• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

AMD TressFX Technology Detailed

btarunr

Editor & Senior Moderator
Staff member
Joined
Oct 9, 2007
Messages
47,229 (7.55/day)
Location
Hyderabad, India
System Name RBMK-1000
Processor AMD Ryzen 7 5700G
Motherboard ASUS ROG Strix B450-E Gaming
Cooling DeepCool Gammax L240 V2
Memory 2x 8GB G.Skill Sniper X
Video Card(s) Palit GeForce RTX 2080 SUPER GameRock
Storage Western Digital Black NVMe 512GB
Display(s) BenQ 1440p 60 Hz 27-inch
Case Corsair Carbide 100R
Audio Device(s) ASUS SupremeFX S1220A
Power Supply Cooler Master MWE Gold 650W
Mouse ASUS ROG Strix Impact
Keyboard Gamdias Hermes E2
Software Windows 11 Pro
AMD unveiled the new TressFX technology it teased us with, earlier this week. The technology, as predicted, works to create realistic hair rendering and physics; but we imagine it could be applied to foliage and hopefully, furry donuts as well. It will be first implemented in the 2013 reboot title of the Tomb Raider franchise, in which Lara Croft finally parted with her braid. TressFX helps accurately render Croft's hair, drawing finer locks of hair than pre-rendered hair textures plastered on bigger hair polygons that look unnatural. The free and fluid nature of these locks can then be used to accurately draw the effects of wind and water onto the hair. Below are a few before-after instances of TressFX.

Technically, TressFX is a toolset co-developed by AMD and Crystal Dynamics, which taps into DirectCompute to unlock the number-crunching prowess of the GPU (specifically Graphics CoreNext ones), to render individual strands of hair. It is built on the foundation laid by AMD's work on Order Independent Transparency (OIT), and uses Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage. DirectCompute is additionally used to process the physics of these strands of hair, which are affected by the character's motion, and elements such as wind and water/rain. TressFX will be implemented at least on the PC version of the upcoming Tomb Raider.



View at TechPowerUp Main Site
 
Joined
Jul 20, 2008
Messages
4,016 (0.67/day)
Location
Ohio
System Name Desktop|| Virtual Host 0
Processor Intel Core i5 2500-K @ 4.3ghz || 2x Xeon L5630 (total 8 cores, 16 threads)
Motherboard ASUS P8Z68-V || Dell PowerEdge R710 (Intel 5520 chipset)
Cooling Corsair Hydro H100 || Stock hotplug fans and passive heatsinks
Memory 4x4gb Corsair Vengeance DDR3 1600 || 12x4gb Hynix DDR3 1066 FB-DIMMs
Video Card(s) MSI GTX 760 Gaming Twin Frozr 4GB OC || Don't know, don't care
Storage Hitachi 7K3000 2TB || 6x300gb 15k rpm SAS internal hotswap, 12x3tb Seagate NAS drives in enclosure
Display(s) ViewSonic VA2349S || remote iDRAC KVM console
Case Antec P280 || Dell PowerEdge R710
Audio Device(s) HRT MusicStreamer II+ and Focusrite Scarlett 18i8 || Don't know, don't care
Power Supply SeaSonic X650 Gold || 2x870w hot-swappable
Mouse Logitech G500 || remote iDRAC KVM console
Keyboard Logitech G510 || remote iDRAC KVM console
Software Win7 Ultimate x64 || VMware vSphere 6.0 with vCenter Server 6.0
Benchmark Scores Over 9000 on the scouter
So is this something that will only work on AMD cards?
 
