- Joined
- Oct 10, 2009
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- 805 (0.14/day)
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- Madrid, Spain
System Name | Rectangulote 2 |
---|---|
Processor | Ryzen 7 9800X3D |
Motherboard | Asus TUF Gaming B650-PLUS |
Cooling | Alphacool Eisbaer Pro Aurora 360 + 240 ST30 |
Memory | 64 GB DDR5 6000mhz Corsair Vengeance |
Video Card(s) | Asus TUF Gaming RTX 4090 OC |
Storage | 3 x WD Black SN-850X 1TB |
Display(s) | 2 x Asus ROG Swift PG278QR / LG C4 |
Case | Corsair 5000D Airflow |
Audio Device(s) | Evga Nu Audio + Beyerdynamic DT 150 + Trust GTX 258 |
Power Supply | Corsair RMX1000 |
Mouse | Razer Naga Wireless Pro |
Keyboard | Keychron K4 |
Software | Windows 11 Pro |
That's the best approach, you give better cpu and gpu for actual games and the possibility of DLSS for those developers who care. I recently played Darksiders Genesis on Switch and it's the perfect example of a game whose developers don't care and still get something out of it, because it's a terrible port and fps tank on portable mode sometimes.And from what I can tell, the screen resolution on the existing Switch and what is rumored is the same, i.e. 720p. While it may gain more CPU and GPU power, going into portable mode also means that they need to balance performance vs power consumption. They may be able to achieve 720p@ 30FPS more stably than the current Switch which tend to drop to resolution to maintain 30 FPS.
I don't understand the negativity towards this, is just better hardware for an existing platform, being better or not to gaming on android or whatever. Nintendo isn't going to release a XBOXsX/PS5 competitor, so this is a fine approach.