FYI, "battle royale" dates back to 1671: "a fight participated in by more than two combatants; especially : one in which the last fighter in the ring or the last fighter standing is declared the winner." It's a wrestling term. Outside of wrestling, it's usually called "last man standing." The only thing really unique about Battlegrounds is that it's open world.
Timeline:
2011:
Fornite was revealed as the demonstrator for Unreal Engine 4.
2014: Fortnite became a functional prototype.
Early 2016: Brendan Greene ("PlayerUnknown") joined Bluehole and began production on Battlegrounds.
Jun 2016: Battlegrounds was announced.
Mar 2017: Battlegrounds released as early access.
Jul 25, 2017: Fortnite released as early access.
Sep 26, 2017: Fortnite Battle Royale released as early access.
Dec 20, 2017: Battlegrounds released.
Fortnite -> Fortnite Battle Royale couldn't have happened in three months. For a big company like Epic, that's just quality assurance time. Battle Royale had to have been in development much longer--at least a year.
What I find interesting is this quote:
https://www.rockpapershotgun.com/20...ew-modes-modding-plans-and-his-meteoric-rise/
RPS: So what was the ongoing nature of the relationship with Sony Online? Did they hire you, were you a consultant?
PU: I was a consultant. They licensed my game mode, they licensed my idea for inclusion. Which was last-man standing deathmatch with an ever decreasing play zone, with a random loot system.
Which implies there is some kind of patent, trademark, or copyright that Sony felt they had to pay for. Sony only consulted with Greene for a "few months."
These cases depend on evidence of dates and specificity of language, neither of which we have access to. It'll be interesting to see what comes of this.
That's not EA's problem necessarily. It's that they waste what they have even after doing that. I don't know any Microsoft examples where they rushed the games, made it the lowest common denominator, or put too many non-gamey things as a gateway to enjoy the game (such as egregious MT). And they certainly care about single player experiences. You don't see them do dumb shit like hire giants like Amy Hennig for a Star Wars game... then humiliate them and shut it down and say no one likes single player games.
Because the last time Microsoft made a genuine PC game was near on a decade ago. Everything in game development has changed since then (the whole concept of day one patches, for example).