• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Apple Deprecates OpenGL and OpenCL from MacOS

btarunr

Editor & Senior Moderator
Staff member
Joined
Oct 9, 2007
Messages
47,230 (7.55/day)
Location
Hyderabad, India
System Name RBMK-1000
Processor AMD Ryzen 7 5700G
Motherboard ASUS ROG Strix B450-E Gaming
Cooling DeepCool Gammax L240 V2
Memory 2x 8GB G.Skill Sniper X
Video Card(s) Palit GeForce RTX 2080 SUPER GameRock
Storage Western Digital Black NVMe 512GB
Display(s) BenQ 1440p 60 Hz 27-inch
Case Corsair Carbide 100R
Audio Device(s) ASUS SupremeFX S1220A
Power Supply Cooler Master MWE Gold 650W
Mouse ASUS ROG Strix Impact
Keyboard Gamdias Hermes E2
Software Windows 11 Pro
Apple, at WWDC 2018, announced that with the latest update to MacOS, its operating system for iMac desktops and MacBooks, the company is deprecating two of the industry's leading APIs, OpenGL and OpenCL, in a bid to boost adoption of its own Metal API. OpenGL and OpenCL applications will continue to function on MacOS 10.14, but the APIs themselves will be deprecated going forward. The removal of OpenGL from future MacOS releases breaks most AAA cross-platform games playable on the Mac, particularly distributed over Steam. The deprecation of OpenCL comes as a surprise to the scientific community, as several computational applications running on Mac Pros will be affected. Adobe Creativity Suite applications take advantage of both APIs. Apple is pushing for Metal's compute-shader features to replace the API.



View at TechPowerUp Main Site
 
Joined
Aug 20, 2007
Messages
21,451 (3.40/day)
System Name Pioneer
Processor Ryzen R9 9950X
Motherboard GIGABYTE Aorus Elite X670 AX
Cooling Noctua NH-D15 + A whole lotta Sunon and Corsair Maglev blower fans...
Memory 64GB (4x 16GB) G.Skill Flare X5 @ DDR5-6000 CL30
Video Card(s) XFX RX 7900 XTX Speedster Merc 310
Storage Intel 905p Optane 960GB boot, +2x Crucial P5 Plus 2TB PCIe 4.0 NVMe SSDs
Display(s) 55" LG 55" B9 OLED 4K Display
Case Thermaltake Core X31
Audio Device(s) TOSLINK->Schiit Modi MB->Asgard 2 DAC Amp->AKG Pro K712 Headphones or HDMI->B9 OLED
Power Supply FSP Hydro Ti Pro 850W
Mouse Logitech G305 Lightspeed Wireless
Keyboard WASD Code v3 with Cherry Green keyswitches + PBT DS keycaps
Software Gentoo Linux x64 / Windows 11 Enterprise IoT 2024
Ouch.

But... I mean technically OpenGL hasn't shipped with windows in like, forever. It's not "deprecated" there it just doesn't exist. But every hardware manufacturer on Windows implements it anyways in their drivers.

I'm betting they could do the same in OS X, if Apple will let hardware makers implement a "deprecated" API in their driver packages. They probably won't sadly. Walled gardens suck.
 
Joined
Jul 5, 2013
Messages
27,689 (6.66/day)
Another reason to not want MacOS. Apple, why are you trying to be like Microsoft? While "Metal API" is a good concept, it has yet to be proven on par with OGL/OCL and certainly hasn't surpassed it.
 
