ALL of the ray traced games so far have Nvidia's proprietary ray tracing methods. They are based on DXR of course, but completely optimized for Nvidia, so obviously AMD hardware will not be able to run with that ray tracing, or its going to have worse performance. This doesn't matter though, as only a handful of games have ray tracing support and literally like 1 or 2 are actually decent in their implementation, as in looks reasonably better than established techniques.
AMD is literally going to have all of the consoles catalog of games which will be build and optimized for AMD RDNA2 implementation of ray tracing.
Personally I think Nvidia was pushing it way too hard with ray tracing, they just needed a "new" feature to put on the marketing, without it actually being ready for practical use. In fact even the Ampere series is crap at rendering rays, and guess what their next gen will be as well, same with AMD. We are realistically at least 5 years to be able to properly trace rays in real time in games, without making it extremely specific and cutting 9/10 corners. Right now ray tracing is literally just a marketing gimmick, its extremely specific and limited.
If you actually did a full ray traced game with all of the caveats of actually tracing rays and you have trillions of rays in the scenes it will literally blow up existing GPU's, its not possible to do it. It will render like 0.1fps per second.
This is why they have to use cheats in order to make it work, this is why its only used on 1 specific thing, either shadows, either reflections, either global illumination, etc.... never all of them and even at that its very limited. They limit the rays that get processed, so its only the barebones rays that get traced.
Again we could have had a 100x times better ray tracing implementation in 5 years, with full ray tracing capabilities that doesn't cut as much corners, that comes somewhat close to rendered ray tracing, that isn't essentially a gimmick that tanks your performance by 50% and that is with very specific and very limited tracing, again if you actually did a better ray tracing it will literally tank performance completely, you'd be running at less than 1 frame per second.