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S.T.A.L.K.E.R. Club House

LMAO my thinking too, why do they do it though lol, they just looking for an E-argument or what, just don't get it:(
 
LMAO my thinking too, why do they do it though lol, they just looking for an E-argument or what, just don't get it:(

I dunno man, he could be telling the truth, from what's been said though, I highly doubt it. The only reason I'm playing devil's advocate is due to that nub toucher in another thread calling me a liar when I blatantly wasn't lying and then acting like a complete child when I proved him wrong. It's best to take things with a pinch of salt I think is what I'm trying to say.
 
Hey guys I highly recommend trying this mod out:
http://stalker.filefront.com/file/Better_Lighting_Depth_of_Field_and_FPS;93997
It adds Depth of Field(like when you reload) to the whole game and it looks really nice. It also improves some of the lighting and improves your FPS. I got about 10-15 more fps on average in DX10! I had to turn on Vsync cause it was tearing :laugh:

Be sure to save your user.ltx tho, just incase you dont like it :)
 
I dunno man, he could be telling the truth, from what's been said though, I highly doubt it. The only reason I'm playing devil's advocate is due to that nub toucher in another thread calling me a liar when I blatantly wasn't lying and then acting like a complete child when I proved him wrong. It's best to take things with a pinch of salt I think is what I'm trying to say.

I have to call BS on that earlier post as well -

my reasoning:

I'm running eFDL DX9c on WIN XP SP3, @ 1440x900 (same resolution as the other poster).

I'm using a Q6600 clocked at 3.6GHz, 2GB DDR3 clocked at 1800 MHz

I'm running the CPU core affinity fix for CS that allows CS to use all 4 cores properly.

Also running 2 HD4870s in crossfire, both OCed at 826/995 (10% OC) - you know how one GTX 260 fares against just one 4870


System for system - my rig should be tea-bagging his, also running a less intensive DX version on a more streamlined OS

FPS for me average anywhere from 50-130 FPS, depending on time of day, location, etc; but I have yet to see FPS stay 100+ all the time. Rough average is about 85-90 FPS.

No way that other system can run a constant 100+
 
hey guys, for quad core users, a .exe utility that will set CS to use all 4 cores: http://stalker.filefront.com/file/Affinity_Fix_Quad_Core;94271


I gave it a shot, and it works - before only Core1 was being used 100%, cores2-4 were running less than 2%; now all 4 cores are running 60%-80% equally. I'm seeing a significant increase in performance as well.

i dont get how to do it :o

just drop it in the S.T.A.L.K.E.R. - Clear Sky folder ??
:(
 
I have to call BS on that earlier post as well -

my reasoning:

I'm running eFDL DX9c on WIN XP SP3, @ 1440x900 (same resolution as the other poster).

I'm using a Q6600 clocked at 3.6GHz, 2GB DDR3 clocked at 1800 MHz

I'm running the CPU core affinity fix for CS that allows CS to use all 4 cores properly.

Also running 2 HD4870s in crossfire, both OCed at 826/995 (10% OC) - you know how one GTX 260 fares against just one 4870


System for system - my rig should be tea-bagging his, also running a less intensive DX version on a more streamlined OS

FPS for me average anywhere from 50-130 FPS, depending on time of day, location, etc; but I have yet to see FPS stay 100+ all the time. Rough average is about 85-90 FPS.

No way that other system can run a constant 100+

I must admit, it really is hard to believe and I'm saying he is telling the truth, I was just playing devil's advocate.
 
I have now overclocked the core by 300MHz, the Shader by 412MHz and the Memory by 350MHz

idk about the core oc :P whats a EVGA GeForce GTX 260 889MB stock clock at ?

lol they dont make 889MB cards :p
 

sorry - didn't catch your earlier post . . .


download the file, place it into your main CS directory (i.e. C:\Program Files\Deep Silver\Clear Sky\).

run the .exe you downloaded, instead of the shortcut made during CS installation. I made another shortuct to the affinity.exe on the desktop, and run that. It'll open the game, and then set the core affinity for the game engine.
 
So no-one has a savegame for me? Dammit...
 
Hey guys I highly recommend trying this mod out:
http://stalker.filefront.com/file/Better_Lighting_Depth_of_Field_and_FPS;93997
It adds Depth of Field(like when you reload) to the whole game and it looks really nice. It also improves some of the lighting and improves your FPS. I got about 10-15 more fps on average in DX10! I had to turn on Vsync cause it was tearing :laugh:

Be sure to save your user.ltx tho, just incase you dont like it :)

Yes I give it a try and all you said is true.
 
any one else games exits when changing to another part of the game ? :( idk if its cuz of the mods cuz when i take off the gamedata folder it works

and it always when i try to go in the hole by the duty base for the first time :cry:
 
Would any of you Vista/DX10 users be so kind as to upload a copy of your User.itx file for me so that I can see if I'm missing anything within my XP DX10 config. Even if it's not possible to enable the DX10 features in XP, I'm still going to try, so any help would be greatly appreciated.

@ imperialreign: I'm sorry I haven't been able to have a go at your audio mod(s) I've been extremely busy at work of late and my time has been taken up with that, learning to drive and entertaining the love of my life so, I've only really had time to dick about with Clear Sky, haven't really played it. Sorry man, I will however get around to fiddling with SHoC at the weekend if I'm not attending my friend's 60th.
 
Would any of you Vista/DX10 users be so kind as to upload a copy of your User.itx file for me so that I can see if I'm missing anything within my XP DX10 config. Even if it's not possible to enable the DX10 features in XP, I'm still going to try, so any help would be greatly appreciated.

