System Name | Alienation from family |
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Processor | i7 7700k |
Motherboard | Hero VIII |
Cooling | Macho revB |
Memory | 16gb Hyperx |
Video Card(s) | Asus 1080ti Strix OC |
Storage | 960evo 500gb |
Display(s) | AOC 4k |
Case | Define R2 XL |
Power Supply | Be f*ing Quiet 600W M Gold |
Mouse | NoName |
Keyboard | NoNameless HP |
Software | You have nothing on me |
Benchmark Scores | Personal record 100m sprint: 60m |
System Name | BY-2021 |
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Processor | AMD Ryzen 7 5800X (65w eco profile) |
Motherboard | MSI B550 Gaming Plus |
Cooling | Scythe Mugen (rev 5) |
Memory | 2 x Kingston HyperX DDR4-3200 32 GiB |
Video Card(s) | AMD Radeon RX 7900 XT |
Storage | Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM |
Display(s) | Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI) |
Case | Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay |
Audio Device(s) | Realtek ALC1150, Micca OriGen+ |
Power Supply | Enermax Platimax 850w |
Mouse | Nixeus REVEL-X |
Keyboard | Tesoro Excalibur |
Software | Windows 10 Home 64-bit |
Benchmark Scores | Faster than the tortoise; slower than the hare. |
Processor | Intel i5-12600k |
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Motherboard | Asus H670 TUF |
Cooling | Arctic Freezer 34 |
Memory | 2x16GB DDR4 3600 G.Skill Ripjaws V |
Video Card(s) | EVGA GTX 1060 SC |
Storage | 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500 |
Display(s) | Dell U3219Q + HP ZR24w |
Case | Raijintek Thetis |
Audio Device(s) | Audioquest Dragonfly Red :D |
Power Supply | Seasonic 620W M12 |
Mouse | Logitech G502 Proteus Core |
Keyboard | G.Skill KM780R |
Software | Arch Linux + Win10 |
Considering this is different between Metro and BFV, it's either in the game or in the game profile in the driver.@VSG are you able to determine if it is the driver imposing the limitation, the RTX API, or the game itself? If the game itself has all of this extra code baked in, that is very concerning. For example, what happens 20 years from now with new cards on old games? It breaks the many decades old paradigm of putting the options in the hands of the players. That doesn't sit right with me.
Processor | AMD Ryzen 5 3600 |
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Motherboard | MSi MPG X570 Gaming Plus |
Cooling | Noctua NH-D14 |
Memory | G.Skill DDR4-3600 Trident Z CL 16 |
Video Card(s) | MSi GTX 1080 Gaming X 8GB |
Storage | Crucial P1 500GB M.2 NVMe |
Display(s) | Acer Predator XB1 IPS 165Hz G-Sync |
Case | Lian-Li PC-A10B |
Audio Device(s) | Creative X-Fi Titanium Fatal1ty Pro Series |
Power Supply | Seasonic Focus+ Gold 750W |
Mouse | Zowie EC1-A |
Keyboard | G.Skill KM780 MX (MX brown) |
such that if a GPU is not being challenged enough, DLSS is not going to be made available [...]
It would thus be fair to extrapolate why the RTX 2080 Ti does not get to enjoy DLSS at lower resolutions, where perhaps it is not being taxed as hard.
Benchmark Scores | Faster than yours... I'd bet on it. :) |
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System Name | Tiny the White Yeti |
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Processor | 7800X3D |
Motherboard | MSI MAG Mortar b650m wifi |
Cooling | CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3 |
Memory | 32GB Corsair Vengeance 30CL6000 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Lian Li A3 mATX White |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | Steelseries Aerox 5 |
Keyboard | Lenovo Thinkpad Trackpoint II |
VR HMD | HD 420 - Green Edition ;) |
Software | W11 IoT Enterprise LTSC |
Benchmark Scores | Over 9000 |
One thing I just thought of...FFXV supports DLSS across all resolutions and gets high fps with 2080ti at 1080pm... so... is it really a fps limitation?? Cant say I buy that considering...
Processor | Ryzen 7800X3D |
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Motherboard | ROG STRIX B650E-F GAMING WIFI |
Memory | 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5) |
Video Card(s) | INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2 |
Storage | 2TB Samsung 980 PRO, 4TB WD Black SN850X |
Display(s) | 42" LG C2 OLED, 27" ASUS PG279Q |
Case | Thermaltake Core P5 |
Power Supply | Fractal Design Ion+ Platinum 760W |
Mouse | Corsair Dark Core RGB Pro SE |
Keyboard | Corsair K100 RGB |
VR HMD | HTC Vive Cosmos |
Remember that Metro was built with some other AO tech. They did not have RTX until rather late in the development process. How the lighting looks like at this point is not really a technical discussion but an art one - did level/art designers know what the level will look like with the RTX AO when they created it?looking at those Metro screenshots I sure as hell don't prefer the RTX world they show, and the benefit of DLSS is far too situational.