Joined
Jan 2, 2012
Messages
1,079 (0.23/day)
Location
Indonesia
Processor AMD Ryzen 7 5700X
Motherboard ASUS STRIX X570-E
Cooling NOCTUA NH-U12A
Memory G.Skill FlareX 32 GB (4 x 8 GB) DDR4-3200
Video Card(s) ASUS RTX 4070 DUAL
Storage 1 TB WD Black SN850X | 2 TB WD Blue SN570 | 10 TB WD Purple Pro
Display(s) LG 32QP880N 32"
Case Fractal Design Define R5 Black
Power Supply Seasonic Focus Gold 750W
Mouse Pulsar X2
Keyboard KIRA EXS
It will be first implemented in the 2013 reboot title of the Tomb Raider franchise, in which Lara Croft finally parted with her braid.

She already parted with her braid in "Tomb Raider : Legend", back with braid in "Tomb Raider : Anniversary" and without braid again in "Tomb Raider : Underworld" and "Lara Croft and the Guardian of Light".

Call me braid-mania :D

On topic, looks nice, and as usual hoping for low performance hit when this hair-thingy enabled :D

So is this something that will only work on AMD cards?

AMD didn't say anything about compatibility but here's a hint :

DirectCompute is additionally utilized to perform the real-time physics simulations for TressFX Hair. This physics system treats each strand of hair as a chain with dozens of links, permitting for forces like gravity, wind and movement of the head to move and curl Lara’s hair in a realistic fashion. Further, collision detection is performed to ensure that strands do not pass through one another, or other solid surfaces such as Lara’s head, clothing and body. Finally, hair styles are simulated by gradually pulling the strands back towards their original shape after they have moved in response to an external force.

Graphics cards featuring the Graphics Core Next architecture, like select AMD Radeon™ HD 7000 Series, are particularly well-equipped to handle these types of tasks, with their combination of fast on-chip shared memory and massive processing throughput on the order of trillions of operations per second.

http://blogs.amd.com/play/tressfx/
 
Joined
Jun 17, 2007
Messages
7,336 (1.15/day)
Location
C:\Program Files (x86)\Aphexdreamer\
System Name Unknown
Processor AMD Bulldozer FX8320 @ 4.4Ghz
Motherboard Asus Crosshair V
Cooling XSPC Raystorm 750 EX240 for CPU
Memory 8 GB CORSAIR Vengeance Red DDR3 RAM 1922mhz (10-11-9-27)
Video Card(s) XFX R9 290
Storage Samsung SSD 254GB and Western Digital Caviar Black 1TB 64MB Cache SATA 6.0Gb/s
Display(s) AOC 23" @ 1920x1080 + Asus 27" 1440p
Case HAF X
Audio Device(s) X Fi Titanium 5.1 Surround Sound
Power Supply 750 Watt PP&C Silencer Black
Software Windows 8.1 Pro 64-bit
Can this be used to help Crysis 3's Ropy Physics? Maybe make it more hairy?
 
Joined
Nov 18, 2010
Messages
7,520 (1.47/day)
Location
Rīga, Latvia
System Name HELLSTAR
Processor AMD RYZEN 9 5950X
Motherboard ASUS Strix X570-E
Cooling 2x 360 + 280 rads. 3x Gentle Typhoons, 3x Phanteks T30, 2x TT T140 . EK-Quantum Momentum Monoblock.
Memory 4x8GB G.SKILL Trident Z RGB F4-4133C19D-16GTZR 14-16-12-30-44
Video Card(s) Sapphire Pulse RX 7900XTX. Water block. Crossflashed.
Storage Optane 900P[Fedora] + WD BLACK SN850X 4TB + 750 EVO 500GB + 1TB 980PRO+SN560 1TB(W11)
Display(s) Philips PHL BDM3270 + Acer XV242Y
Case Lian Li O11 Dynamic EVO
Audio Device(s) SMSL RAW-MDA1 DAC
Power Supply Fractal Design Newton R3 1000W
Mouse Razer Basilisk
Keyboard Razer BlackWidow V3 - Yellow Switch
Software FEDORA 41
AMD has a crush on Lara... no doubt...

