- Joined
- Mar 14, 2014
- Messages
- 1,377 (0.35/day)
Processor | i7-4790K 4.6GHz @1.29v |
---|---|
Motherboard | ASUS Maximus Hero VII Z97 |
Cooling | Noctua NH-U14S |
Memory | G. Skill Trident X 2x8GB 2133MHz |
Video Card(s) | Asus Tuf RTX 3060 V1 FHR (Newegg Shuffle) |
Storage | OS 120GB Kingston V300, Samsung 850 Pro 512GB , 3TB Hitachi HDD, 2x5TB Toshiba X300, 500GB M.2 @ x2 |
Display(s) | Lenovo y27g 1080p 144Hz |
Case | Fractal Design Define R4 |
Audio Device(s) | AKG Q701's w/ O2+ODAC (Sounds a little bright) |
Power Supply | EVGA Supernova G2 850w |
Mouse | Glorious Model D |
Keyboard | Rosewill Full Size. Red Switches. Blue Leds. RK-9100xBRE - Hate this. way to big |
Software | Win10 |
Benchmark Scores | 3DMark FireStrike Score : needs updating |
Damn, pretty bad performance dare I say unacceptable for a game in development for so long. The fact that core scaling is so poor makes me wonder how did they even got the game running on old gen consoles, it must go into slideshow mode in certain instances.
Are you referring to the core scaling at 4K or 1080p? They are much different.
82fps gain to 105fps by adding 4 cores and 8 more threads seems like scaling to me. Even then it is still CPU bound. Im curious to how many cores it takes until you see a significant drop in performance gained from adding cores and then how close you can get to those figures with less cores but higher clocks.