System Name | Tiny the White Yeti |
---|---|
Processor | 7800X3D |
Motherboard | MSI MAG Mortar b650m wifi |
Cooling | CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3 |
Memory | 32GB Corsair Vengeance 30CL6000 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Lian Li A3 mATX White |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | Steelseries Aerox 5 |
Keyboard | Lenovo Thinkpad Trackpoint II |
VR HMD | HD 420 - Green Edition ;) |
Software | W11 IoT Enterprise LTSC |
Benchmark Scores | Over 9000 |
Remember that Metro was built with some other AO tech. They did not have RTX until rather late in the development process. How the lighting works at this point is not really a technical discussion but an art one - did level/art designers know what the level will look like with the RTX AO when they created it?
Physically and logically the screenshots with RTX do look more correct but that does not have a direct relevance to looking better or more playable. As you said, some of these screenshots - especially with closed off indoor areas - are too dark. If you think about it, it makes perfect sense. But it does not make the area good to go through in the game if you cannot see anything.
Processor | Ryzen 7800X3D |
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Motherboard | ROG STRIX B650E-F GAMING WIFI |
Memory | 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5) |
Video Card(s) | INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2 |
Storage | 2TB Samsung 980 PRO, 4TB WD Black SN850X |
Display(s) | 42" LG C2 OLED, 27" ASUS PG279Q |
Case | Thermaltake Core P5 |
Power Supply | Fractal Design Ion+ Platinum 760W |
Mouse | Corsair Dark Core RGB Pro SE |
Keyboard | Corsair K100 RGB |
VR HMD | HTC Vive Cosmos |
What do you mean? Game levels pretty much are a movie set. Set pieces are perfectly placed, lighting is tuned to look its best and the moment you meddle with something in there, it will look out of whack.So what's next, an RT future with carefully placed 'soap opera' scenes you walk through, perfectly lit like a movie set I can totally see it happening and being sold as 'realism'
System Name | Tiny the White Yeti |
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Processor | 7800X3D |
Motherboard | MSI MAG Mortar b650m wifi |
Cooling | CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3 |
Memory | 32GB Corsair Vengeance 30CL6000 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Lian Li A3 mATX White |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | Steelseries Aerox 5 |
Keyboard | Lenovo Thinkpad Trackpoint II |
VR HMD | HD 420 - Green Edition ;) |
Software | W11 IoT Enterprise LTSC |
Benchmark Scores | Over 9000 |
What do you mean? Game levels pretty much are a movie set. Set pieces are perfectly placed, lighting is tuned to look its best and the moment you meddle with something in there, it will look out of whack.
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ROG STRIX B650E-F GAMING WIFI |
Memory | 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5) |
Video Card(s) | INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2 |
Storage | 2TB Samsung 980 PRO, 4TB WD Black SN850X |
Display(s) | 42" LG C2 OLED, 27" ASUS PG279Q |
Case | Thermaltake Core P5 |
Power Supply | Fractal Design Ion+ Platinum 760W |
Mouse | Corsair Dark Core RGB Pro SE |
Keyboard | Corsair K100 RGB |
VR HMD | HTC Vive Cosmos |
That is why I said it is a level design/art question. You simply add light sources to where these are needed.You said it. Lighting is tuned. RT depends not on tuning but on the actual light sources and their intensity. You can't tune much without tuning it everywhere in the same way.
Processor | Intel i5-12600k |
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Motherboard | Asus H670 TUF |
Cooling | Arctic Freezer 34 |
Memory | 2x16GB DDR4 3600 G.Skill Ripjaws V |
Video Card(s) | EVGA GTX 1060 SC |
Storage | 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500 |
Display(s) | Dell U3219Q + HP ZR24w |
Case | Raijintek Thetis |
Audio Device(s) | Audioquest Dragonfly Red :D |
Power Supply | Seasonic 620W M12 |
Mouse | Logitech G502 Proteus Core |
Keyboard | G.Skill KM780R |
Software | Arch Linux + Win10 |
Actually, you can tune it. You can tune the number, intensity and placement of individual light sources.You said it. Lighting is tuned. RT depends not on tuning but on the actual light sources and their intensity. You can't tune much without tuning it everywhere in the same way.