They should make a flurry cat demo :D
 
Joined
Nov 18, 2010
Messages
7,520 (1.47/day)
Location
Rīga, Latvia
System Name HELLSTAR
Processor AMD RYZEN 9 5950X
Motherboard ASUS Strix X570-E
Cooling 2x 360 + 280 rads. 3x Gentle Typhoons, 3x Phanteks T30, 2x TT T140 . EK-Quantum Momentum Monoblock.
Memory 4x8GB G.SKILL Trident Z RGB F4-4133C19D-16GTZR 14-16-12-30-44
Video Card(s) Sapphire Pulse RX 7900XTX. Water block. Crossflashed.
Storage Optane 900P[Fedora] + WD BLACK SN850X 4TB + 750 EVO 500GB + 1TB 980PRO+SN560 1TB(W11)
Display(s) Philips PHL BDM3270 + Acer XV242Y
Case Lian Li O11 Dynamic EVO
Audio Device(s) SMSL RAW-MDA1 DAC
Power Supply Fractal Design Newton R3 1000W
Mouse Razer Basilisk
Keyboard Razer BlackWidow V3 - Yellow Switch
Software FEDORA 41
If this includes realistic boob movement i will sell my two 680s and get two 7970s

Btw it made me thought, that old Lara had BIGGER boobs - damn it...

A PATCH, we demand a game PATCH :roll:
 
Joined
Apr 4, 2008
Messages
4,686 (0.77/day)
System Name Obelisc
Processor i7 3770k @ 4.8 GHz
Motherboard Asus P8Z77-V
Cooling H110
Memory 16GB(4x4) @ 2400 MHz 9-11-11-31
Video Card(s) GTX 780 Ti
Storage 850 EVO 1TB, 2x 5TB Toshiba
Case T81
Audio Device(s) X-Fi Titanium HD
Power Supply EVGA 850 T2 80+ TITANIUM
Software Win10 64bit
I was very disappointed to see her boobs are inanimate in the gameplay I've seen. And I don't even mean that in a har har way it just feels like we're way past time for having more fluid bodies in video games. Enough of this everything is moving rocks stuff.

Also this http://www.ouidad.com/TressFX-Curl-Styling-Gel
 
Joined
Aug 11, 2011
Messages
4,357 (0.90/day)
Location
Mexico
System Name Dell-y Driver
Processor Core i5-10400
Motherboard Asrock H410M-HVS
Cooling Intel 95w stock cooler
Memory 2x8 A-DATA 2999Mhz DDR4
Video Card(s) UHD 630
Storage 1TB WD Green M.2 - 4TB Seagate Barracuda
Display(s) Asus PA248 1920x1200 IPS
Case Dell Vostro 270S case
Audio Device(s) Onboard
Power Supply Dell 220w
Software Windows 10 64bit
So is this something that will only work on AMD cards?

As it is based on DirectCompute it should work in every card that supports it but will run undoubtedly better on HD7000 cards due to their tremendous DC performance compared to other cards.
 
Joined
Mar 24, 2012
Messages
533 (0.12/day)
i wonder if this will give amd cards definite advantage for this game. just a few days ago they were claiming Crysis 3 was very optimized for their card. but any performance review that i can find shows that GTX680 are pretty much equal to 7970 Ghz Ed in term of performance.
 
Joined
Aug 19, 2011
Messages
529 (0.11/day)
System Name As Himself
Processor 2700X
Motherboard Asrock 370X ThaiChi
Cooling Custom Liquid
Memory 4133MHz Team
Video Card(s) Radeon VII
Storage Samsung 512 SSD's
Display(s) Asus "24 144Hz
Case Tt P5
Audio Device(s) Asus Essence One Muses/Sparkos
Power Supply EVGA 1200
Mouse RAT ProX
Keyboard Drop CTRL
Software W10 steam futuremark
All this fuss ONLY about hair? Are they fuckin shitting me? Not even a full fledged physics engine. Hair. Let me say it again. HAIR. Dafuck?


this is worth the effort... bad hair is just another immersion hindrance. the realer the better imo.

wonder how long it will take em to get a woman's "wet hair" look down???

try that with chains!!! lol
 
Joined
Oct 2, 2004
Messages
13,791 (1.88/day)
So hair is more important than a fully destructible world with physical environmental weather effects. I am amazed how can they waste so much potential on something as unimportant as hair.
Sure it's nice if it's realistic but c'mon!? Lara had physics affected hair in Tomb Raider, back in 1998 ?
It was basic and all but they did it on shit CPU's from that time and it sort of looked pretty good, Lara's hair tail swinging around...
 