Joined
Feb 15, 2018
Messages
257 (0.10/day)
Good, Another reason to hate Apple..
Now Nobody can say why games are not being developed for Mac..
its not because the developer didn't want to...it because apple choose not to
 

T4C Fantasy

CPU & GPU DB Maintainer
Staff member
Joined
May 7, 2012
Messages
2,566 (0.56/day)
Location
Rhode Island
System Name Whaaaat Kiiiiiiid!
Processor Intel Core i9-12900K @ Default
Motherboard Gigabyte Z690 AORUS Elite AX
Cooling Corsair H150i AIO Cooler
Memory Corsair Dominator Platinum 32GB DDR4-3200
Video Card(s) EVGA GeForce RTX 3080 FTW3 ULTRA @ Default
Storage Samsung 970 PRO 512GB + Crucial MX500 2TB x3 + Crucial MX500 4TB + Samsung 980 PRO 1TB
Display(s) 27" LG 27MU67-B 4K, + 27" Acer Predator XB271HU 1440P
Case Thermaltake Core X9 Snow
Audio Device(s) Logitech G935 Headset
Power Supply SeaSonic Platinum 1050W Snow Silent
Mouse Logitech G903 Lightspeed
Keyboard Logitech G915
Software Windows 11 Pro
Benchmark Scores FFXV: 19329
Mac isn't even better for productivity than windows either they just get word of mouth to say such dumb things xD
 
Joined
Mar 18, 2008
Messages
5,717 (0.94/day)
System Name Virtual Reality / Bioinformatics
Processor Undead CPU
Motherboard Undead TUF X99
Cooling Noctua NH-D15
Memory GSkill 128GB DDR4-3000
Video Card(s) EVGA RTX 3090 FTW3 Ultra
Storage Samsung 960 Pro 1TB + 860 EVO 2TB + WD Black 5TB
Display(s) 32'' 4K Dell
Case Fractal Design R5
Audio Device(s) BOSE 2.0
Power Supply Seasonic 850watt
Mouse Logitech Master MX
Keyboard Corsair K70 Cherry MX Blue
VR HMD HTC Vive + Oculus Quest 2
Software Windows 10 P
OpenCL, meh. Pretty much everything use CUDA anyway
 

eidairaman1

The Exiled Airman
Joined
Jul 2, 2007
Messages
42,091 (6.63/day)
Location
Republic of Texas (True Patriot)
System Name PCGOD
Processor AMD FX 8350@ 5.0GHz
Motherboard Asus TUF 990FX Sabertooth R2 2901 Bios
Cooling Scythe Ashura, 2×BitFenix 230mm Spectre Pro LED (Blue,Green), 2x BitFenix 140mm Spectre Pro LED
Memory 16 GB Gskill Ripjaws X 2133 (2400 OC, 10-10-12-20-20, 1T, 1.65V)
Video Card(s) AMD Radeon 290 Sapphire Vapor-X
Storage Samsung 840 Pro 256GB, WD Velociraptor 1TB
Display(s) NEC Multisync LCD 1700V (Display Port Adapter)
Case AeroCool Xpredator Evil Blue Edition
Audio Device(s) Creative Labs Sound Blaster ZxR
Power Supply Seasonic 1250 XM2 Series (XP3)
Mouse Roccat Kone XTD
Keyboard Roccat Ryos MK Pro
Software Windows 7 Pro 64
Mac isn't even better for productivity than windows either they just get word of mouth to say such dumb things xD

Never liked anything Apple Produced other than the IIC/E
 
Joined
Apr 8, 2010
Messages
1,008 (0.19/day)
Processor Intel Core i5 8400
Motherboard Gigabyte Z370N-Wifi
Cooling Silverstone AR05
Memory Micron Crucial 16GB DDR4-2400
Video Card(s) Gigabyte GTX1080 G1 Gaming 8G
Storage Micron Crucial MX300 275GB
Display(s) Dell U2415
Case Silverstone RVZ02B
Power Supply Silverstone SSR-SX550
Keyboard Ducky One Red Switch
Software Windows 10 Pro 1909
Yeah metal. It's got a few nice things here and there. Overall it's still a filthy mofo to work with.
 