System Name | Tiny the White Yeti |
---|---|
Processor | 7800X3D |
Motherboard | MSI MAG Mortar b650m wifi |
Cooling | CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3 |
Memory | 32GB Corsair Vengeance 30CL6000 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Lian Li A3 mATX White |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | Steelseries Aerox 5 |
Keyboard | Lenovo Thinkpad Trackpoint II |
VR HMD | HD 420 - Green Edition ;) |
Software | W11 IoT Enterprise LTSC |
Benchmark Scores | Over 9000 |
Actually, you can tune it. You can tune the number, intensity and placement of individual light sources.
There is one light source that can't have its placement changed and that's the Sun (global illumination). Incidentally, global illumination is exactly what Metro uses RTX for. As cards become more powerful, they'll be able to handle both global and point light sources. But even then you'll still be able to claim rasterization looks better to you because... well... there's no metric for that.
Processor | Ryzen 7800X3D |
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Motherboard | ROG STRIX B650E-F GAMING WIFI |
Memory | 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5) |
Video Card(s) | INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2 |
Storage | 2TB Samsung 980 PRO, 4TB WD Black SN850X |
Display(s) | 42" LG C2 OLED, 27" ASUS PG279Q |
Case | Thermaltake Core P5 |
Power Supply | Fractal Design Ion+ Platinum 760W |
Mouse | Corsair Dark Core RGB Pro SE |
Keyboard | Corsair K100 RGB |
VR HMD | HTC Vive Cosmos |
Have not seen Metro beyond screenshots. In BFV DXR reflections are a benefit to image quality. Situational and ill-placed in a multiplayer shooter due to performance hit but a definite benefit.Seeing is believing - what I'm seeing today is nowhere even close to a benefit to image quality. Or do you think this is a leap forward? Either in BFV or Metro?
Benchmark Scores | Faster than yours... I'd bet on it. :) |
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System Name | Wut? |
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Processor | 3900X |
Motherboard | ASRock Taichi X570 |
Cooling | Water |
Memory | 32GB GSkill CL16 3600mhz |
Video Card(s) | Vega 56 |
Storage | 2 x AData XPG 8200 Pro 1TB |
Display(s) | 3440 x 1440 |
Case | Thermaltake Tower 900 |
Power Supply | Seasonic Prime Ultra Platinum |
Good luck with that, with one or two node shrinks to go.
So, if FF XV has the ability to run DLSS at lower res and high FPS.. why not a AAA title like BF V?
System Name | Tiny the White Yeti |
---|---|
Processor | 7800X3D |
Motherboard | MSI MAG Mortar b650m wifi |
Cooling | CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3 |
Memory | 32GB Corsair Vengeance 30CL6000 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Lian Li A3 mATX White |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | Steelseries Aerox 5 |
Keyboard | Lenovo Thinkpad Trackpoint II |
VR HMD | HD 420 - Green Edition ;) |
Software | W11 IoT Enterprise LTSC |
Benchmark Scores | Over 9000 |
So, if FF XV has the ability to run DLSS at lower res and high FPS.. why not a AAA title like BF V? It makes no sense at all that this is a monetary or FPS limitation considering what we see around us. As time goes on and we see more implementations (remember, the only thing that was scheduled to come out in 2018 was SOTR and BFV... we will see more as the year goes on according to the lists published in 9-2018).
But yeah, interesting editorial...thought provoking.
I think next gen will tell us where RTX is heading. Someone pointed, I think @notb out in previous thread that we are averaging about 7 DX12 titles per year and it has been declining since 2016. Is it too complicated? I don't think so as it was supposed to being console level development to PC. Is DX12 too expensive to develop for? Likely. Add together now having to reimagine your lighting environment and there will definitely be a curve. That's not to mention the cards aren't really powerful enough to take advantage of what RTX was meant for. Both of these should be mitigated with another year of working with it and maybe another gen of more powerful RTX.
I keep harping on it but all the virtues of DX12 we were told were coming to have not happened yet so I don't hold my breath for these. Of the new tech introduced, I think DLSS has the best chance to be successful as it gets tuned.
Benchmark Scores | Faster than yours... I'd bet on it. :) |
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It looks like the cutoff for BF V, give or take a few FPS, is around 60-70FPS, no? I wouldn't call that high FPS. Some want 75/120/144/165 FPS/MHz. Many who do sacrifice IQ anyway to get there... so this is simply another option?I don't understand what the benefit would be, honestly. If you are already at high frames, what do you need it for? At this point, it lowers image quality to the point where you could tweak your settings to achieve the same effect.
Would it be simply to say that I run 'ultra' vs saying I run 'mostly high'?