Joined
Jun 6, 2012
Messages
550 (0.12/day)
Processor Intel Core 2 QX6850
Motherboard ABIT AB9 Pro
Cooling Zalman CNPS-9900 MAX-R
Memory Patriot PDC24G6400LLK (4x 2 GB)
Video Card(s) Palit GeForce GTX 560 Ti Twin Light Turbo
Storage Not Enough!
Display(s) Samsung T240HD
Case NZXT Zero
Audio Device(s) Creative Labs Sound Blaster X-Fi Elite Pro
Power Supply Thortech Thunderbolt Plus TTBPK00G 1000W
Mouse Elecom M-DUX70BK
Keyboard CM Storm Trigger (Cherry MX Brown)
Software NOT Windows 10
So hair is more important than a fully destructible world with physical environmental weather effects. I am amazed how can they waste so much potential on something as unimportant as hair.
Sure it's nice if it's realistic but c'mon!? Lara had physics affected hair in Tomb Raider, back in 1998 ?
It was basic and all but they did it on shit CPU's from that time and it sort of looked pretty good, Lara's hair tail swinging around...

Rendering good flow in CGI has always been difficult. Even today, take a look at characters with loose hair past their necks in a CGI cartoon or a video game. They don't do realistic flow, if any. That's why you often see ponytails and braids and really short hair in such works.

Personally, I think the hair flow is a bigger achievement than an engine with fully destructible environments and/or environmental effects. Fully destructible environments are limited by game developers not wanting to deal with the possibilities. How deep should a hole be allowed in the ground? Should the player be allowed to blow down a wall to enter any building? You can see how that's a less of a hardware limitation (even though it would be memory intensive). As for environmental effects, you can easily fake wet telephone poles with texture changes when it starts raining. Yeah, hair flow is not as "felt" on the gaming side. But it's still revolutionary when it comes to immersion and it's something future developers can easily use without affecting the more mechanical parts of their games.

If it makes you feel better, the hair flow effects can theoretically be applied to other things such as tall grass and animal fur.

Also, anyone have a video of TressFX in action rather than static screenshots?
 
Joined
Dec 2, 2009
Messages
3,352 (0.61/day)
System Name Dark Stealth
Processor Ryzen 5 5600x
Motherboard Gigabyte B450M Gaming rev 1.0
Cooling Snowman, arctic p12 x2 fans
Memory 16x2 DDR4 Corsair Dominator Pro
Video Card(s) 3080 10gb
Storage 2TB NVME PCIE 4.0 Crucial P3 Plus, 1TB Crucial MX500 SSD, 4TB WD RED HDD
Display(s) HP Omen 34c (34" monitor 3440x1440 165Hz VA panel)
Case Zalman S2
Power Supply Corsair 750TX
Mouse Logitech pro superlight, mx mouse s3, Razer Basiliskx with battery
Keyboard Custom mechanical keyboard tm680
Software Windows 11
Benchmark Scores 70-80 fps 3440x1440 on cyberpunk 2077 max settings
This is exceptionally good, since it will be implemented on Tomb Raider for the first time! :D