Joined
Oct 2, 2015
Messages
3,129 (0.94/day)
Location
Argentina
System Name Ciel / Akane
Processor AMD Ryzen R5 5600X / Intel Core i3 12100F
Motherboard Asus Tuf Gaming B550 Plus / Biostar H610MHP
Cooling ID-Cooling 224-XT Basic / Stock
Memory 2x 16GB Kingston Fury 3600MHz / 2x 8GB Patriot 3200MHz
Video Card(s) Gainward Ghost RTX 3060 Ti / Dell GTX 1660 SUPER
Storage NVMe Kingston KC3000 2TB + NVMe Toshiba KBG40ZNT256G + HDD WD 4TB / NVMe WD Blue SN550 512GB
Display(s) AOC Q27G3XMN / Samsung S22F350
Case Cougar MX410 Mesh-G / Generic
Audio Device(s) Kingston HyperX Cloud Stinger Core 7.1 Wireless PC
Power Supply Aerocool KCAS-500W / Gigabyte P450B
Mouse EVGA X15 / Logitech G203
Keyboard VSG Alnilam / Dell
Software Windows 11
Khronos implemented Vulkan on Metal and Dota 2 now has it's Vulkan renderer working on MacOS, they can do the same for OpenGL.
 
Joined
Apr 12, 2013
Messages
7,525 (1.77/day)
Ouch.

But... I mean technically OpenGL hasn't shipped with windows in like, forever. It's not "deprecated" there it just doesn't exist. But every hardware manufacturer on Windows implements it anyways in their drivers.

I'm betting they could do the same in OS X, if Apple will let hardware makers implement a "deprecated" API in their driver packages. They probably won't sadly. Walled gardens suck.
This is the first step in bringing iOS & Mac together, MS is trying it with windows (ARM+x86) & then there's Google Fushcia which could replace Chrome OS & Android.
 
Joined
Aug 20, 2007
Messages
21,451 (3.40/day)
System Name Pioneer
Processor Ryzen R9 9950X
Motherboard GIGABYTE Aorus Elite X670 AX
Cooling Noctua NH-D15 + A whole lotta Sunon and Corsair Maglev blower fans...
Memory 64GB (4x 16GB) G.Skill Flare X5 @ DDR5-6000 CL30
Video Card(s) XFX RX 7900 XTX Speedster Merc 310
Storage Intel 905p Optane 960GB boot, +2x Crucial P5 Plus 2TB PCIe 4.0 NVMe SSDs
Display(s) 55" LG 55" B9 OLED 4K Display
Case Thermaltake Core X31
Audio Device(s) TOSLINK->Schiit Modi MB->Asgard 2 DAC Amp->AKG Pro K712 Headphones or HDMI->B9 OLED
Power Supply FSP Hydro Ti Pro 850W
Mouse Logitech G305 Lightspeed Wireless
Keyboard WASD Code v3 with Cherry Green keyswitches + PBT DS keycaps
Software Gentoo Linux x64 / Windows 11 Enterprise IoT 2024
This is the first step in bringing iOS & Mac together, MS is trying it with windows (ARM+x86) & then there's Google Fushcia which could replace Chrome OS & Android.

So walled hardens everywhere, probably complete with "universal" app platforms that rely on inefficient JIT compilation for the target arch. Please god no...
 
Joined
Nov 5, 2014
Messages
714 (0.19/day)
Well, it's not like OpenGL was ever not depreciated on Mac OS lol (OSX always used outdated versions of OGL, it lead to many a compatibility issue)
 
Joined
Apr 12, 2013
Messages
7,525 (1.77/day)
Joined
Aug 20, 2007
Messages
21,451 (3.40/day)
System Name Pioneer
Processor Ryzen R9 9950X
Motherboard GIGABYTE Aorus Elite X670 AX
Cooling Noctua NH-D15 + A whole lotta Sunon and Corsair Maglev blower fans...
Memory 64GB (4x 16GB) G.Skill Flare X5 @ DDR5-6000 CL30
Video Card(s) XFX RX 7900 XTX Speedster Merc 310
Storage Intel 905p Optane 960GB boot, +2x Crucial P5 Plus 2TB PCIe 4.0 NVMe SSDs
Display(s) 55" LG 55" B9 OLED 4K Display
Case Thermaltake Core X31
Audio Device(s) TOSLINK->Schiit Modi MB->Asgard 2 DAC Amp->AKG Pro K712 Headphones or HDMI->B9 OLED
Power Supply FSP Hydro Ti Pro 850W
Mouse Logitech G305 Lightspeed Wireless
Keyboard WASD Code v3 with Cherry Green keyswitches + PBT DS keycaps
Software Gentoo Linux x64 / Windows 11 Enterprise IoT 2024
What you're saying applies more to Windows & possibly Fuchsia.

