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System Name | RBMK-1000 |
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Processor | AMD Ryzen 7 5700G |
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Cooling | DeepCool Gammax L240 V2 |
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Audio Device(s) | ASUS SupremeFX S1220A |
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Keyboard | Gamdias Hermes E2 |
Software | Windows 11 Pro |
Batman Arkham Knight gamers' woes on the PC platform continue, as a patch that lets the game take advantage of multi-GPU technologies like SLI and CrossFire remains elusive. Responding to a distraught multi-GPU user on Steam Community forums, a developer stated that implementing multi-GPU support presented a too high risk of creating new issues for the gamers, to be "practical." The PC release of Batman Arkham Knight has been riddled with bugs, which caused its publisher to pull the Unreal Engine 3 based game off the shelves to fix those bugs, and a less than successful re-launch that ended up in distribution platform Steam taking refund requests until late-December. The developer, who goes by the username "wb.elder.pliny" stated:
View at TechPowerUp Main Site
We've been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight. The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players. As a result we've had to make the difficult decision to stop work on further multi-GPU support. We are disappointed that this was not practical and apologize to those who have been waiting for this feature.
View at TechPowerUp Main Site