See I was excited for D4 initially but the combat is boring, the build options are extremely limited, the lack of stash space and respec costs puts a huge damper on trying different builds and the endgame is nonexistant. Once you get to level 70 there's literally nothing left to do apart from repetitively grind to 100 for an Uber Lillith kill, which is actually a terrible fight full of flaws like inaccurate hitboxes, and punishing one-shot mechanics that are poorly telegraphed. There's also no reward for achieving it, despite the boring, contentless grind from level 70-100 requiring 2-3x the time investment as the 1-70 levelling journey. Not that you need a reward. My first S1 character was a bone-spear necro with the Barber heart and I was literally four-shotting 25-man world bosses by myself in 8-10 seconds. It's SO SO BROKEN.
The only good thing about D4 is that tons of friends who are casuals jumped into D4 and it was nice to play an ARPG with them for a change.
I'll probably play Season 2, but I've now completed all content on three different classes and I'm truly disgusted how imbalanced the game is and how broken it still is for $70. It's far worse than shoddy performance like The Last of Us or Fallen Order released with, it's a game that focuses on skill mechanics and items with stats that interact with those mechanics. Several of those mechanics and stats are still FUBAR. We're not even expecting to get a basic fix for resistances until some point in Season 2. For any other game, that would be a critical patch fixed within a few days of launch, and it really should have been picked up in the betas. Blizzard aren't an AAA games developer any more, they're a bunch of incompetent leftovers after all of the talent walked out in disgust in the years since the Activision takeover.