up?

And that 97% of the people agree with me?

If you didn't now you know :p
 

eidairaman1

The Exiled Airman
Joined
Jul 2, 2007
Messages
41,991 (6.62/day)
Location
Republic of Texas (True Patriot)
System Name PCGOD
Processor AMD FX 8350@ 5.0GHz
Motherboard Asus TUF 990FX Sabertooth R2 2901 Bios
Cooling Scythe Ashura, 2×BitFenix 230mm Spectre Pro LED (Blue,Green), 2x BitFenix 140mm Spectre Pro LED
Memory 16 GB Gskill Ripjaws X 2133 (2400 OC, 10-10-12-20-20, 1T, 1.65V)
Video Card(s) AMD Radeon 290 Sapphire Vapor-X
Storage Samsung 840 Pro 256GB, WD Velociraptor 1TB
Display(s) NEC Multisync LCD 1700V (Display Port Adapter)
Case AeroCool Xpredator Evil Blue Edition
Audio Device(s) Creative Labs Sound Blaster ZxR
Power Supply Seasonic 1250 XM2 Series (XP3)
Mouse Roccat Kone XTD
Keyboard Roccat Ryos MK Pro
Software Windows 7 Pro 64
I said enough is enough, dont try to escalate this, continuation of your argument will result in contact to a mod and a censure to your actions. Also lets get back on Topic of the Matter, "not My E-Penis is bigger than yours" (childish arguments)
 
Last edited:
Top