- Joined
- May 22, 2015
- Messages
- 13,843 (3.95/day)
Processor | Intel i5-12600k |
---|---|
Motherboard | Asus H670 TUF |
Cooling | Arctic Freezer 34 |
Memory | 2x16GB DDR4 3600 G.Skill Ripjaws V |
Video Card(s) | EVGA GTX 1060 SC |
Storage | 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500 |
Display(s) | Dell U3219Q + HP ZR24w |
Case | Raijintek Thetis |
Audio Device(s) | Audioquest Dragonfly Red :D |
Power Supply | Seasonic 620W M12 |
Mouse | Logitech G502 Proteus Core |
Keyboard | G.Skill KM780R |
Software | Arch Linux + Win10 |
It's hard to tell. For one, Nvidia is using pretty much the same driver on both Windows and Linux, whereas AMD has different drivers. And there's the emulation layer of which we know nothing about.Totally and I'm sure that the OpenGL/Vulkan implementation on the Linux side gets more love than in Windows. What's interesting though is that a number of those benchmarked games actually are running through WINE and DXVK, like Arkham Origins and Hitman 2. Hitman 2 (via DXVK,) with the 590 is actually [slightly] faster than the 1660 SUPER in Linux via Wine and DXVK, but is far slower in Windows. Granted, it was at medium quality and it's probably running against DX11 via DXVK versus DX12 in Windows, but results like that make me really wonder.
Other than not carrying our Windows conclusions about a GPU to Linux or the other way around, there's not much that we can meaningfully infer from those results.