- Joined
- Oct 10, 2009
- Messages
- 793 (0.14/day)
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- Madrid, Spain
System Name | Rectangulote |
---|---|
Processor | Core I9-9900KF |
Motherboard | Asus TUF Z390M |
Cooling | Alphacool Eisbaer Aurora 280 + Eisblock RTX 3090 RE + 2 x 240 ST30 |
Memory | 32 GB DDR4 3600mhz CL16 Crucial Ballistix |
Video Card(s) | KFA2 RTX 3090 SG |
Storage | WD Blue 3D 2TB + 2 x WD Black SN750 1TB |
Display(s) | 2 x Asus ROG Swift PG278QR / Samsung Q60R |
Case | Corsair 5000D Airflow |
Audio Device(s) | Evga Nu Audio + Sennheiser HD599SE + Trust GTX 258 |
Power Supply | Corsair RMX850 |
Mouse | Razer Naga Wireless Pro / Logitech MX Master |
Keyboard | Keychron K4 / Dierya DK61 Pro |
Software | Windows 11 Pro |
That's the best approach, you give better cpu and gpu for actual games and the possibility of DLSS for those developers who care. I recently played Darksiders Genesis on Switch and it's the perfect example of a game whose developers don't care and still get something out of it, because it's a terrible port and fps tank on portable mode sometimes.And from what I can tell, the screen resolution on the existing Switch and what is rumored is the same, i.e. 720p. While it may gain more CPU and GPU power, going into portable mode also means that they need to balance performance vs power consumption. They may be able to achieve 720p@ 30FPS more stably than the current Switch which tend to drop to resolution to maintain 30 FPS.
I don't understand the negativity towards this, is just better hardware for an existing platform, being better or not to gaming on android or whatever. Nintendo isn't going to release a XBOXsX/PS5 competitor, so this is a fine approach.