True. But the dystopian vision of where I see this all leading is pretty much what I stated. I'm sure OS vendors would love it. But it'd be good for pretty much nothing else...
 
Joined
Apr 12, 2013
Messages
7,525 (1.77/day)
True. But the dystopian vision of where I see this all leading is pretty much what I stated. I'm sure OS vendors would love it. But it'd be good for pretty much nothing else...
Let's hope you're wrong for the sake of mankind, frogs have other things to worry about ~ like melting ice caps :confused:
 
Joined
Jan 31, 2010
Messages
5,541 (1.02/day)
Location
Gougeland (NZ)
System Name Cumquat 2021
Processor AMD RyZen R7 7800X3D
Motherboard Asus Strix X670E - E Gaming WIFI
Cooling Deep Cool LT720 + CM MasterGel Pro TP + Lian Li Uni Fan V2
Memory 32GB GSkill Trident Z5 Neo 6000
Video Card(s) Sapphire Nitro+ OC RX6800 16GB DDR6 2270Cclk / 2010Mclk
Storage 1x Adata SX8200PRO NVMe 1TB gen3 x4 1X Samsung 980 Pro NVMe Gen 4 x4 1TB, 12TB of HDD Storage
Display(s) AOC 24G2 IPS 144Hz FreeSync Premium 1920x1080p
Case Lian Li O11D XL ROG edition
Audio Device(s) RX6800 via HDMI + Pioneer VSX-531 amp Technics 100W 5.1 Speaker set
Power Supply EVGA 1000W G5 Gold
Mouse Logitech G502 Proteus Core Wired
Keyboard Logitech G915 Wireless
Software Windows 11 X64 PRO (build 23H2)
Benchmark Scores it sucks even more less now ;)
Ouch.

But... I mean technically OpenGL hasn't shipped with windows in like, forever.

my windows install begs to differ you'll find it in the Windows\System32 folder labeled OpenGL32.dll
 
Joined
Aug 20, 2007
Messages
21,451 (3.40/day)
System Name Pioneer
Processor Ryzen R9 9950X
Motherboard GIGABYTE Aorus Elite X670 AX
Cooling Noctua NH-D15 + A whole lotta Sunon and Corsair Maglev blower fans...
Memory 64GB (4x 16GB) G.Skill Flare X5 @ DDR5-6000 CL30
Video Card(s) XFX RX 7900 XTX Speedster Merc 310
Storage Intel 905p Optane 960GB boot, +2x Crucial P5 Plus 2TB PCIe 4.0 NVMe SSDs
Display(s) 55" LG 55" B9 OLED 4K Display
Case Thermaltake Core X31
Audio Device(s) TOSLINK->Schiit Modi MB->Asgard 2 DAC Amp->AKG Pro K712 Headphones or HDMI->B9 OLED
Power Supply FSP Hydro Ti Pro 850W
Mouse Logitech G305 Lightspeed Wireless
Keyboard WASD Code v3 with Cherry Green keyswitches + PBT DS keycaps
Software Gentoo Linux x64 / Windows 11 Enterprise IoT 2024
my windows install begs to differ you'll find it in the Windows\System32 folder labeled OpenGL32.dll

Seems you are correct. It is even signed by MS. Could've sworn I remembered reading what I said above somewhere. Clearly I must recant, thanks.

Khronos implemented Vulkan on Metal and Dota 2 now has it's Vulkan renderer working on MacOS, they can do the same for OpenGL.

