Raevenlord
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Gaijin Studios also went on stage with their Enlisted game to showcase their particular implementation of NVIDIA's RTX - the first we've seen that was based not on Direct X 12, but on Vulkan. The highlights pointed out stuck with RTX's strengths, naturally, but particularly, with the ease with which the global illumination system was implemented. Essentially, the fact that Enlisted features massive, dynamic maps with up to 64 square kilometers, destructible environments and indoors and outdoors lighting conditions means that pre-baked illumination solutions just wouldn't cut it in any way - there were just too many variables to consider. RTX implemented via Vulkan was, for the studio, and as they put it, the tool they never knew they couldn't live without.
Asseto Corsa Competizione brought about the importance of reflections in both the environment and in cars, calling attention to details in reflections on windshields and other reflective surfaces. Also mentioned was the importance of correct shadow rendering for clear distinction of different cars' detailing.
Lastly, Mundfish's Atomic Heart really showed off the importance of shadows and reflections, especially on such a techie, cyberpunk aesthetic such as the game has. The Bioshock, Fallout and Metro inspirations show, and the game will feature support not only for RTX's ray tracing capabilities, but also to DLSS, improving image quality while reducing jagged edges. Mundfish played out the importance of shadows and reflections for the technological and dystopian mood of the game.
View at TechPowerUp Main Site
Asseto Corsa Competizione brought about the importance of reflections in both the environment and in cars, calling attention to details in reflections on windshields and other reflective surfaces. Also mentioned was the importance of correct shadow rendering for clear distinction of different cars' detailing.
Lastly, Mundfish's Atomic Heart really showed off the importance of shadows and reflections, especially on such a techie, cyberpunk aesthetic such as the game has. The Bioshock, Fallout and Metro inspirations show, and the game will feature support not only for RTX's ray tracing capabilities, but also to DLSS, improving image quality while reducing jagged edges. Mundfish played out the importance of shadows and reflections for the technological and dystopian mood of the game.
View at TechPowerUp Main Site