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ROG STRIX B650E-F GAMING WIFI |
Memory | 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5) |
Video Card(s) | INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2 |
Storage | 2TB Samsung 980 PRO, 4TB WD Black SN850X |
Display(s) | 42" LG C2 OLED, 27" ASUS PG279Q |
Case | Thermaltake Core P5 |
Power Supply | Fractal Design Ion+ Platinum 760W |
Mouse | Corsair Dark Core RGB Pro SE |
Keyboard | Corsair K100 RGB |
VR HMD | HTC Vive Cosmos |
To get the benefits from DX12 (or Vulkan) you need damn good developers. And, due to lower level API you are required to do a lot of legwork yourself which does include writing (pieces of) rendering paths that are better for GPUs of one vendor or another. Or alternatively - writing several. This adds to time and cost of developing a DX12 engine or game. There is really a limited amount of examples out there where DX12 is a complete benefit.I keep harping on it but all the virtues of DX12 we were told were coming to have not happened yet so I don't hold my breath for these.
System Name | ODIN |
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Processor | AMD Ryzen 7 5800X |
Motherboard | Gigabyte B550 Aorus Elite AX V2 |
Cooling | Dark Rock 4 |
Memory | G Skill RipjawsV F4 3600 Mhz C16 |
Video Card(s) | MSI GeForce RTX 3080 Ventus 3X OC LHR |
Storage | Crucial 2 TB M.2 SSD :: WD Blue M.2 1TB SSD :: 1 TB WD Black VelociRaptor |
Display(s) | Dell S2716DG 27" 144 Hz G-SYNC |
Case | Fractal Meshify C |
Audio Device(s) | Onboard Audio |
Power Supply | Antec HCP 850 80+ Gold |
Mouse | Corsair M65 |
Keyboard | Corsair K70 RGB Lux |
Software | Windows 10 Pro 64-bit |
Benchmark Scores | I don't benchmark. |
System Name | Wut? |
---|---|
Processor | 3900X |
Motherboard | ASRock Taichi X570 |
Cooling | Water |
Memory | 32GB GSkill CL16 3600mhz |
Video Card(s) | Vega 56 |
Storage | 2 x AData XPG 8200 Pro 1TB |
Display(s) | 3440 x 1440 |
Case | Thermaltake Tower 900 |
Power Supply | Seasonic Prime Ultra Platinum |
It looks like the cutoff for BF V, give or take a few FPS, is around 60-70FPS, no? I wouldn't call that high FPS. Some want 75/120/144/165 FPS/MHz. Many who do sacrifice IQ anyway to get there... so this is simply another option?
To get the benefits from DX12 (or Vulkan) you need damn good developers. And, due to lower level API you are required to do a lot of legwork yourself which does include writing (pieces of) rendering paths that are better for GPUs of one vendor or another. Or alternatively - writing several. This adds to time and cost of developing a DX12 engine or game. There is really a limited amount of examples out there where DX12 is a complete benefit.
Sniper Elite 4, Shadow of Tomb Raider. With some concessions, Rise of Tomb Raider and Hitman with latest patches and drivers.
There are some DX12-only games with good performance like Forzas or Gears of War 4 but we have no other APIs in them to compare to.
Metro Exodus seems to be one of the titles where DX12 at least does not hurt which is a good thing (as weird as that may sound).
I am probably missing 1-2 games here but not really more than that.
As an AMD card user there is a bunch of games where you can get a benefit from using DX12 but not from all DX12 games. Division, Deus Ex: Mankind Divided, Battlefields.
As an Nvidia card user you can generally stick to DX11 for the best. With very few exceptions.
There's also another way to look at this problem.Spot on. Its all about money in the end. That is also why I think there is a cost aspect to DLSS and adoption rate ties into that in the most direct way for Nvidia. And it also supports my belief that this tech won't take off under DXR. The lacking adoption of DX12 has everything to do with workforce and money, too, and not with complexity. If its viable, complexity doesn't matter, because all that is, is additional time (and time is money).
Processor | Intel i5-12600k |
---|---|
Motherboard | Asus H670 TUF |
Cooling | Arctic Freezer 34 |
Memory | 2x16GB DDR4 3600 G.Skill Ripjaws V |
Video Card(s) | EVGA GTX 1060 SC |
Storage | 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500 |
Display(s) | Dell U3219Q + HP ZR24w |
Case | Raijintek Thetis |
Audio Device(s) | Audioquest Dragonfly Red :D |
Power Supply | Seasonic 620W M12 |
Mouse | Logitech G502 Proteus Core |
Keyboard | G.Skill KM780R |
Software | Arch Linux + Win10 |
It's not only the fab node (though that is a big part of the equation). With the data collected from Turing, it's possible to fine tune the hardware resources (e.g. the ratio of CUDA cores:tensor cores:RT cores or something like that).Seeing is believing - what I'm seeing today is nowhere even close to a benefit to image quality. Or do you think this is a leap forward? Either in BFV or Metro? And 'as cards become more powerful' - you're already looking at a >700mm² GPU for the current performance. Good luck with that, with one or two node shrinks to go.