If true, that is probably the plan...
 
Joined
Dec 22, 2011
Messages
3,890 (0.82/day)
Processor AMD Ryzen 7 3700X
Motherboard MSI MAG B550 TOMAHAWK
Cooling AMD Wraith Prism
Memory Team Group Dark Pro 8Pack Edition 3600Mhz CL16
Video Card(s) NVIDIA GeForce RTX 3080 FE
Storage Kingston A2000 1TB + Seagate HDD workhorse
Display(s) Samsung 50" QN94A Neo QLED
Case Antec 1200
Power Supply Seasonic Focus GX-850
Mouse Razer Deathadder Chroma
Keyboard Logitech UltraX
Software Windows 11
Joined
Apr 24, 2008
Messages
2,021 (0.33/day)
Processor RyZen R9 3950X
Motherboard ASRock X570 Taichi
Cooling Coolermaster Master Liquid ML240L RGB
Memory 64GB DDR4 3200 (4x16GB)
Video Card(s) RTX 3050
Storage Samsung 2TB SSD
Display(s) Asus VE276Q, VE278Q and VK278Q triple 27” 1920x1080
Case Zulman MS800
Audio Device(s) On Board
Power Supply Seasonic 650W
VR HMD Oculus Rift, Oculus Quest V1, Oculus Quest 2
Software Windows 11 64bit
Evil,....!!!
 

Fx

Joined
Oct 31, 2008
Messages
1,332 (0.23/day)
Location
Portland, OR
Processor Ryzen 2600x
Motherboard ASUS ROG Strix X470-F Gaming
Cooling Noctua
Memory G.SKILL Flare X Series 16GB DDR4 3466
Video Card(s) EVGA 980ti FTW
Storage (OS)Samsung 950 Pro (512GB), (Data) WD Reds
Display(s) 24" Dell UltraSharp U2412M
Case Fractal Design Define R5
Audio Device(s) Sennheiser GAME ONE
Power Supply EVGA SuperNOVA 650 P2
Mouse Mionix Castor
Keyboard Deck Hassium Pro
Software Windows 10 Pro x64
Apple never ceases to give me more reasons to hate it.
 
Joined
Jun 10, 2014
Messages
2,985 (0.78/day)
Processor AMD Ryzen 9 5900X ||| Intel Core i7-3930K
Motherboard ASUS ProArt B550-CREATOR ||| Asus P9X79 WS
Cooling Noctua NH-U14S ||| Be Quiet Pure Rock
Memory Crucial 2 x 16 GB 3200 MHz ||| Corsair 8 x 8 GB 1333 MHz
Video Card(s) MSI GTX 1060 3GB ||| MSI GTX 680 4GB
Storage Samsung 970 PRO 512 GB + 1 TB ||| Intel 545s 512 GB + 256 GB
Display(s) Asus ROG Swift PG278QR 27" ||| Eizo EV2416W 24"
Case Fractal Design Define 7 XL x 2
Audio Device(s) Cambridge Audio DacMagic Plus
Power Supply Seasonic Focus PX-850 x 2
Mouse Razer Abyssus
Keyboard CM Storm QuickFire XT
Software Ubuntu
I try not to hate, but Apple keeps making it tougher.

Deprecating OpenGL and OpenCL is ridiculous, especially since it's used in so many professional applications. Applications have long lifecycles, and will not be rewritten in a new API whenever Apple releases a new OS. Adding abstraction layers on top of these APIs defeats the purpose of having a low-level API in the first place.

But the big elephant in the room is iOS. Apple have refused adding Vulkan support for quite some time, and when they deprecate OpenGL their market share will just continue to drop.

