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Games With NVIDIA RTX, Part 3: Gaijin Studios' Enlisted, Assetto Corsa Competizione, Atomic Heart

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Gaijin Studios also went on stage with their Enlisted game to showcase their particular implementation of NVIDIA's RTX - the first we've seen that was based not on Direct X 12, but on Vulkan. The highlights pointed out stuck with RTX's strengths, naturally, but particularly, with the ease with which the global illumination system was implemented. Essentially, the fact that Enlisted features massive, dynamic maps with up to 64 square kilometers, destructible environments and indoors and outdoors lighting conditions means that pre-baked illumination solutions just wouldn't cut it in any way - there were just too many variables to consider. RTX implemented via Vulkan was, for the studio, and as they put it, the tool they never knew they couldn't live without.





Asseto Corsa Competizione brought about the importance of reflections in both the environment and in cars, calling attention to details in reflections on windshields and other reflective surfaces. Also mentioned was the importance of correct shadow rendering for clear distinction of different cars' detailing.



Lastly, Mundfish's Atomic Heart really showed off the importance of shadows and reflections, especially on such a techie, cyberpunk aesthetic such as the game has. The Bioshock, Fallout and Metro inspirations show, and the game will feature support not only for RTX's ray tracing capabilities, but also to DLSS, improving image quality while reducing jagged edges. Mundfish played out the importance of shadows and reflections for the technological and dystopian mood of the game.



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Ray Tracing will only be a real deal and a standard when consoles adopt it. Few devs will care to use those PC exclusive features when most of their profits come from consoles.

Physx, gameworks, hairworks, etc. Where are them?
 
Ray Tracing will only be a real deal and a standard when consoles adopt it. Few devs will care to use those PC exclusive features when most of their profits come from consoles.

Physx, gameworks, hairworks, etc. Where are them?
Ray Tracing isn't just a gimmick like hairworks. It can have a much bigger effect on the overall game appearance than just moving hair lol.
 
Ray Tracing isn't just a gimmick like hairworks. It can have a much bigger effect on the overall game appearance than just moving hair lol.

Yeah we all cant wait for a tank explosion to reflect on the nearest car while we have to pay attention to the sniper on the 2nd floor window and the lmg on the bridge.
 
Was that a joke? Not even 10% of the pc games have those features. And let me tell you a secret: when games have those features, people just turn them off for fps.
I said AAA

article-1249468-02A9E07400000578-757_468x286.jpg


Pretty much every ubisoft game I played had many gw features,my favourite Polish games of the last 3-4 years too, witcher 3, dying light,lords of the fallen,shadow warrior 2, they all had many gw features, list is much longer than that.


and how do you possess the knowledge of what people turn on and off ? care to present results? If they don't have resources to run them, then they turn them off.
 
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Was that a joke? Not even 10% of the pc games have those features. And let me tell you a secret: when games have those features, people just turn them off for fps.

Can you site a source for the "secret" second part? I would be interested to see it.
 
Enlisted is looking good, good to see RTX support coming to Vulkan.

"Showing our upcoming game Enlisted, 4K at over 90fps with our real-time global illumination solution on a new GeForce RTX looks amazing. We're super impressed with the Nvidia Vulkan raytracing preformance. We had development hardware for only three days"

 
Yeah we all cant wait for a tank explosion to reflect on the nearest car while we have to pay attention to the sniper on the 2nd floor window and the lmg on the bridge.
If all you ever play is Battlefield and Fortnite, then you might think that... Some people prefer cinematic, story-driven games like old-school Half-Life for example. If all you care about is millisecond reaction time in games, why don't you play PONG online instead? I like to be sucked into a game/story and graphics like that will help with that immensely.
 
Gaijin studios has got to be the coolest name. I want to work there (sadly, I'm not interested in their games so far though).
 
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