T0@st
News Editor
- Joined
- Mar 7, 2023
- Messages
- 2,753 (3.67/day)
- Location
- South East, UK
System Name | The TPU Typewriter |
---|---|
Processor | AMD Ryzen 5 5600 (non-X) |
Motherboard | GIGABYTE B550M DS3H Micro ATX |
Cooling | DeepCool AS500 |
Memory | Kingston Fury Renegade RGB 32 GB (2 x 16 GB) DDR4-3600 CL16 |
Video Card(s) | PowerColor Radeon RX 7800 XT 16 GB Hellhound OC |
Storage | Samsung 980 Pro 1 TB M.2-2280 PCIe 4.0 X4 NVME SSD |
Display(s) | Lenovo Legion Y27q-20 27" QHD IPS monitor |
Case | GameMax Spark M-ATX (re-badged Jonsbo D30) |
Audio Device(s) | FiiO K7 Desktop DAC/Amp + Philips Fidelio X3 headphones, or ARTTI T10 Planar IEMs |
Power Supply | ADATA XPG CORE Reactor 650 W 80+ Gold ATX |
Mouse | Roccat Kone Pro Air |
Keyboard | Cooler Master MasterKeys Pro L |
Software | Windows 10 64-bit Home Edition |
A set of reports published by Niko Partners has calculated that the games market in China generated $45.5 billion in revenue last year. Native games companies (including Tencent and NetEase) accounted for 47% of worldwide mobile games revenue, along with a 39% revenue share of international PC games sales. Domestic figures show that 66% of China's gaming revenue comes from mobile, 31% from PC and 3% from console titles. The company's analysts posit that China persists as the largest global games market, with upward trends pushing growth to a predicted $57 billion of revenue by the year 2027. The gaming population is expected to expand to around 730 million participants by then.
Lisa Hanson, CEO and founder of Niko Partners included her own observations of the region's dominance: "Chinese game companies are growing internationally, and they are making bold investments at higher rates than ever. PC games revenue generated overseas by Chinese owned companies rose by 22% in 2022 and is expected to grow by a 13.8% CAGR through 2027 - which is higher than the domestic growth rate by a significant margin... China's market can be tough for domestic and foreign companies, but the country remains the number one market globally for games revenue and the number of gamers, and cannot be ignored.
She concludes: "Game companies are successful in China, both through officially approved releases on app stores and unlicensed releases through platforms such as Steam International. If we consider games published through Steam in China as if Steam were a single entity, the revenue generated from the platform would surpass all other publishers in the country except for Tencent and NetEase."
View at TechPowerUp Main Site | Source
Lisa Hanson, CEO and founder of Niko Partners included her own observations of the region's dominance: "Chinese game companies are growing internationally, and they are making bold investments at higher rates than ever. PC games revenue generated overseas by Chinese owned companies rose by 22% in 2022 and is expected to grow by a 13.8% CAGR through 2027 - which is higher than the domestic growth rate by a significant margin... China's market can be tough for domestic and foreign companies, but the country remains the number one market globally for games revenue and the number of gamers, and cannot be ignored.




She concludes: "Game companies are successful in China, both through officially approved releases on app stores and unlicensed releases through platforms such as Steam International. If we consider games published through Steam in China as if Steam were a single entity, the revenue generated from the platform would surpass all other publishers in the country except for Tencent and NetEase."
View at TechPowerUp Main Site | Source