Anyone thinking OpenGL is "dead" is wrong, it will continue to live on for many years. Many are mistaken about the advantages of Vulkan and Direct3D 12 over OpenGL and Direct3D 11. First of all, OpenGL 4.6 already supports ~95% of the improvements in Vulkan, what's missing is features like more control over memory management. We have yet to see games really taking advantage of the new APIs because we have yet to see games which are designed to use them natively. Vulkan and Direct3D 12 gives the developer more control, control which previously were held by the driver, and can obviously be utilized to improve the performance. But giving the developers more low-level control also increases the risk of the developers doing a worse job than the driver experts at Nvidia and AMD. The gaming industry in general is unfortunately plagued by rushed development and some of the worst code out there, it's usually slapped together code which barely works, and is rarely maintained as the developer moves on to the next project. The new APIs requires more skill and more well-structured code to scale well. I'm worried that the long term consequences will be developers resorting to libraries to automatically manage the features or more games using these universal pre-made engines.

Ouch.
But... I mean technically OpenGL hasn't shipped with windows in like, forever. It's not "deprecated" there it just doesn't exist. But every hardware manufacturer on Windows implements it anyways in their drivers.

I'm betting they could do the same in OS X, if Apple will let hardware makers implement a "deprecated" API in their driver packages. They probably won't sadly. Walled gardens suck.
What you're thinking of is the old legacy OpenGL support which has been present in Windows since the 90s. But Microsoft haven't done anything to prevent graphics drivers from extending that support, unlike Apple who dictates what the official support should be.

I've never seen any OpenGL problems caused by Windows, despite having run OpenGL code there since the early 2000s. I've seen plenty of driver issues though, but none of which I blame Microsoft for.
 

T4C Fantasy

CPU & GPU DB Maintainer
Staff member
Joined
May 7, 2012
Messages
2,566 (0.56/day)
Location
Rhode Island
System Name Whaaaat Kiiiiiiid!
Processor Intel Core i9-12900K @ Default
Motherboard Gigabyte Z690 AORUS Elite AX
Cooling Corsair H150i AIO Cooler
Memory Corsair Dominator Platinum 32GB DDR4-3200
Video Card(s) EVGA GeForce RTX 3080 FTW3 ULTRA @ Default
Storage Samsung 970 PRO 512GB + Crucial MX500 2TB x3 + Crucial MX500 4TB + Samsung 980 PRO 1TB
Display(s) 27" LG 27MU67-B 4K, + 27" Acer Predator XB271HU 1440P
Case Thermaltake Core X9 Snow
Audio Device(s) Logitech G935 Headset
Power Supply SeaSonic Platinum 1050W Snow Silent
Mouse Logitech G903 Lightspeed
Keyboard Logitech G915
Software Windows 11 Pro
Benchmark Scores FFXV: 19329
I try not to hate, but Apple keeps making it tougher.

Deprecating OpenGL and OpenCL is ridiculous, especially since it's used in so many professional applications. Applications have long lifecycles, and will not be rewritten in a new API whenever Apple releases a new OS. Adding abstraction layers on top of these APIs defeats the purpose of having a low-level API in the first place.

But the big elephant in the room is iOS. Apple have refused adding Vulkan support for quite some time, and when they deprecate OpenGL their market share will just continue to drop.

Anyone thinking OpenGL is "dead" is wrong, it will continue to live on for many years. Many are mistaken about the advantages of Vulkan and Direct3D 12 over OpenGL and Direct3D 11. First of all, OpenGL 4.6 already supports ~95% of the improvements in Vulkan, what's missing is features like more control over memory management. We have yet to see games really taking advantage of the new APIs because we have yet to see games which are designed to use them natively. Vulkan and Direct3D 12 gives the developer more control, control which previously were held by the driver, and can obviously be utilized to improve the performance. But giving the developers more low-level control also increases the risk of the developers doing a worse job than the driver experts at Nvidia and AMD. The gaming industry in general is unfortunately plagued by rushed development and some of the worst code out there, it's usually slapped together code which barely works, and is rarely maintained as the developer moves on to the next project. The new APIs requires more skill and more well-structured code to scale well. I'm worried that the long term consequences will be developers resorting to libraries to automatically manage the features or more games using these universal pre-made engines.


