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NVIDIA Releases GeForce 417.71 WHQL Drivers with FreeSync Support

INSTG8R

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For my Samsung 144hz monitor, I just turn on G-sync in the driver, and every works so far so good.
I can even overlock the montior Freesync range to 30~144Hz with CRU and it still works so far.
HDR also works as normal.
Running off a 2080Ti.
Same monitor on Vega. Good to hear you get all the functionality. I’m very curious about Fast Sync +Adaptive. Enhanced Sync and Freesync are meant to work together wondering how it works for the other side now that there’s some kind of “parity”
 

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g-sync.PNG
 
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[Windows 7][G-SYNC]: Game FPS drops when G-SYNC is used with V-Sync. [200473408]

I assume this is fixed for windows 8.1 as well?
 
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Same monitor on Vega. Good to hear you get all the functionality. I’m very curious about Fast Sync +Adaptive. Enhanced Sync and Freesync are meant to work together wondering how it works for the other side now that there’s some kind of “parity”
So far it is "It just works" for my Freesync 2 Monitor.
Despite the shit talk that Jensen Huang spit out about Freesync never works etc.
nVidia has basically been running Freesync on notebooks for years now, because the G-Sync module would simply kill the battery life on notebooks.
 

INSTG8R

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So far it is "It just works" for my Freesync 2 Monitor.
Despite the shit talk that Jensen Huang spit out about Freesync never works etc.
nVidia has basically been running Freesync on notebooks for years now, because the G-Sync module would simply kill the battery life on notebooks.
Yeah I expected to be on the list TBH it’s got all the latest and greatest stuff in it. So I was a little surprised it wasn’t there when many that were were far from new models.
 
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Yeah I expected to be on the list TBH it’s got all the latest and greatest stuff in it. So I was a little surprised it wasn’t there when many that were were far from new models.
My conspiricy would be Jensen Huang literally came up with the idea of supporting Freesync on the last minute, and nVidia only managed to test a bunch of monitors properly before CES.
So in the end it might be nVidia that "came up with it this morning" instead :roll:
 
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Honestly.. as someone who games 4k 60 no vsync.. when I upgraded to 4k 120hz no vsync.. I could have sworn it was enabled.
 
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I’ve never gotten Freesync working in FO4 on Fury or Vega or Freesync 1 or 2. Granted it’s really not needed it’s pinned at max FPS all the time except for the places it tanks for everyone. On Vega FO4 doesn’t even fully boost my card it sits at 1000mhz or so because it’s all it needs 76 is a little more demanding. I could go .ini editing and unlock it but we know what happens at high FPS...72 is fine by me.
I’m rather curious if Fast Sync+Adaptive works the same as Enhanced Sync+Freesync does.


Fallout 4 was the only game Freesync was disabled by design.

Home: https://community.amd.com/thread/221782

by amdmatt
on Nov 3, 2017 8:05 AM

This is expected, FreeSync has been disabled in Fallout because of flickering that could not be overcome due to the way the game engine presents new frames.
 
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Jen-Hsun Huang's finally accepted that mid-range Gamers are finding 1440p as the upgrade path that it was to be more 2 years ago. (for a lot of reasons now). The data said, not many in mainstream gaming saw the value of G-Sync and knew he need this before Navi details start arriving.

Let's say save all your nickel's and dimes to get a RTX 2060, that then makes you skimp-n-save again for a G-Sync? Or, you start hearing Navi could be a excellent 1440p graphics option, while history indicates AMD won't be charging near the 350+. Then you start seeing great deals for FreeSync monitors, and say... Forget-it I'll get a panel now and play on a RX580 I have while I wait. Jen-Hsun Huang saw the predicament going forward and cut his losses.
 
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I tested Gsync with SLI.. Gsync couldn't keep up. Cards would not run at full usage.
 
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Cool, my monitor shows as officially supported. I've never used VRR, so I don't really know what to expect.
 
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Nice, something great from Nvidia finally.
That Pascal support thou. Must be a hardware limitation.
 
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Cool, my monitor shows as officially supported. I've never used VRR, so I don't really know what to expect.
The thing to expect is everything just works as normal,
the whole point of VRR is to make sure there is no tearing or stutter when the FPS doesn't match the fixed refresh rate of non-VRR.
 

INSTG8R

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Tested on some older games, and it's kind of a mixed bag on my Samsung....
Maybe I'm missing something? So far the only game that works is [oddly] Bioshock 2 (original one, not remastered).
The rest is stuttering and frame-jumping unless I tune down settings to run above 100-ish FPS (my monitor is only 60Hz BTW). Witcher 2 was the worst, with blocky distortion when I move my mouse around very fast.
I think NVidia's fast sync worked better for me...
 

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:eek: OMG, finally a thread that the red and green camp are getting along!

Nexius monitors was saying that they sell more freesync monitors to Nvidia users due to their high refresh rates. This is sure going to put a smile on all of their faces. I'm actually glad Nvidia is using this free technology. Nothing like having The Best of both worlds right ;)
 
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This driver is the confession that the G-Sync ship has sunk. It isn't a big problem to say it failed and there is better price-performance option for Sync technology.
 
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Still some major problems with the 417.xx drivers. Not sure why they didn't list all the problems with it in the release notes - just as an fyi for folks if you visit the geforce forums drivers section Manuel Guzman has a thread for the driver release that lists some major bugs for 417.xx including causing random BSOD in Witcher 3 amongst other issues.
 
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INSTG8R

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Tested on some older games, and it's kind of a mixed bag on my Samsung....
Maybe I'm missing something? So far the only game that works is [oddly] Bioshock 2 (original one, not remastered).
The rest is stuttering and frame-jumping unless I tune down settings to run above 100-ish FPS (my monitor is only 60Hz BTW). Witcher 2 was the worst, with blocky distortion when I move my mouse around very fast.
I think NVidia's fast sync worked better for me...
Well it’s never going to work outside of your range...
 

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Well it’s never going to work outside of your range...
But that's the only way it feels "bearable". If capped at 60, I get even worse performance comparing to regular VSync (I'm talking about stuttering on the monitor, not PC lagging).
Constant frame jumping and image distortion.
Before this update I was using fastsync, which gives best of both worlds with less performance impact. I guess I'll have to stick with that until I get a proper 144Hz 4K in about 4-5 years :banghead:

EDIT: Found the culprit. My 24E590 has two Freesync modes: Standard and Ultra, whatever that means. Initially I set it to ultra, thinking that it's gonna be better, but that's what gave me all the issues.
Switched to "Standard". Witcher 2 is smooth. Haven't tested Warframe or other games yet, but I hope It'll be better. Will post an update later.
 
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People should be angry at them that it took many years LOL
I agree. The fact that it took NVIDIA this long to support a feature that is part of DisplayPort is kind of sad. I also find it sad that NVIDIA can't support this open standard as well as AMD and Intel can.
 
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