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ASUS Outs ROG Swift PG278QE: 27-inch WQHD with 165Hz

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So? That is one of the last priorities in a monitor to me.
1) Panel technology: IPS(must), VA(maybe), TN(no no)
2) Resolution
3) Refresh rate
4) Variable Refresh Rate (No G-Sync)
5) Size
6) Power comsumption
x) Other stuff

Dream Monitor: https://www.lg.com/us/monitors/lg-38GL950G-B-gaming-monitor
Hope they make a FreeSync version, but it will be probably way too expensive.

Wow, that is really nice. My only concerns are are the cost and gaming compatability.
 
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Right now I'm using a PG278QR as my main and often regret not splurging on the 279. Going from an IPS to a TN was/is a hard pill to swallow.
 
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Right now I'm using a PG278QR as my main and often regret not splurging on the 279. Going from an IPS to a TN was/is a hard pill to swallow.

Honestly people overrate IPS so much. Awful contrast, awful bleed, awful overdrive. Just because of a bit better colours while still being washed out? Meh. This a myth that I will never understand.
 
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All I can say is when I first got my 278 I thought something was wrong with it. When you use IPS for almost 10 years, TN just looks "off". The anti glare on the 278 also doesn't help.
 
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Honestly people overrate IPS so much. Awful contrast, awful bleed, awful overdrive. Just because of a bit better colours while still being washed out? Meh. This a myth that I will never understand.
Have you ever used for a prolonged time an IPS monitor? From what you are saying, doesn't look like.

TN


VA


IPS
 
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Have you ever used for a prolonged time an IPS monitor? From what you are saying, doesn't look like.

I did, I tried almost every possible monitor you can think of (I'm from blur busters) and I consider myself a monitot enthusiast if you can call it that way.

IPS delivers an objectively superior colour gradient specifically for photoshop or other image related work, it is a must if editing is your income. But it is worse than TN and VA on pretty much else. The contrast is atrocious and that coupled with the inherent glow (due to the technology) makes it even worse. Fast moving objects offer an awful motion clarity where even VA beats it, apart from dark colours (VA drawback). Wont even compare to TN ofc. Everytime I try to play a game where rotating the camera is a must or with fast moving objects (fighting games, sports games, for example) the blur is just so obvious. Awful trailing and image definition. Thats IPS.
 
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Have you ever used for a prolonged time an IPS monitor? From what you are saying, doesn't look like.

TN


VA


IPS

You realize you will sit infront of it right ?
 
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As stated before, there is no end all beat all panel at the moment. I think it all boils down to preference and usage.
 
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I did, I tried almost every possible monitor you can think of (I'm from blur busters) and I consider myself a monitot enthusiast if you can call it that way.

IPS delivers an objectively superior colour gradient specifically for photoshop or other image related work, it is a must if editing is your income. But it is worse than TN and VA on pretty much else. The contrast is atrocious and that coupled with the inherent glow (due to the technology) makes it even worse. Fast moving objects offer an awful motion clarity where even VA beats it, apart from dark colours (VA drawback). Wont even compare to TN ofc. Everytime I try to play a game where rotating the camera is a must or with fast moving objects (fighting games, sports games, for example) the blur is just so obvious. Awful trailing and image definition. Thats IPS.

All panels have their ups and downs. TN... does not have many ups. Response time is just about it. That's fine if you're playing fast pace games, but other than that, the other panel types have more benefits.

Contrast ratio for a TN is similar to an IPS, however if you have different gradients of somewhat black color, or gradients of skylights? IPS hands down. Playing Elite Dangerous, or any space game really, with a TN just can't compare. Now, would a VA be better for a space game? Probably? Depends on how well it displays colors to avoid gradient banding.
 
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All panels have their ups and downs. TN... does not have many ups. Response time is just about it. That's fine if you're playing fast pace games, but other than that, the other panel types have more benefits.

Contrast ratio for a TN is similar to an IPS, however if you have different gradients of somewhat black color, or gradients of skylights? IPS hands down. Playing Elite Dangerous, or any space game really, with a TN just can't compare. Now, would a VA be better for a space game? Probably? Depends on how well it displays colors to avoid gradient banding.

I agree with you, ofc TN has a lot of problems too. But the contrast is the same as IPS with the benefit of not suffering from Glow, wich deteorates contrast ratio. Altho you can measure the same 900:1 value on a TN/IPS model, the "perceived contrast" by the user changes a lot, and sometimes that´s more important.