What you're thinking of is the old legacy OpenGL support which has been present in Windows since the 90s. But Microsoft haven't done anything to prevent graphics drivers from extending that support, unlike Apple who dictates what the official support should be.

I've never seen any OpenGL problems caused by Windows, despite having run OpenGL code there since the early 2000s. I've seen plenty of driver issues though, but none of which I blame Microsoft for.
the problem is Apple doesn't need to follow any standard anymore, believe it or not apple can cut off AMD and intel and nvidia and make their own gpus and cpus and still be the richest company in the world, their goal is to make their own ecosystem so closed in that everything is apple even the very screens they produce in the future, the plastics will be apple plastics. just everything will be apple even the memory chips xD at this point apple is just "using" companies until they can create their own standard... i hate apple xD
 
Joined
Jun 10, 2014
Messages
2,985 (0.78/day)
Processor AMD Ryzen 9 5900X ||| Intel Core i7-3930K
Motherboard ASUS ProArt B550-CREATOR ||| Asus P9X79 WS
Cooling Noctua NH-U14S ||| Be Quiet Pure Rock
Memory Crucial 2 x 16 GB 3200 MHz ||| Corsair 8 x 8 GB 1333 MHz
Video Card(s) MSI GTX 1060 3GB ||| MSI GTX 680 4GB
Storage Samsung 970 PRO 512 GB + 1 TB ||| Intel 545s 512 GB + 256 GB
Display(s) Asus ROG Swift PG278QR 27" ||| Eizo EV2416W 24"
Case Fractal Design Define 7 XL x 2
Audio Device(s) Cambridge Audio DacMagic Plus
Power Supply Seasonic Focus PX-850 x 2
Mouse Razer Abyssus
Keyboard CM Storm QuickFire XT
Software Ubuntu
the problem is Apple doesn't need to follow any standard anymore, believe it or not apple can cut off AMD and intel and nvidia and make their own gpus and cpus and still be the richest company in the world, their goal is to make their own ecosystem so closed in that everything is apple even the very screens they produce in the future, the plastics will be apple plastics. just everything will be apple even the memory chips xD at this point apple is just "using" companies until they can create their own standard... i hate apple xD
I understand what they're trying to do. But Apple are forgetting that the important thing selling hardware have always been software, for consumer PCs, workstations and even gaming consoles. The only exception to this is probably iOS, how long can they keep on selling overpriced "jewelry"?
 
Joined
Mar 6, 2017
Messages
3,327 (1.18/day)
Location
North East Ohio, USA
System Name My Ryzen 7 7700X Super Computer
Processor AMD Ryzen 7 7700X
Motherboard Gigabyte B650 Aorus Elite AX
Cooling DeepCool AK620 with Arctic Silver 5
Memory 2x16GB G.Skill Trident Z5 NEO DDR5 EXPO (CL30)
Video Card(s) XFX AMD Radeon RX 7900 GRE
Storage Samsung 980 EVO 1 TB NVMe SSD (System Drive), Samsung 970 EVO 500 GB NVMe SSD (Game Drive)
Display(s) Acer Nitro XV272U (DisplayPort) and Acer Nitro XV270U (DisplayPort)
Case Lian Li LANCOOL II MESH C
Audio Device(s) On-Board Sound / Sony WH-XB910N Bluetooth Headphones
Power Supply MSI A850GF
Mouse Logitech M705
Keyboard Steelseries
Software Windows 11 Pro 64-bit
Benchmark Scores https://valid.x86.fr/liwjs3
The only exception to this is probably iOS, how long can they keep on selling overpriced "jewelry"?
As long as they continue to support their older iOS devices for as long as they have been I will continue to buy iOS devices. iOS 11 runs on devices dating back to five years ago (iPhone 5S and iPad Air), that's seriously impressive. iOS 12 is said to support as far back as six years. Yes, you read right... six years!!! The only time I've seen support life cycles that long is with Windows 7. Not everyone can afford the latest and greatest device that the market has to offer, why should they be stuck running ancient and insecure software?
 
Top