http://blogs.amd.com/play/tressfx/

Looks like its only between crystal dynamics and amd
 
Last edited:
Joined
Aug 2, 2012
Messages
37 (0.01/day)
Location
Canada
System Name PC
Processor Intel i5-3570K @ 4.4Ghz
Motherboard ASRock Z77 Extreme4
Cooling Cooler Master V8
Memory G.SKILL RipjawsX 4x4GB DDR3 1600Mhz (F3-12800CL9Q-16GBXM)
Video Card(s) Gigabyte GTX 970 (GV-N970G1 GAMING-4GD, rev. 1.0)
Storage Intel 530 180GB + Intel 520 120GB + multiple HDDs
Display(s) Samsung SyncMaster P2770 via DVI
Case Antec Eleven Hundred
Audio Device(s) Sound Blaster ZxR
Power Supply CORSAIR AX760
Software Windows 7 Pro x64 (w/ all updates + SP1)
Isn't this exactly the same thing as Dawn's hair (nVidia's "A New Dawn" demo) - it looks amazing. Here's nVidia's description of that aspect of the demo (and especially pay attention to the very last sentence...)

"Another area of dramatic improvement is Dawn’s hair. The original Dawn had individual hair strands, but they were few and far between. A mere 1,700 adorned her head and the shader only modeled for specular reflections. The original Dawn also used a rock hard hairspray to ensure her hair never budged a millimeter; all the GPU's horsepower was directed at rendering her character as realistically as possible. New Dawn’s hair is a giant leap forward. Thanks to DirectX 11 tessellation, she has gone from a scant 1,700 strands to 40,000 soft locks of hair. Advanced shading allows her beautiful hair to move out of the jet-black color scheme. While still a brunette, you’ll see her hair gently flowing in the wind, reflecting and transmitting light from the environment.

Because hair is so thin, aliasing is a major problem. Traditional antialiasing doesn't work well here, as a strand is often smaller than a pixel and may not be picked up by any of the four-or-so sample points. To alleviate this problem, A New Dawn has a special hair smoothing shader that inspects each strand and blurs them in the combing direction. The final result looks soft and silky, as if she just jumped out of the shower after an extensive conditioner routine."

source: http://www.geforce.com/games-applications/pc-games/a-new-dawn/description
 
Joined
May 29, 2012
Messages
529 (0.12/day)
System Name CUBE_NXT
Processor i9 12900K @ 5.0Ghz all P-cores with E-cores enabled
Motherboard Gigabyte Z690 Aorus Master
Cooling EK AIO Elite Cooler w/ 3 Phanteks T30 fans
Memory 64GB DDR5 @ 5600Mhz
Video Card(s) EVGA 3090Ti Ultra Hybrid Gaming w/ 3 Phanteks T30 fans
Storage 1 x SK Hynix P41 Platinum 1TB, 1 x 2TB, 1 x WD_BLACK SN850 2TB, 1 x WD_RED SN700 4TB
Display(s) Alienware AW3418DW
Case Lian-Li O11 Dynamic Evo w/ 3 Phanteks T30 fans
Power Supply Seasonic PRIME 1000W Titanium
Software Windows 11 Pro 64-bit
It uses DirectCompute as its underlying API. Any DX11 card should be able to utilize this, and that includes nVidia's cards. It doesn't use a proprietary implementation like nVidia's Phys-X hair demos that they put out years ago.
 
Joined
Apr 30, 2012
Messages
3,881 (0.85/day)
Nvidias looks more like FiberFX from Lightwave. Not to mention they never brought it into a game all those years with there "THE WAY ITS MEANT TO BE PLAYED" campaing.

Got to atleast hand it to AMD for bringing it to a game less then a year into Gaming Evolved. Next step is to implement it into others and improve on it with time.
 