@ imperialreign: I'm sorry I haven't been able to have a go at your audio mod(s) I've been extremely busy at work of late and my time has been taken up with that, learning to drive and entertaining the love of my life so, I've only really had time to dick about with Clear Sky, haven't really played it. Sorry man, I will however get around to fiddling with SHoC at the weekend if I'm not attending my friend's 60th.



s'all good, man - life comes first, no rush! Just to let you know, I've uploaded a newer version to filefront a while back: http://stalker.filefront.com/file/Ambient_Audio_Overhaul;94126
 
BTW - all - patch 1.5.05 is out, no need to restart - save games will carry over! :rockout:
 
Is it a performance patch or only a bug fixing?
 
Is it a performance patch or only a bug fixing?

just bug fixes and adjustments so far:


Change Log for S.T.A.L.K.E.R. Clear Sky Patch 1.5.05

Saved games
1.5.04 saved games will be compatible with patch 1.5.05.

Game changes
- Fixed an error which prevented the guide from leading the player to the Cordon. This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete. If this error occurred, it was necessary to restart the game from the beginning.
- Fixed a bug with secondary objectives (Deliver item), which caused the arrow to point to the wrong NPC after a save/load.
- Changed the reward for lowering the bridge in the Red Forest.
- Changed the reward for killing bandits at the Freedom base filling station.
- Fixed the Freedom technician’s dialogue. After accepting a secondary objective, it became impossible to undertake/complete objectives to find flash drives.
- Fixed an error, which caused the situation to be displayed incorrectly in the PDA Faction War section.
- Fixed an error, which caused the number of grenades for the grenade launcher attachment to be saved incorrectly following modifications.
- Fixed an error, which caused FPS to fall when the cursor was moved over headings on the PDA map.
- Fixed an error, which sometimes caused the game to crash to desktop when the game was saved during an NPC death animation sequence.
- Fixed an error, which caused carried weight to be calculated incorrectly when a suit was upgraded or artifacts attached.
- Fixed an error, which sometimes caused faction strength to be displayed incorrectly in the PDA statistics.
- Fixed an error, which caused the game to crash following the loading of a saved game due to incorrect saving of monster animations and armed NPC grenades.
- Fixed an error, which sometimes caused ammo to be displayed incorrectly after searching bodies.
- Fixed an error, which sometimes caused individual NPCs to be enemies, while the rest of their faction was neutral or friendly.
- Fixed several minor HUD, inventory, PDA and main menu errors.
- Minor rebalancing of trade and items that pop out of dead bodies.
- Fixed a problem, which allowed the player to leave the Zone in the water part of the game (first visit to the Swamps).
- Changed the process for rewards given for joining factions.
- Changed rewards for destroying faction bases.
- Fixed game crashes during conversations with enemy technicians.
- Added ability to upgrade GP 37 with the help of Freedom and Bandit technicians.

Multiplayer
- Added ability to ban and kick players from the game using their GUID (serial number), in addition to name and IP.
- Fixed several errors in multiplayer chat, including the fact that the following letters could not be entered in some circumstances: A, Z, X, C, V.
- Fixed a large number of various errors which caused client and server crashes in the multiplayer.
- Added IP filter (for games in certain subnets).

Fixed the following script crashes:
- smart_terrain.script:227: attempt to index local 'obj' (a nil value)
- smart_terrain.script:1003: attempt to index field '?' (a nil value)
- sim_combat.script:950: attempt to index a nil value
- sim_board.script:688: attempt to index local 'obj' (a nil value)
- smart_terrain.script:288: attempt to call method 'clear_smart_terrain' (a nil value)
- bind_monster.script:72: attempt to index field '?' (a nil value)
- xr_effects.script:1607: attempt to index field '?' (a nil value)
- ! [LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973: bad argument 2 to 'format' (string expected, got nil))
- ! [LUA][ERROR] ERROR: error. val_smart_terrain_5_0_freedom_antenna(_g.script:973: bad argument 2 to 'format' (string expected, got nil))
- fixed crash (task_objects.script:2231: attempt to call global 'blowout_hit_with_pp_and_cam_effectors' (a nil value))
- fixed crash (ERROR: Invalid AI map at kamp point [mar_smart_terrain_6_8_kamp_1](_g.script:973: bad argument 2 to 'format' (string expected, got nil)))
- fixed crash (sim_combat.script:429: attempt to index local 'comander' (a nil value))
- fixed crash (task_objects.script:580: attempt to concatenate field 'id' (a nil value))


I can forego any performance patches in lieu of CTD fixes :toast:
 
So, is anyone (with Vista/DX10) kind enough to upload a copy of their user.itx file for me please?
 
So, is anyone (with Vista/DX10) kind enough to upload a copy of their user.itx file for me please?

how do I upload it here :o

cuz im thinking its the just the settings that you cant turn on that are DX10
 
You can upload like you would a picture, plus I want to see any of the r3 commands (which are the DX10 features) different or if more are present. If it worked for Crysis, it may work for Clear Sky.
 
You can upload like you would a picture, plus I want to see any of the r3 commands (which are the DX10 features) different or if more are present. If it worked for Crysis, it may work for Clear Sky.

here you go
 

Attachments

Nice one!

You are the very first person to receive my very first thanks! :p
 
lol @ innocent. DOM truly is blessed with that one. hehe
 
^^

I haven't had chance to look at it yet, been too busy setting up Shuttles, Acer Laptops and helping the nubs at work. :P

UPDATE: Hmmm.... just had a quick look at it now. Doesn't seem any different from mine to be honest, I'll obviously be able to compare it properly with my customised one once I'm home.

DOM, what settings are you running at? Are you using DX10 mode?
 
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DX10 has dynamic smoke and rain mapping. Try using it during a storm ;) Otherwise there really isn't much of a difference.
 
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