The best combo imo is having a TN panel for fast paced videogames and an Oled or at worst VA for the remaining contant (slow paced single player videogame, Movies, etc).

IPS is strictly to productivity imo, is not a good all around panel. VA (specially Samsung ones) is a good all around panel. TN is great for videogames, Oled is king (minus burn-in and lack of options right now).
 
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always failing to mention that all gsync panels support ulmb

That's not actually correct .... there's a bandwidth as well as other issues with hi res screens

http://www.tftcentral.co.uk/reviews/asus_rog_swift_pg27uq.htm

"One thing sadly missing from this screen is support for an ULMB (Ultra Low Motion Blur) strobing backlight. "

http://www.tftcentral.co.uk/reviews/lg_32gk850g.htm

"Unfortunately there is no motion blur reduction backlight provided on this model, which is a bit of a shame considering it is a G-sync screen. Usually G-sync screens will make use of NVIDIA's Ultra Low Motion Blur (ULMB) technology which is incorporated in to the G-sync chip, and offer a strobed backlight feature. This can really help improve perceived motion blur for gaming and make moving images sharper and easier to track. For some reason despite G-sync being used, and there being a high refresh rate, ULMB is not offered on this display. "


So? That is one of the last priorities in a monitor to me.

1) Panel technology: IPS(must), VA(maybe), TN(no no) - I would say AU Optonics IPS 10 bit panels.
2) Resolution - That's not really an issue for me as when i am shopping, I am not looking for a monitor but, at this point in time, a 2560 x 1440 monitor of a specofoc size, not a decision factor as nothing else is on the table..
3) Refresh rate - 144 hz min-mum
4) Variable Refresh Rate (No G-Sync) - if t doesn't do ULMB, it's not going to be considered ... will use G-Sync only when ULMB not practical. (< 80 fps)
5) Size - See resolution
6) Power consumption - don't care

Until recently it was simple... Acer XB271HU or Asus PG279Q .... originally both were using 8 + 2 AU Optronics panels but it would seem Asus has switched to just 8 bit

As for this ,,,

Still...
Without reading an in dept review, ULMB can either look:
very good — with beautiful CRT-style motion clarity, no microstutters, and no noticeable double images.
or
very bad — with distracting side effects such as double images (strobe crosstak), poor colors, very dim, very microstuttery, flickery.

Source: https://www.blurbusters.com/faq/motion-blur-reduction/

it needs to be clarified.... that is a misquote. They did NOT say that "ULMB can either look ...." After listing 8 different types of blur reduction, the article

The author says "Sometimes blur reduction [encompassing 8 different methods] looks very good ...." That's a very different statement than "Sometimes ULMB looks very good ...."


ULMB / strobe implementations do differ, as do all other monitor qualities.

Unless things have changed there were two differences between Freesync and G-Sync

G-Sync = effective range 30 fps and up, with the impact tailing off the greater you get above 60 fps.
FreeSync = effective range 40 fps and up, with the impact tailing off the greater you get above 60 fps.

G-Sync - universal implementation of MBR technology (with a few exceptions at larger resolutions) via the G-Sync hardware module. Originally this could be purchased as an option providing G-Sync and ULMB to monitors like Asus VG248QE

Fressync - has no hardware and therefore no universal MBR technology. Monitor manufacturers did implement there own MBR technology via hardware module but this seem to have fallen out of favor. These include: BENQ Blur Reduction, ASUS ELMB, BENQ DyAc, EIZO Turbo 240, EIZO Blur Reduction, LG Motion 240, LG Blur Reduction, and Samsung

Software Based .... There were a handful of monitors, that came out just before G-Sync in which the backlight could be strobed with software (toastystrobelight) and could be converted to G-Sync with the aforementioned option. I had planned to ... but when I saw the $200 price, I stuck with the toasty utility. When using a G-Sync monitor, 90+% of the time turn G-Sync off.
 
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it needs to be clarified.... that is a misquote. They did NOT say that "ULMB can either look ...." After listing 8 different types of blur reduction, the article

The author says "Sometimes blur reduction [encompassing 8 different methods] looks very good ...." That's a very different statement than "Sometimes ULMB looks very good ...."
Yes, but they don't tell if ULMB is any better than the others... hence the sentence has kind of the same value.
 
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