Joined
Jan 2, 2012
Messages
1,079 (0.23/day)
Location
Indonesia
Processor AMD Ryzen 7 5700X
Motherboard ASUS STRIX X570-E
Cooling NOCTUA NH-U12A
Memory G.Skill FlareX 32 GB (4 x 8 GB) DDR4-3200
Video Card(s) ASUS RTX 4070 DUAL
Storage 1 TB WD Black SN850X | 2 TB WD Blue SN570 | 10 TB WD Purple Pro
Display(s) LG 32QP880N 32"
Case Fractal Design Define R5 Black
Power Supply Seasonic Focus Gold 750W
Mouse Pulsar X2
Keyboard KIRA EXS
From Bit-Tech :

As we suspected, AMD's press release has been very carefully worded. 'TressFX is not exclusive to AMD,' a spokesperson for the company has told us. 'It works on any DirectX11 card, similar to some other AMD-built technologies - for example Order-Independent Transparency (OIT) or High Definition Ambient Occlusion (HDAO).' Thus is the truth revealed: any DirectX11-capable graphics hardware, including those from rival Nvidia, will be able to make use of AMD's hair-rendering know-how.

Devon Nekechuck, product manager for high-end discrete desktop graphics at AMD, offers a bit more detail - and a sneaky plug for his company's GCN-based Radeon HD products: 'TressFX will definitely work on any DirectCompute-enabled device. This has roots in the core of Gaming Evolved, where we want to enable technology for all gamers, and not create proprietary features that lock out gamers that use our competitor's products. That said, TressFX is very computationally intensive, and hence games that use TressFX will really be able to benefit from high DirectCompute performance. Because of that, you will see Graphics Core Next-based GPUs excel when it's enabled.'

Source : http://www.bit-tech.net/news/hardware/2013/02/26/amd-tressfx/1
 
Joined
Jan 29, 2012
Messages
6,881 (1.47/day)
Location
Florida
System Name natr0n-PC
Processor Ryzen 5950x-5600x | 9600k
Motherboard B450 AORUS M | Z390 UD
Cooling EK AIO 360 - 6 fan action | AIO
Memory Patriot - Viper Steel DDR4 (B-Die)(4x8GB) | Samsung DDR4 (4x8GB)
Video Card(s) EVGA 3070ti FTW
Storage Various
Display(s) Pixio PX279 Prime
Case Thermaltake Level 20 VT | Black bench
Audio Device(s) LOXJIE D10 + Kinter Amp + 6 Bookshelf Speakers Sony+JVC+Sony
Power Supply Super Flower Leadex III ARGB 80+ Gold 650W | EVGA 700 Gold
Software XP/7/8.1/10
Benchmark Scores http://valid.x86.fr/79kuh6
 
Joined
Dec 22, 2011
Messages
3,890 (0.82/day)
Processor AMD Ryzen 7 3700X
Motherboard MSI MAG B550 TOMAHAWK
Cooling AMD Wraith Prism
Memory Team Group Dark Pro 8Pack Edition 3600Mhz CL16
Video Card(s) NVIDIA GeForce RTX 3080 FE
Storage Kingston A2000 1TB + Seagate HDD workhorse
Display(s) Samsung 50" QN94A Neo QLED
Case Antec 1200
Power Supply Seasonic Focus GX-850
Mouse Razer Deathadder Chroma
Keyboard Logitech UltraX
Software Windows 11
The improvements when enabled are really rather stunning:
 
Joined
Oct 2, 2004
Messages
13,791 (1.88/day)
So they sticked some hair on a baldy who was designed to be bald to begin with. Whats next, making Lara hairy where she wasn't intended to be? Pathetic, like they are competing with NVIDIA who will make more retarded post processing physics effects and lock them down to one platform.
F**k that.

It looks patehtic as well. This guy looks like those eggs where you stuff them with cotton and plant some wheat seeds in them so they grow hair. An egg with wheat come over. Nice...
The guy looks better with a bald head. Period.

If anyone bothered to work with some art ANYONE could make some rather realistic har using CPU alone. You wouldn't have 3 billions of hair strands but if anyone would even bother to make clusters of hair taht move based on head movement, freakin CPU Havok could do that. But instead, no one even bothered to do that. Instead pretty much all games used 100% static hair.
So why 100% static or 100% super duper HW accelerated. Like no one knows how to fuckin make something in the middle. They always have to do it on one or another extreme...
 
Top